divide items between two lists randomly
I must get items from a list by using class and inheritance and randomly append them to two lists equally,so I don`t know how to append them to lists randomly
import random
players = ['a', 'b', 'c','d','e', 'f']
A =
B =
teams =
class Human:
def __init__(self,name):
self.name = name
class Player(Human):
def __init__(self, name, team):
self.team = team
Human.__init__(self, name)
for i in range(6):
p = Player(random.choice(players))
a = p.team
print(p.name)
players.remove(p.name)
print(teams)
python
add a comment |
I must get items from a list by using class and inheritance and randomly append them to two lists equally,so I don`t know how to append them to lists randomly
import random
players = ['a', 'b', 'c','d','e', 'f']
A =
B =
teams =
class Human:
def __init__(self,name):
self.name = name
class Player(Human):
def __init__(self, name, team):
self.team = team
Human.__init__(self, name)
for i in range(6):
p = Player(random.choice(players))
a = p.team
print(p.name)
players.remove(p.name)
print(teams)
python
What is the expected output?
– Daniel Mesejo
Jan 1 at 19:16
3
Shuffle, then halve the list.
– deceze♦
Jan 1 at 19:17
your code will give you duplicate players.
– Patrick Artner
Jan 1 at 19:20
@DanielMesejo two lists
– EhsanK
Jan 1 at 19:23
add a comment |
I must get items from a list by using class and inheritance and randomly append them to two lists equally,so I don`t know how to append them to lists randomly
import random
players = ['a', 'b', 'c','d','e', 'f']
A =
B =
teams =
class Human:
def __init__(self,name):
self.name = name
class Player(Human):
def __init__(self, name, team):
self.team = team
Human.__init__(self, name)
for i in range(6):
p = Player(random.choice(players))
a = p.team
print(p.name)
players.remove(p.name)
print(teams)
python
I must get items from a list by using class and inheritance and randomly append them to two lists equally,so I don`t know how to append them to lists randomly
import random
players = ['a', 'b', 'c','d','e', 'f']
A =
B =
teams =
class Human:
def __init__(self,name):
self.name = name
class Player(Human):
def __init__(self, name, team):
self.team = team
Human.__init__(self, name)
for i in range(6):
p = Player(random.choice(players))
a = p.team
print(p.name)
players.remove(p.name)
print(teams)
python
python
asked Jan 1 at 19:15
EhsanKEhsanK
287
287
What is the expected output?
– Daniel Mesejo
Jan 1 at 19:16
3
Shuffle, then halve the list.
– deceze♦
Jan 1 at 19:17
your code will give you duplicate players.
– Patrick Artner
Jan 1 at 19:20
@DanielMesejo two lists
– EhsanK
Jan 1 at 19:23
add a comment |
What is the expected output?
– Daniel Mesejo
Jan 1 at 19:16
3
Shuffle, then halve the list.
– deceze♦
Jan 1 at 19:17
your code will give you duplicate players.
– Patrick Artner
Jan 1 at 19:20
@DanielMesejo two lists
– EhsanK
Jan 1 at 19:23
What is the expected output?
– Daniel Mesejo
Jan 1 at 19:16
What is the expected output?
– Daniel Mesejo
Jan 1 at 19:16
3
3
Shuffle, then halve the list.
– deceze♦
Jan 1 at 19:17
Shuffle, then halve the list.
– deceze♦
Jan 1 at 19:17
your code will give you duplicate players.
– Patrick Artner
Jan 1 at 19:20
your code will give you duplicate players.
