Javascript Cancel SetTimeout after button is clicked
There is an ok button and a cancel button
The code below will do this:
After I open dialog input , auto click the Cancel button after 10 seconds.
if(SceneManager._scene instanceof Scene_InputDialog) {
setTimeout(function () {document.getElementById("inputDialog-CancelBtn").click();}, 10000);
}
If I click the ok button during those 10 seoconds , I will get this error below .( because after 10 seconds, it will try to auto click the cancel button which doesn't exist anymore; If Ok button is clicked, the cancel button will disappear)
Uncaught Type error: Cannot read propety 'click' of null
How should I clear the SetTimeout if the Ok button is clicked ?
Thanks in advance for any help
If I need to add reference to the OK button handler, how should I add it.
below is my other codes.
okButton.addEventListener('click', function (e) {
okFunc();
e.preventDefault();
}, false);
cancelButton.addEventListener('click', function (e) {
cancelFunc();
e.preventDefault();
}, false);
okButton.addEventListener('touchend', function (e) {
okFunc();
e.preventDefault();
}, false);
cancelButton.addEventListener('touchend', function (e) {
cancelFunc();
e.preventDefault();
}, false);
this._okFunc = okFunc;
this._cancelFunc = cancelFunc;
};
javascript
add a comment |
There is an ok button and a cancel button
The code below will do this:
After I open dialog input , auto click the Cancel button after 10 seconds.
if(SceneManager._scene instanceof Scene_InputDialog) {
setTimeout(function () {document.getElementById("inputDialog-CancelBtn").click();}, 10000);
}
If I click the ok button during those 10 seoconds , I will get this error below .( because after 10 seconds, it will try to auto click the cancel button which doesn't exist anymore; If Ok button is clicked, the cancel button will disappear)
Uncaught Type error: Cannot read propety 'click' of null
How should I clear the SetTimeout if the Ok button is clicked ?
Thanks in advance for any help
If I need to add reference to the OK button handler, how should I add it.
below is my other codes.
okButton.addEventListener('click', function (e) {
okFunc();
e.preventDefault();
}, false);
cancelButton.addEventListener('click', function (e) {
cancelFunc();
e.preventDefault();
}, false);
okButton.addEventListener('touchend', function (e) {
okFunc();
e.preventDefault();
}, false);
cancelButton.addEventListener('touchend', function (e) {
cancelFunc();
e.preventDefault();
}, false);
this._okFunc = okFunc;
this._cancelFunc = cancelFunc;
};
javascript
2
w3schools.com/jsref/met_win_cleartimeout.asp
– Wiktor Zychla
Dec 29 '18 at 13:28
clearTimeout
– Prashant Pimpale
Dec 29 '18 at 13:28
add a comment |
There is an ok button and a cancel button
The code below will do this:
After I open dialog input , auto click the Cancel button after 10 seconds.
if(SceneManager._scene instanceof Scene_InputDialog) {
setTimeout(function () {document.getElementById("inputDialog-CancelBtn").click();}, 10000);
}
If I click the ok button during those 10 seoconds , I will get this error below .( because after 10 seconds, it will try to auto click the cancel button which doesn't exist anymore; If Ok button is clicked, the cancel button will disappear)
Uncaught Type error: Cannot read propety 'click' of null
How should I clear the SetTimeout if the Ok button is clicked ?
Thanks in advance for any help
If I need to add reference to the OK button handler, how should I add it.
below is my other codes.
okButton.addEventListener('click', function (e) {
okFunc();
e.preventDefault();
}, false);
cancelButton.addEventListener('click', function (e) {
cancelFunc();
e.preventDefault();
}, false);
okButton.addEventListener('touchend', function (e) {
okFunc();
e.preventDefault();
}, false);
cancelButton.addEventListener('touchend', function (e) {
cancelFunc();
e.preventDefault();
}, false);
this._okFunc = okFunc;
this._cancelFunc = cancelFunc;
};
javascript
There is an ok button and a cancel button
The code below will do this:
After I open dialog input , auto click the Cancel button after 10 seconds.
if(SceneManager._scene instanceof Scene_InputDialog) {
setTimeout(function () {document.getElementById("inputDialog-CancelBtn").click();}, 10000);
}
If I click the ok button during those 10 seoconds , I will get this error below .( because after 10 seconds, it will try to auto click the cancel button which doesn't exist anymore; If Ok button is clicked, the cancel button will disappear)
Uncaught Type error: Cannot read propety 'click' of null
How should I clear the SetTimeout if the Ok button is clicked ?
