Package Manager vs. Git Submodule/Subtree
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Are there any reasons to use a package manager rather than git submodules/subtrees, or vice versa? The git solutions seem to be a lot more hassle than a simple package manager.
Assume that the space-saving benefit of git submodules is not important.
Update: Someone added a C++ tag to this question, but I have removed it since. This question did not specifically pertain to C++. More general answers than the accepted answer are welcome.
git-submodules package-managers git-subtree
add a comment |
Are there any reasons to use a package manager rather than git submodules/subtrees, or vice versa? The git solutions seem to be a lot more hassle than a simple package manager.
Assume that the space-saving benefit of git submodules is not important.
Update: Someone added a C++ tag to this question, but I have removed it since. This question did not specifically pertain to C++. More general answers than the accepted answer are welcome.
git-submodules package-managers git-subtree
I think using some kind of package manager is simpler than git submodules/subtrees... dependencies in languages like C#(nuget), node(npm) or rust(cargo) are never copied, only file with dependency list is in the repo
– Konrad
Dec 22 '18 at 0:40
I assume your question relates to C/C++ projects here?
– Konrad
Dec 22 '18 at 0:47
@Konrad No, I was asking about package managers in general.
– NetherGranite
Jan 4 at 6:24
add a comment |
Are there any reasons to use a package manager rather than git submodules/subtrees, or vice versa? The git solutions seem to be a lot more hassle than a simple package manager.
Assume that the space-saving benefit of git submodules is not important.
Update: Someone added a C++ tag to this question, but I have removed it since. This question did not specifically pertain to C++. More general answers than the accepted answer are welcome.
git-submodules package-managers git-subtree
Are there any reasons to use a package manager rather than git submodules/subtrees, or vice versa? The git solutions seem to be a lot more hassle than a simple package manager.
Assume that the space-saving benefit of git submodules is not important.
Update: Someone added a C++ tag to this question, but I have removed it since. This question did not specifically pertain to C++. More general answers than the accepted answer are welcome.
git-submodules package-managers git-subtree
git-submodules package-managers git-subtree
edited Jan 4 at 6:25
NetherGranite
asked Sep 10 '18 at 11:07
NetherGraniteNetherGranite
702325
702325
I think using some kind of package manager is simpler than git submodules/subtrees... dependencies in languages like C#(nuget), node(npm) or rust(cargo) are never copied, only file with dependency list is in the repo
– Konrad
Dec 22 '18 at 0:40
I assume your question relates to C/C++ projects here?
– Konrad
Dec 22 '18 at 0:47
@Konrad No, I was asking about package managers in general.
– NetherGranite
Jan 4 at 6:24
add a comment |
I think using some kind of package manager is simpler than git submodules/subtrees... dependencies in languages like C#(nuget), node(npm) or rust(cargo) are never copied, only file with dependency list is in the repo
– Konrad
Dec 22 '18 at 0:40
I assume your question relates to C/C++ projects here?
– Konrad
Dec 22 '18 at 0:47
@Konrad No, I was asking about package managers in general.
– NetherGranite
Jan 4 at 6:24
I think using some kind of package manager is simpler than git submodules/subtrees... dependencies in languages like C#(nuget), node(npm) or rust(cargo) are never copied, only file with dependency list is in the repo
– Konrad
Dec 22 '18 at 0:40
I think using some kind of package manager is simpler than git submodules/subtrees... dependencies in languages like C#(nuget), node(npm) or rust(cargo) are never copied, only file with dependency list is in the repo
– Konrad
Dec 22 '18 at 0:40
I assume your question relates to C/C++ projects here?
– Konrad
Dec 22 '18 at 0:47
I assume your question relates to C/C++ projects here?
– Konrad
Dec 22 '18 at 0:47
@Konrad No, I was asking about package managers in general.
– NetherGranite
Jan 4 at 6:24
@Konrad No, I was asking about package managers in general.
– NetherGranite
Jan 4 at 6:24
add a comment |
1 Answer
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The git solutions seem to be a lot more hassle than a simple package manager.
This is not about hassle.
This is about two different ways to build a project:
- through binary dependencies, with a package manager (Nexus, or Conan for C++: you declare your dependencies, and the package manager fetches them and uses them during the compilation.
- through source dependencies, with Git submodules or subtrees, where you store references to other source code, import them, and recompile everything.
The first is good when building a system, where each part has its own release lifecycle, and you want to depend to pre-built dependencies.
The second is used when the dependencies are more tightly linked to the main program.
Or when there are no binary dependencies (which is the case, for instance, with Go and its modules).
2
What do you mean by more tightly linked?