– Patrick Artner
Jan 1 at 19:20
@DanielMesejo two lists
– EhsanK
Jan 1 at 19:23
@DanielMesejo two lists
– EhsanK
Jan 1 at 19:23
add a comment |
1 Answer
1
active
oldest
votes
Your code will give you the same players:
for i in range(6):
p = Player(random.choice(players)) # you can draw duplicates here
to avoid that either use random.sample(players, k=len(players))
over your whole names (this returns a new, shuffled list - players
is unmodified) or random.shuffle(players)
it in-place. Afterwards you divide the result into two parts and create the teams from that data:
You should probably overload the __repr__(self)
methods of your class to make outputting neater.
import random
class Human:
def __init__(self,name):
self.name = name
def __str__(self):
return f"{self.name}"
def __repr__(self): return str(self)
class Player(Human):
def __init__(self, name, team):
super().__init__(name)
self.team = team
def __str__(self):
return f"{self.name} in team {self.team}"
def __repr__(self): return str(self)
players = ['a', 'b', 'c','d','e', 'f']
random.shuffle(players) # inplace shuffling
player_length = len(players) // 2 # make sure you got even player counts - else uneven teams
A = [Player(k,"A") for k in players[:player_length]] # first 3 are Team A
B = [Player(k,"B") for k in players[player_length:]] # rest is Team B
teams = [A,B]
print(teams)
Output:
[[d in team A, f in team A, b in team A],[a in team B, e in team B, c in team B]]
Doku:
- random.sample
- random.shuffle
1
Would like to see programmatic approach to determining the halfway index rather than hard coding the 3
– Dan Farrell
Jan 1 at 19:39
1
@DanFarrell trivialy done :) thx
– Patrick Artner
Jan 1 at 19:43
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Your code will give you the same players:
for i in range(6):
p = Player(random.choice(players)) # you can draw duplicates here
to avoid that either use random.sample(players, k=len(players))
over your whole names (this returns a new, shuffled list - players
is unmodified) or random.shuffle(players)
it in-place. Afterwards you divide the result into two parts and create the teams from that data:
You should probably overload the __repr__(self)
methods of your class to make outputting neater.
import random
class Human:
def __init__(self,name):
self.name = name
def __str__(self):
return f"{self.name}"
def __repr__(self): return str(self)
class Player(Human):
def __init__(self, name, team):
super().__init__(name)
self.team = team
def __str__(self):
return f"{self.name} in team {self.team}"
def __repr__(self): return str(self)
players = ['a', 'b', 'c','d','e', 'f']
random.shuffle(players) # inplace shuffling
player_length = len(players) // 2 # make sure you got even player counts - else uneven teams
A = [Player(k,"A") for k in players[:player_length]] # first 3 are Team A
B = [Player(k,"B") for k in players[player_length:]] # rest is Team B
teams = [A,B]
print(teams)
Output:
[[d in team A, f in team A, b in team A],[a in team B, e in team B, c in team B]]
Doku:
- random.sample
- random.shuffle
1
Would like to see programmatic approach to determining the halfway index rather than hard coding the 3
– Dan Farrell
Jan 1 at 19:39
1
@DanFarrell trivialy done :) thx
– Patrick Artner
Jan 1 at 19:43
add a comment |
Your code will give you the same players:
for i in range(6):
p = Player(random.choice(players)) # you can draw duplicates here
to avoid that either use random.sample(players, k=len(players))
over your whole names (this returns a new, shuffled list - players
is unmodified) or random.shuffle(players)
it in-place. Afterwards you divide the result into two parts and create the teams from that data:
You should probably overload the __repr__(self)
methods of your class to make outputting neater.
import random
class Human:
def __init__(self,name):
self.name = name
def __str__(self):
return f"{self.name}"
def __repr__(self): return str(self)
class Player(Human):
def __init__(self, name, team):
super().__init__(name)
self.team = team
def __str__(self):
return f"{self.name} in team {self.team}"
def __repr__(self): return str(self)
players = ['a', 'b', 'c','d','e', 'f']
random.shuffle(players) # inplace shuffling
player_length = len(players) // 2 # make sure you got even player counts - else uneven teams
A = [Player(k,"A") for k in players[:player_length]] # first 3 are Team A
B = [Player(k,"B") for k in players[player_length:]] # rest is Team B
teams = [A,B]
print(teams)
Output:
[[d in team A, f in team A, b in team A],[a in team B, e in team B, c in team B]]
Doku:
- random.sample
- random.shuffle
1
Would like to see programmatic approach to determining the halfway index rather than hard coding the 3
– Dan Farrell
Jan 1 at 19:39
1
@DanFarrell trivialy done :) thx
– Patrick Artner
Jan 1 at 19:43
add a comment |
Your code will give you the same players:
for i in range(6):
p = Player(random.choice(players)) # you can draw duplicates here
to avoid that either use random.sample(players, k=len(players))
over your whole names (this returns a new, shuffled list - players
is unmodified) or random.shuffle(players)
it in-place. Afterwards you divide the result into two parts and create the teams from that data:
You should probably overload the __repr__(self)
methods of your class to make outputting neater.