Thanks in advance for any help
If I need to add reference to the OK button handler, how should I add it.
below is my other codes.
okButton.addEventListener('click', function (e) {
okFunc();
e.preventDefault();
}, false);
cancelButton.addEventListener('click', function (e) {
cancelFunc();
e.preventDefault();
}, false);
okButton.addEventListener('touchend', function (e) {
okFunc();
e.preventDefault();
}, false);
cancelButton.addEventListener('touchend', function (e) {
cancelFunc();
e.preventDefault();
}, false);
this._okFunc = okFunc;
this._cancelFunc = cancelFunc;
};
javascript
javascript
edited Dec 29 '18 at 13:38
Mary Clair
asked Dec 29 '18 at 13:24


Mary ClairMary Clair
95
95
2
w3schools.com/jsref/met_win_cleartimeout.asp
– Wiktor Zychla
Dec 29 '18 at 13:28
clearTimeout
– Prashant Pimpale
Dec 29 '18 at 13:28
add a comment |
2
w3schools.com/jsref/met_win_cleartimeout.asp
– Wiktor Zychla
Dec 29 '18 at 13:28
clearTimeout
– Prashant Pimpale
Dec 29 '18 at 13:28
2
2
w3schools.com/jsref/met_win_cleartimeout.asp
– Wiktor Zychla
Dec 29 '18 at 13:28
w3schools.com/jsref/met_win_cleartimeout.asp
– Wiktor Zychla
Dec 29 '18 at 13:28
clearTimeout
– Prashant Pimpale
Dec 29 '18 at 13:28
clearTimeout
– Prashant Pimpale
Dec 29 '18 at 13:28
add a comment |
2 Answers
2
active
oldest
votes
You can just check if document.getElementById("inputDialog-CancelBtn")
is not null before you .click()
if(SceneManager._scene instanceof Scene_InputDialog) {
setTimeout(function () {
const cancelBtn = document.getElementById("inputDialog-CancelBtn");
if(cancelBtn) {
cancelBtn.click()
}
}, 10000);
}
To clear the timeout the Ok button click handler needs to have a reference to the timeout, it's easier to just have that null check
Thanks I am new to Javascript.
– Mary Clair
Dec 29 '18 at 13:35
I have updated the code, how do I add reference to the timeout ?
– Mary Clair
Dec 29 '18 at 13:39
If you are doing the null check, you don't need to cancel the timeout.
– Ionut Achim
Dec 29 '18 at 13:44
if(SceneManager._scene instanceof Scene_InputDialog) { setTimeout(function ()if (document.getElementById("inputDialog-CancelBtn") !== null) if {document.getElementById("inputDialog-CancelBtn").click();}, 10000); }
– Mary Clair
Dec 29 '18 at 14:07
is that how I should edit ?
– Mary Clair
Dec 29 '18 at 14:08
|
show 4 more comments
const myTimeout;
if(SceneManager._scene instanceof Scene_InputDialog) {
myTimeout = setTimeout(function () {
document.getElementById("inputDialog-CancelBtn").click();
}, 10000);
}
then you can cancel it with:
clearTimeout(myTimeout)
Thanks, I am new to Javascript. I have updated the code, where should I add the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 13:42
in the OK button handler function
– distante
Dec 29 '18 at 13:44
This is the link to the original whole script without adding my code, raw.githubusercontent.com/biud436/MV/master/RS_InputDialog.js I am not sure which one is the handler function, or where exactly should I put the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 14:41
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
You can just check if document.getElementById("inputDialog-CancelBtn")
is not null before you .click()
if(SceneManager._scene instanceof Scene_InputDialog) {
setTimeout(function () {
const cancelBtn = document.getElementById("inputDialog-CancelBtn");
if(cancelBtn) {
cancelBtn.click()
}
}, 10000);
}
To clear the timeout the Ok button click handler needs to have a reference to the timeout, it's easier to just have that null check
Thanks I am new to Javascript.
– Mary Clair
Dec 29 '18 at 13:35
I have updated the code, how do I add reference to the timeout ?
– Mary Clair
Dec 29 '18 at 13:39
If you are doing the null check, you don't need to cancel the timeout.