– Konrad
Dec 23 '18 at 9:58
By binary dependencies you mean linking to pre-built static or dynamic libraries?
– Konrad
Dec 23 '18 at 10:00
@Konrad "tightly linked" means: you cannot modify the main project without modifying the dependencies. Recompiling everything is, in that instance, best.
– VonC
Dec 23 '18 at 11:12
@Konrad yes, pre-built, meaning you can make many evolution to your project but would need the same dependencies: no need to recompile everything in that case. Pre-built artifacts are enough, and can be declared in a small text file, then fetched from an artifact repository, as I mention in the answer.
– VonC
Dec 23 '18 at 11:13
I actually didn't know that some package managers fetch packages during compilation itself! The only ones I've ever had experience with just add packages to the source the second you declare the dependencies.
– NetherGranite
Jan 4 at 6:21
add a comment |
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1 Answer
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oldest
votes
1 Answer
1
active
oldest
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votes
The git solutions seem to be a lot more hassle than a simple package manager.
This is not about hassle.
This is about two different ways to build a project:
- through binary dependencies, with a package manager (Nexus, or Conan for C++: you declare your dependencies, and the package manager fetches them and uses them during the compilation.
- through source dependencies, with Git submodules or subtrees, where you store references to other source code, import them, and recompile everything.
The first is good when building a system, where each part has its own release lifecycle, and you want to depend to pre-built dependencies.
The second is used when the dependencies are more tightly linked to the main program.
Or when there are no binary dependencies (which is the case, for instance, with Go and its modules).
2
What do you mean by more tightly linked?
– Konrad
Dec 23 '18 at 9:58
By binary dependencies you mean linking to pre-built static or dynamic libraries?
– Konrad
Dec 23 '18 at 10:00
@Konrad "tightly linked" means: you cannot modify the main project without modifying the dependencies. Recompiling everything is, in that instance, best.
– VonC
Dec 23 '18 at 11:12
@Konrad yes, pre-built, meaning you can make many evolution to your project but would need the same dependencies: no need to recompile everything in that case. Pre-built artifacts are enough, and can be declared in a small text file, then fetched from an artifact repository, as I mention in the answer.
– VonC
Dec 23 '18 at 11:13
I actually didn't know that some package managers fetch packages during compilation itself! The only ones I've ever had experience with just add packages to the source the second you declare the dependencies.
– NetherGranite
Jan 4 at 6:21
add a comment |
The git solutions seem to be a lot more hassle than a simple package manager.
This is not about hassle.
This is about two different ways to build a project:
- through binary dependencies, with a package manager (Nexus, or Conan for C++: you declare your dependencies, and the package manager fetches them and uses them during the compilation.
- through source dependencies, with Git submodules or subtrees, where you store references to other source code, import them, and recompile everything.
The first is good when building a system, where each part has its own release lifecycle, and you want to depend to pre-built dependencies.
The second is used when the dependencies are more tightly linked to the main program.
Or when there are no binary dependencies (which is the case, for instance, with Go and its modules).
2
What do you mean by more tightly linked?
– Konrad
Dec 23 '18 at 9:58
By binary dependencies you mean linking to pre-built static or dynamic libraries?
– Konrad
Dec 23 '18 at 10:00
@Konrad "tightly linked" means: you cannot modify the main project without modifying the dependencies. Recompiling everything is, in that instance, best.
– VonC
Dec 23 '18 at 11:12
@Konrad yes, pre-built, meaning you can make many evolution to your project but would need the same dependencies: no need to recompile everything in that case. Pre-built artifacts are enough, and can be declared in a small text file, then fetched from an artifact repository, as I mention in the answer.
– VonC
Dec 23 '18 at 11:13
I actually didn't know that some package managers fetch packages during compilation itself! The only ones I've ever had experience with just add packages to the source the second you declare the dependencies.
– NetherGranite
Jan 4 at 6:21
add a comment |
The git solutions seem to be a lot more hassle than a simple package manager.
This is not about hassle.
This is about two different ways to build a project:
- through binary dependencies, with a package manager (Nexus, or Conan for C++: you declare your dependencies, and the package manager fetches them and uses them during the compilation.
- through source dependencies, with Git submodules or subtrees, where you store references to other source code, import them, and recompile everything.
The first is good when building a system, where each part has its own release lifecycle, and you want to depend to pre-built dependencies.
The second is used when the dependencies are more tightly linked to the main program.
Or when there are no binary dependencies (which is the case, for instance, with Go and its modules).
The git solutions seem to be a lot more hassle than a simple package manager.
This is not about hassle.
