Objective-C :: Play music by sentence












0















I am making Shadowing application . I have in trouble that play music by sentence.
like this ,...



If Music is given this "hello world. super world" , I want to do like this...



@implementation
....
MPMusicPlayerController *musicPlayer;

- (void) playMusicByOneSentence
{
//[musicPlayer play] is play a whole song. I want to play song by each sentence and sleep 5 sec.

//[musicPlayer play];
// I want to like following like this
[musicPlayer playByOneSentence];
}
}


playByOneSentenc method is continue play sound one sentence, and stop 5 sec until finished a whole song.



But I have no idea like above this action. Objective-C's play method is just play a whole music.



Do you have any idea?










share|improve this question

























  • please clarify what you want and what have you tried

    – MaKo
    May 8 '12 at 5:24











  • I've edit my question. I hope you see my question, thanks.

    – nobinobiru
    May 8 '12 at 5:40


















0















I am making Shadowing application . I have in trouble that play music by sentence.
like this ,...



If Music is given this "hello world. super world" , I want to do like this...



@implementation
....
MPMusicPlayerController *musicPlayer;

- (void) playMusicByOneSentence
{
//[musicPlayer play] is play a whole song. I want to play song by each sentence and sleep 5 sec.

//[musicPlayer play];
// I want to like following like this
[musicPlayer playByOneSentence];
}
}


playByOneSentenc method is continue play sound one sentence, and stop 5 sec until finished a whole song.



But I have no idea like above this action. Objective-C's play method is just play a whole music.



Do you have any idea?










share|improve this question

























  • please clarify what you want and what have you tried

    – MaKo
    May 8 '12 at 5:24











  • I've edit my question. I hope you see my question, thanks.

    – nobinobiru
    May 8 '12 at 5:40
















0












0








0








I am making Shadowing application . I have in trouble that play music by sentence.
like this ,...



If Music is given this "hello world. super world" , I want to do like this...



@implementation
....
MPMusicPlayerController *musicPlayer;

- (void) playMusicByOneSentence
{
//[musicPlayer play] is play a whole song. I want to play song by each sentence and sleep 5 sec.

//[musicPlayer play];
// I want to like following like this
[musicPlayer playByOneSentence];
}
}


playByOneSentenc method is continue play sound one sentence, and stop 5 sec until finished a whole song.



But I have no idea like above this action. Objective-C's play method is just play a whole music.



Do you have any idea?










share|improve this question
















I am making Shadowing application . I have in trouble that play music by sentence.
like this ,...



If Music is given this "hello world. super world" , I want to do like this...



@implementation
....
MPMusicPlayerController *musicPlayer;

- (void) playMusicByOneSentence
{
//[musicPlayer play] is play a whole song. I want to play song by each sentence and sleep 5 sec.

//[musicPlayer play];
// I want to like following like this
[musicPlayer playByOneSentence];
}
}


playByOneSentenc method is continue play sound one sentence, and stop 5 sec until finished a whole song.



But I have no idea like above this action. Objective-C's play method is just play a whole music.



Do you have any idea?







objective-c playback






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Dec 29 '18 at 13:08









Matthieu Brucher

14.4k32140




14.4k32140










asked May 8 '12 at 5:22









nobinobirunobinobiru

4221026




4221026













  • please clarify what you want and what have you tried

    – MaKo
    May 8 '12 at 5:24











  • I've edit my question. I hope you see my question, thanks.

    – nobinobiru
    May 8 '12 at 5:40





















  • please clarify what you want and what have you tried

    – MaKo
    May 8 '12 at 5:24











  • I've edit my question. I hope you see my question, thanks.

    – nobinobiru
    May 8 '12 at 5:40



















please clarify what you want and what have you tried

– MaKo
May 8 '12 at 5:24





please clarify what you want and what have you tried

– MaKo
May 8 '12 at 5:24













I've edit my question. I hope you see my question, thanks.

– nobinobiru
May 8 '12 at 5:40







I've edit my question. I hope you see my question, thanks.

– nobinobiru
May 8 '12 at 5:40














1 Answer
1






active

oldest

votes


















1














One way to handle this would be to slice your music into separate files and then play each of them separately.



If you give a logical naming scheme to the files (e.g. sound1.mp3, sound2.mp3,..., sound42.mp3) you can easily loop through the files and play them as needed or store the information on file names and pauses in a plist to be loaded into a dictionary at runtime.






share|improve this answer
























  • It is good advice, I try do that. Thanks.

    – nobinobiru
    May 9 '12 at 13:17











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









1














One way to handle this would be to slice your music into separate files and then play each of them separately.



If you give a logical naming scheme to the files (e.g. sound1.mp3, sound2.mp3,..., sound42.mp3) you can easily loop through the files and play them as needed or store the information on file names and pauses in a plist to be loaded into a dictionary at runtime.






share|improve this answer
























  • It is good advice, I try do that. Thanks.

    – nobinobiru
    May 9 '12 at 13:17
















1














One way to handle this would be to slice your music into separate files and then play each of them separately.



If you give a logical naming scheme to the files (e.g. sound1.mp3, sound2.mp3,..., sound42.mp3) you can easily loop through the files and play them as needed or store the information on file names and pauses in a plist to be loaded into a dictionary at runtime.






share|improve this answer
























  • It is good advice, I try do that. Thanks.

    – nobinobiru
    May 9 '12 at 13:17














1












1








1







One way to handle this would be to slice your music into separate files and then play each of them separately.



If you give a logical naming scheme to the files (e.g. sound1.mp3, sound2.mp3,..., sound42.mp3) you can easily loop through the files and play them as needed or store the information on file names and pauses in a plist to be loaded into a dictionary at runtime.






share|improve this answer













One way to handle this would be to slice your music into separate files and then play each of them separately.



If you give a logical naming scheme to the files (e.g. sound1.mp3, sound2.mp3,..., sound42.mp3) you can easily loop through the files and play them as needed or store the information on file names and pauses in a plist to be loaded into a dictionary at runtime.







share|improve this answer












share|improve this answer



share|improve this answer










answered May 8 '12 at 5:31









0x900x90

4,36912349




4,36912349













  • It is good advice, I try do that. Thanks.

    – nobinobiru
    May 9 '12 at 13:17



















  • It is good advice, I try do that. Thanks.

    – nobinobiru
    May 9 '12 at 13:17

















It is good advice, I try do that. Thanks.

– nobinobiru
May 9 '12 at 13:17





It is good advice, I try do that. Thanks.

– nobinobiru
May 9 '12 at 13:17


















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