import random
class Human:
def __init__(self,name):
self.name = name
def __str__(self):
return f"{self.name}"
def __repr__(self): return str(self)
class Player(Human):
def __init__(self, name, team):
super().__init__(name)
self.team = team
def __str__(self):
return f"{self.name} in team {self.team}"
def __repr__(self): return str(self)
players = ['a', 'b', 'c','d','e', 'f']
random.shuffle(players) # inplace shuffling
player_length = len(players) // 2 # make sure you got even player counts - else uneven teams
A = [Player(k,"A") for k in players[:player_length]] # first 3 are Team A
B = [Player(k,"B") for k in players[player_length:]] # rest is Team B
teams = [A,B]
print(teams)
Output:
[[d in team A, f in team A, b in team A],[a in team B, e in team B, c in team B]]
Doku:
- random.sample
- random.shuffle
Your code will give you the same players:
for i in range(6):
p = Player(random.choice(players)) # you can draw duplicates here
to avoid that either use random.sample(players, k=len(players))
over your whole names (this returns a new, shuffled list - players
is unmodified) or random.shuffle(players)
it in-place. Afterwards you divide the result into two parts and create the teams from that data:
You should probably overload the __repr__(self)
methods of your class to make outputting neater.
import random
class Human:
def __init__(self,name):
self.name = name
def __str__(self):
return f"{self.name}"
def __repr__(self): return str(self)
class Player(Human):
def __init__(self, name, team):
super().__init__(name)
self.team = team
def __str__(self):
return f"{self.name} in team {self.team}"
def __repr__(self): return str(self)
players = ['a', 'b', 'c','d','e', 'f']
random.shuffle(players) # inplace shuffling
player_length = len(players) // 2 # make sure you got even player counts - else uneven teams
A = [Player(k,"A") for k in players[:player_length]] # first 3 are Team A
B = [Player(k,"B") for k in players[player_length:]] # rest is Team B
teams = [A,B]
print(teams)
Output:
[[d in team A, f in team A, b in team A],[a in team B, e in team B, c in team B]]
Doku:
- random.sample
- random.shuffle
edited Jan 1 at 19:40
answered Jan 1 at 19:28
Patrick ArtnerPatrick Artner
24.8k62443
24.8k62443
1
Would like to see programmatic approach to determining the halfway index rather than hard coding the 3
– Dan Farrell
Jan 1 at 19:39
1
@DanFarrell trivialy done :) thx
– Patrick Artner
Jan 1 at 19:43
add a comment |
1
Would like to see programmatic approach to determining the halfway index rather than hard coding the 3
– Dan Farrell
Jan 1 at 19:39
1
@DanFarrell trivialy done :) thx
– Patrick Artner
Jan 1 at 19:43
1
1
Would like to see programmatic approach to determining the halfway index rather than hard coding the 3
– Dan Farrell
Jan 1 at 19:39
Would like to see programmatic approach to determining the halfway index rather than hard coding the 3
– Dan Farrell
Jan 1 at 19:39
1
1
@DanFarrell trivialy done :) thx
– Patrick Artner
Jan 1 at 19:43
@DanFarrell trivialy done :) thx
– Patrick Artner
Jan 1 at 19:43
add a comment |
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What is the expected output?
– Daniel Mesejo
Jan 1 at 19:16
3
Shuffle, then halve the list.
– deceze♦
Jan 1 at 19:17
your code will give you duplicate players.
– Patrick Artner
Jan 1 at 19:20
@DanielMesejo two lists
– EhsanK
Jan 1 at 19:23