This is about two different ways to build a project:
- through binary dependencies, with a package manager (Nexus, or Conan for C++: you declare your dependencies, and the package manager fetches them and uses them during the compilation.
- through source dependencies, with Git submodules or subtrees, where you store references to other source code, import them, and recompile everything.
The first is good when building a system, where each part has its own release lifecycle, and you want to depend to pre-built dependencies.
The second is used when the dependencies are more tightly linked to the main program.
Or when there are no binary dependencies (which is the case, for instance, with Go and its modules).
edited Dec 26 '18 at 14:46
TriskalJM
1,74711318
1,74711318
answered Dec 22 '18 at 9:37
VonCVonC
854k30227243291
854k30227243291
2
What do you mean by more tightly linked?
– Konrad
Dec 23 '18 at 9:58
By binary dependencies you mean linking to pre-built static or dynamic libraries?
– Konrad
Dec 23 '18 at 10:00
@Konrad "tightly linked" means: you cannot modify the main project without modifying the dependencies. Recompiling everything is, in that instance, best.
– VonC
Dec 23 '18 at 11:12
@Konrad yes, pre-built, meaning you can make many evolution to your project but would need the same dependencies: no need to recompile everything in that case. Pre-built artifacts are enough, and can be declared in a small text file, then fetched from an artifact repository, as I mention in the answer.
– VonC
Dec 23 '18 at 11:13
I actually didn't know that some package managers fetch packages during compilation itself! The only ones I've ever had experience with just add packages to the source the second you declare the dependencies.
– NetherGranite
Jan 4 at 6:21
add a comment |
2
What do you mean by more tightly linked?
– Konrad
Dec 23 '18 at 9:58
By binary dependencies you mean linking to pre-built static or dynamic libraries?
– Konrad
Dec 23 '18 at 10:00
@Konrad "tightly linked" means: you cannot modify the main project without modifying the dependencies. Recompiling everything is, in that instance, best.
– VonC
Dec 23 '18 at 11:12
@Konrad yes, pre-built, meaning you can make many evolution to your project but would need the same dependencies: no need to recompile everything in that case. Pre-built artifacts are enough, and can be declared in a small text file, then fetched from an artifact repository, as I mention in the answer.
– VonC
Dec 23 '18 at 11:13
I actually didn't know that some package managers fetch packages during compilation itself! The only ones I've ever had experience with just add packages to the source the second you declare the dependencies.
– NetherGranite
Jan 4 at 6:21
2
2
What do you mean by more tightly linked?
– Konrad
Dec 23 '18 at 9:58
What do you mean by more tightly linked?
– Konrad
Dec 23 '18 at 9:58
By binary dependencies you mean linking to pre-built static or dynamic libraries?
– Konrad
Dec 23 '18 at 10:00
By binary dependencies you mean linking to pre-built static or dynamic libraries?
– Konrad
Dec 23 '18 at 10:00
@Konrad "tightly linked" means: you cannot modify the main project without modifying the dependencies. Recompiling everything is, in that instance, best.
– VonC
Dec 23 '18 at 11:12
@Konrad "tightly linked" means: you cannot modify the main project without modifying the dependencies. Recompiling everything is, in that instance, best.
– VonC
Dec 23 '18 at 11:12
@Konrad yes, pre-built, meaning you can make many evolution to your project but would need the same dependencies: no need to recompile everything in that case. Pre-built artifacts are enough, and can be declared in a small text file, then fetched from an artifact repository, as I mention in the answer.
– VonC
Dec 23 '18 at 11:13
@Konrad yes, pre-built, meaning you can make many evolution to your project but would need the same dependencies: no need to recompile everything in that case. Pre-built artifacts are enough, and can be declared in a small text file, then fetched from an artifact repository, as I mention in the answer.
– VonC
Dec 23 '18 at 11:13
I actually didn't know that some package managers fetch packages during compilation itself! The only ones I've ever had experience with just add packages to the source the second you declare the dependencies.
– NetherGranite
Jan 4 at 6:21
I actually didn't know that some package managers fetch packages during compilation itself! The only ones I've ever had experience with just add packages to the source the second you declare the dependencies.
– NetherGranite
Jan 4 at 6:21
add a comment |
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I think using some kind of package manager is simpler than git submodules/subtrees... dependencies in languages like C#(nuget), node(npm) or rust(cargo) are never copied, only file with dependency list is in the repo
– Konrad
Dec 22 '18 at 0:40
I assume your question relates to C/C++ projects here?
– Konrad
Dec 22 '18 at 0:47
@Konrad No, I was asking about package managers in general.
– NetherGranite
Jan 4 at 6:24