What is causing the banding in this image made with opencv-py
I'm trying to make a sort of wavelength image with opencv. For the most part, I got it right except some smoothness problems that create banding in the image
Here's the code
#make ChroMAX torus
#diametre of torus
dia = 1000
#size of steps to circle torus
degstepsize = 360 / dia * pi
#number of steps
degstepno = int(360 / degstepsize)
#a third of degstepno
third = int(degstepno / 3)
#number of steps for 255 in a third
colstep = 255 / third
#making base colour ring
baseCol =
#blue to green sector
for i in range(third):
baseCol.append((int(colstep * (third - i)),int(colstep * i),0))
#green to red
for i in range(third):
baseCol.append((0,int(colstep * (third - i)),int(colstep * i)))
#red to blue
for i in range(third):
baseCol.append((int(colstep * i),0,int(colstep * (third - i))))
baseCol = tuple(baseCol)
torus = np.ones((degstepno,100,3), np.uint8) * 30
for i in range(len(torus)):
for y in range(100):
torus[i,y] = baseCol[i]
gui.add(cv2imgload(torus),'Torus')
gui.update()
And here's the image:
Eventually, the image will be wrapped around into a doughnut. The reason I divided the torus by its perimeter instead of 360 degrees was so that I could ensure every pixel is filled in as the torus will be drawn from it's centre (I'm not sure if you'll understand)
python opencv pygame
add a comment |
I'm trying to make a sort of wavelength image with opencv. For the most part, I got it right except some smoothness problems that create banding in the image
Here's the code
#make ChroMAX torus
#diametre of torus
dia = 1000
#size of steps to circle torus
degstepsize = 360 / dia * pi
#number of steps
degstepno = int(360 / degstepsize)
#a third of degstepno
third = int(degstepno / 3)
#number of steps for 255 in a third
colstep = 255 / third
#making base colour ring
baseCol =
#blue to green sector
for i in range(third):
baseCol.append((int(colstep * (third - i)),int(colstep * i),0))
#green to red
for i in range(third):
baseCol.append((0,int(colstep * (third - i)),int(colstep * i)))
#red to blue
for i in range(third):
baseCol.append((int(colstep * i),0,int(colstep * (third - i))))
baseCol = tuple(baseCol)
torus = np.ones((degstepno,100,3), np.uint8) * 30
for i in range(len(torus)):
for y in range(100):
torus[i,y] = baseCol[i]
gui.add(cv2imgload(torus),'Torus')
gui.update()
And here's the image:
Eventually, the image will be wrapped around into a doughnut. The reason I divided the torus by its perimeter instead of 360 degrees was so that I could ensure every pixel is filled in as the torus will be drawn from it's centre (I'm not sure if you'll understand)
python opencv pygame
I've added the image to your question. As for why new users can't post images directly, see this question in meta.stackoverflow.
– beaker
Dec 31 '18 at 16:44
add a comment |
I'm trying to make a sort of wavelength image with opencv. For the most part, I got it right except some smoothness problems that create banding in the image
Here's the code
#make ChroMAX torus
#diametre of torus
dia = 1000
#size of steps to circle torus
degstepsize = 360 / dia * pi
#number of steps
degstepno = int(360 / degstepsize)
#a third of degstepno
third = int(degstepno / 3)
#number of steps for 255 in a third
colstep = 255 / third
#making base colour ring
baseCol =
#blue to green sector
for i in range(third):
baseCol.append((int(colstep * (third - i)),int(colstep * i),0))
#green to red
for i in range(third):
baseCol.append((0,int(colstep * (third - i)),int(colstep * i)))
#red to blue
for i in range(third):
baseCol.append((int(colstep * i),0,int(colstep * (third - i))))
baseCol = tuple(baseCol)
torus = np.ones((degstepno,100,3), np.uint8) * 30
for i in range(len(torus)):
for y in range(100):
torus[i,y] = baseCol[i]
gui.add(cv2imgload(torus),'Torus')
gui.update()
And here's the image:
Eventually, the image will be wrapped around into a doughnut. The reason I divided the torus by its perimeter instead of 360 degrees was so that I could ensure every pixel is filled in as the torus will be drawn from it's centre (I'm not sure if you'll understand)
python opencv pygame
I'm trying to make a sort of wavelength image with opencv. For the most part, I got it right except some smoothness problems that create banding in the image
Here's the code
#make ChroMAX torus
#diametre of torus
dia = 1000
#size of steps to circle torus
degstepsize = 360 / dia * pi
#number of steps
degstepno = int(360 / degstepsize)
#a third of degstepno
third = int(degstepno / 3)
#number of steps for 255 in a third
colstep = 255 / third
#making base colour ring
baseCol =
#blue to green sector
for i in range(third):
baseCol.append((int(colstep * (third - i)),int(colstep * i),0))
#green to red
for i in range(third):
baseCol.append((0,int(colstep * (third - i)),int(colstep * i)))
#red to blue
for i in range(third):
baseCol.append((int(colstep * i),0,int(colstep * (third - i))))
baseCol = tuple(baseCol)
torus = np.ones((degstepno,100,3), np.uint8) * 30
for i in range(len(torus)):
for y in range(100):
torus[i,y] = baseCol[i]
gui.add(cv2imgload(torus),'Torus')
gui.update()
And here's the image:
Eventually, the image will be wrapped around into a doughnut. The reason I divided the torus by its perimeter instead of 360 degrees was so that I could ensure every pixel is filled in as the torus will be drawn from it's centre (I'm not sure if you'll understand)
python opencv pygame
python opencv pygame
edited Dec 31 '18 at 16:40
beaker
12.8k22139
12.8k22139
asked Dec 31 '18 at 4:09
ManglemixManglemix
1
1
I've added the image to your question. As for why new users can't post images directly, see this question in meta.stackoverflow.
– beaker
Dec 31 '18 at 16:44
add a comment |
I've added the image to your question. As for why new users can't post images directly, see this question in meta.stackoverflow.
– beaker
Dec 31 '18 at 16:44
I've added the image to your question. As for why new users can't post images directly, see this question in meta.stackoverflow.
– beaker
Dec 31 '18 at 16:44
I've added the image to your question. As for why new users can't post images directly, see this question in meta.stackoverflow.
– beaker
Dec 31 '18 at 16:44
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53983498%2fwhat-is-causing-the-banding-in-this-image-made-with-opencv-py%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53983498%2fwhat-is-causing-the-banding-in-this-image-made-with-opencv-py%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
I've added the image to your question. As for why new users can't post images directly, see this question in meta.stackoverflow.
– beaker
Dec 31 '18 at 16:44