How to obtain extrinsic matrix from ARKit camera?












1















I want to convert the pixel coordinate into real world coordinate. And I found that the ARKit API provide a function in ARCamera call viewMatrix()




Returns a transform matrix for converting from world space to camera
space




It this function can obtain extrinsic matrix for the camera?










share|improve this question





























    1















    I want to convert the pixel coordinate into real world coordinate. And I found that the ARKit API provide a function in ARCamera call viewMatrix()




    Returns a transform matrix for converting from world space to camera
    space




    It this function can obtain extrinsic matrix for the camera?










    share|improve this question



























      1












      1








      1








      I want to convert the pixel coordinate into real world coordinate. And I found that the ARKit API provide a function in ARCamera call viewMatrix()




      Returns a transform matrix for converting from world space to camera
      space




      It this function can obtain extrinsic matrix for the camera?










      share|improve this question
















      I want to convert the pixel coordinate into real world coordinate. And I found that the ARKit API provide a function in ARCamera call viewMatrix()




      Returns a transform matrix for converting from world space to camera
      space




      It this function can obtain extrinsic matrix for the camera?







      ios swift camera augmented-reality arkit






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Dec 31 '18 at 6:23









      PinkeshGjr

      2,06521530




      2,06521530










      asked Dec 31 '18 at 4:13









      SinLokSinLok

      1661211




      1661211
























          1 Answer
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          This may help:



          self.sceneView.session.currentFrame?.camera.transform



          The position and orientation of the camera in world coordinate space.




          .transform documentation



          You can directly extract the eulerAngles from this, but will have to parse the translation yourself.



          How come you manually want to project pixels into world positions? (The transform alone isn't going to help you there obviously).






          share|improve this answer
























          • It is because I want to create the object into far away position. hitTest method only allow me to create the object inside detected feature point area. Do you have any suggestion to implement far away object creation?

            – SinLok
            Jan 10 at 0:19











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          1 Answer
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          active

          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          This may help:



          self.sceneView.session.currentFrame?.camera.transform



          The position and orientation of the camera in world coordinate space.




          .transform documentation



          You can directly extract the eulerAngles from this, but will have to parse the translation yourself.



          How come you manually want to project pixels into world positions? (The transform alone isn't going to help you there obviously).






          share|improve this answer
























          • It is because I want to create the object into far away position. hitTest method only allow me to create the object inside detected feature point area. Do you have any suggestion to implement far away object creation?

            – SinLok
            Jan 10 at 0:19
















          0














          This may help:



          self.sceneView.session.currentFrame?.camera.transform



          The position and orientation of the camera in world coordinate space.




          .transform documentation



          You can directly extract the eulerAngles from this, but will have to parse the translation yourself.



          How come you manually want to project pixels into world positions? (The transform alone isn't going to help you there obviously).






          share|improve this answer
























          • It is because I want to create the object into far away position. hitTest method only allow me to create the object inside detected feature point area. Do you have any suggestion to implement far away object creation?

            – SinLok
            Jan 10 at 0:19














          0












          0








          0







          This may help:



          self.sceneView.session.currentFrame?.camera.transform



          The position and orientation of the camera in world coordinate space.




          .transform documentation



          You can directly extract the eulerAngles from this, but will have to parse the translation yourself.



          How come you manually want to project pixels into world positions? (The transform alone isn't going to help you there obviously).






          share|improve this answer













          This may help:



          self.sceneView.session.currentFrame?.camera.transform



          The position and orientation of the camera in world coordinate space.




          .transform documentation



          You can directly extract the eulerAngles from this, but will have to parse the translation yourself.



          How come you manually want to project pixels into world positions? (The transform alone isn't going to help you there obviously).







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jan 10 at 0:11









          JordanJordan

          357313




          357313













          • It is because I want to create the object into far away position. hitTest method only allow me to create the object inside detected feature point area. Do you have any suggestion to implement far away object creation?

            – SinLok
            Jan 10 at 0:19



















          • It is because I want to create the object into far away position. hitTest method only allow me to create the object inside detected feature point area. Do you have any suggestion to implement far away object creation?

            – SinLok
            Jan 10 at 0:19

















          It is because I want to create the object into far away position. hitTest method only allow me to create the object inside detected feature point area. Do you have any suggestion to implement far away object creation?

          – SinLok
          Jan 10 at 0:19





          It is because I want to create the object into far away position. hitTest method only allow me to create the object inside detected feature point area. Do you have any suggestion to implement far away object creation?

          – SinLok
          Jan 10 at 0:19


















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