– Ionut Achim
Dec 29 '18 at 13:44
if(SceneManager._scene instanceof Scene_InputDialog) { setTimeout(function ()if (document.getElementById("inputDialog-CancelBtn") !== null) if {document.getElementById("inputDialog-CancelBtn").click();}, 10000); }
– Mary Clair
Dec 29 '18 at 14:07
is that how I should edit ?
– Mary Clair
Dec 29 '18 at 14:08
|
show 4 more comments
You can just check if document.getElementById("inputDialog-CancelBtn")
is not null before you .click()
if(SceneManager._scene instanceof Scene_InputDialog) {
setTimeout(function () {
const cancelBtn = document.getElementById("inputDialog-CancelBtn");
if(cancelBtn) {
cancelBtn.click()
}
}, 10000);
}
To clear the timeout the Ok button click handler needs to have a reference to the timeout, it's easier to just have that null check
Thanks I am new to Javascript.
– Mary Clair
Dec 29 '18 at 13:35
I have updated the code, how do I add reference to the timeout ?
– Mary Clair
Dec 29 '18 at 13:39
If you are doing the null check, you don't need to cancel the timeout.
– Ionut Achim
Dec 29 '18 at 13:44
if(SceneManager._scene instanceof Scene_InputDialog) { setTimeout(function ()if (document.getElementById("inputDialog-CancelBtn") !== null) if {document.getElementById("inputDialog-CancelBtn").click();}, 10000); }
– Mary Clair
Dec 29 '18 at 14:07
is that how I should edit ?
– Mary Clair
Dec 29 '18 at 14:08
|
show 4 more comments
You can just check if document.getElementById("inputDialog-CancelBtn")
is not null before you .click()
if(SceneManager._scene instanceof Scene_InputDialog) {
setTimeout(function () {
const cancelBtn = document.getElementById("inputDialog-CancelBtn");
if(cancelBtn) {
cancelBtn.click()
}
}, 10000);
}
To clear the timeout the Ok button click handler needs to have a reference to the timeout, it's easier to just have that null check
You can just check if document.getElementById("inputDialog-CancelBtn")
is not null before you .click()
if(SceneManager._scene instanceof Scene_InputDialog) {
setTimeout(function () {
const cancelBtn = document.getElementById("inputDialog-CancelBtn");
if(cancelBtn) {
cancelBtn.click()
}
}, 10000);
}
To clear the timeout the Ok button click handler needs to have a reference to the timeout, it's easier to just have that null check
edited Dec 29 '18 at 14:16
answered Dec 29 '18 at 13:28


Ionut AchimIonut Achim
66436
66436
Thanks I am new to Javascript.
– Mary Clair
Dec 29 '18 at 13:35
I have updated the code, how do I add reference to the timeout ?
– Mary Clair
Dec 29 '18 at 13:39
If you are doing the null check, you don't need to cancel the timeout.
– Ionut Achim
Dec 29 '18 at 13:44
if(SceneManager._scene instanceof Scene_InputDialog) { setTimeout(function ()if (document.getElementById("inputDialog-CancelBtn") !== null) if {document.getElementById("inputDialog-CancelBtn").click();}, 10000); }
– Mary Clair
Dec 29 '18 at 14:07
is that how I should edit ?
– Mary Clair
Dec 29 '18 at 14:08
|
show 4 more comments
Thanks I am new to Javascript.
– Mary Clair
Dec 29 '18 at 13:35
I have updated the code, how do I add reference to the timeout ?
– Mary Clair
Dec 29 '18 at 13:39
If you are doing the null check, you don't need to cancel the timeout.
– Ionut Achim
Dec 29 '18 at 13:44
if(SceneManager._scene instanceof Scene_InputDialog) { setTimeout(function ()if (document.getElementById("inputDialog-CancelBtn") !== null) if {document.getElementById("inputDialog-CancelBtn").click();}, 10000); }
– Mary Clair
Dec 29 '18 at 14:07
is that how I should edit ?
– Mary Clair
Dec 29 '18 at 14:08
Thanks I am new to Javascript.
– Mary Clair
Dec 29 '18 at 13:35
Thanks I am new to Javascript.
– Mary Clair
Dec 29 '18 at 13:35
I have updated the code, how do I add reference to the timeout ?
– Mary Clair
Dec 29 '18 at 13:39
I have updated the code, how do I add reference to the timeout ?
– Mary Clair
Dec 29 '18 at 13:39
If you are doing the null check, you don't need to cancel the timeout.
– Ionut Achim
Dec 29 '18 at 13:44
If you are doing the null check, you don't need to cancel the timeout.
– Ionut Achim
Dec 29 '18 at 13:44
if(SceneManager._scene instanceof Scene_InputDialog) { setTimeout(function ()if (document.getElementById("inputDialog-CancelBtn") !== null) if {document.getElementById("inputDialog-CancelBtn").click();}, 10000); }
– Mary Clair
Dec 29 '18 at 14:07
if(SceneManager._scene instanceof Scene_InputDialog) { setTimeout(function ()if (document.getElementById("inputDialog-CancelBtn") !== null) if {document.getElementById("inputDialog-CancelBtn").click();}, 10000); }
– Mary Clair
Dec 29 '18 at 14:07
is that how I should edit ?
– Mary Clair
Dec 29 '18 at 14:08
is that how I should edit ?
– Mary Clair
Dec 29 '18 at 14:08
|
show 4 more comments
const myTimeout;
if(SceneManager._scene instanceof Scene_InputDialog) {
myTimeout = setTimeout(function () {
document.getElementById("inputDialog-CancelBtn").click();
}, 10000);
}
then you can cancel it with:
clearTimeout(myTimeout)
Thanks, I am new to Javascript. I have updated the code, where should I add the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 13:42
in the OK button handler function
– distante
Dec 29 '18 at 13:44
This is the link to the original whole script without adding my code, raw.githubusercontent.com/biud436/MV/master/RS_InputDialog.js I am not sure which one is the handler function, or where exactly should I put the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 14:41
add a comment |
const myTimeout;
if(SceneManager._scene instanceof Scene_InputDialog) {
myTimeout = setTimeout(function () {
document.getElementById("inputDialog-CancelBtn").click();
}, 10000);
}
then you can cancel it with:
clearTimeout(myTimeout)
Thanks, I am new to Javascript. I have updated the code, where should I add the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 13:42
in the OK button handler function
– distante
Dec 29 '18 at 13:44
This is the link to the original whole script without adding my code, raw.githubusercontent.com/biud436/MV/master/RS_InputDialog.js I am not sure which one is the handler function, or where exactly should I put the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 14:41
add a comment |
const myTimeout;
if(SceneManager._scene instanceof Scene_InputDialog) {
myTimeout = setTimeout(function () {
document.getElementById("inputDialog-CancelBtn").click();
}, 10000);
}
then you can cancel it with:
clearTimeout(myTimeout)
const myTimeout;
if(SceneManager._scene instanceof Scene_InputDialog) {
myTimeout = setTimeout(function () {
document.getElementById("inputDialog-CancelBtn").click();
}, 10000);
}
then you can cancel it with:
clearTimeout(myTimeout)
answered Dec 29 '18 at 13:28
distantedistante
1,0001334
1,0001334
Thanks, I am new to Javascript. I have updated the code, where should I add the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 13:42
in the OK button handler function
– distante
Dec 29 '18 at 13:44
This is the link to the original whole script without adding my code, raw.githubusercontent.com/biud436/MV/master/RS_InputDialog.js I am not sure which one is the handler function, or where exactly should I put the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 14:41
add a comment |
Thanks, I am new to Javascript. I have updated the code, where should I add the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 13:42
in the OK button handler function
– distante
Dec 29 '18 at 13:44
This is the link to the original whole script without adding my code, raw.githubusercontent.com/biud436/MV/master/RS_InputDialog.js I am not sure which one is the handler function, or where exactly should I put the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 14:41
Thanks, I am new to Javascript. I have updated the code, where should I add the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 13:42
Thanks, I am new to Javascript. I have updated the code, where should I add the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 13:42
in the OK button handler function
– distante
Dec 29 '18 at 13:44
in the OK button handler function
– distante
Dec 29 '18 at 13:44
This is the link to the original whole script without adding my code, raw.githubusercontent.com/biud436/MV/master/RS_InputDialog.js I am not sure which one is the handler function, or where exactly should I put the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 14:41
This is the link to the original whole script without adding my code, raw.githubusercontent.com/biud436/MV/master/RS_InputDialog.js I am not sure which one is the handler function, or where exactly should I put the clearTimeout(myTimeout)
– Mary Clair
Dec 29 '18 at 14:41
add a comment |
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2
w3schools.com/jsref/met_win_cleartimeout.asp
– Wiktor Zychla
Dec 29 '18 at 13:28
clearTimeout
– Prashant Pimpale
Dec 29 '18 at 13:28