Redux: best practice (using Swift)
I need advice on best practice with Redux in iOS app.
I am trying to master this architectural pattern, but I am not using Redux+Reactive approach. Just ReSwift + simple declarative code.
The problem I am facing is basic. Storing UIImage
.
As far as I've seen in some tutorial, it is not advisable to store UIImage
as a state's property. Hence, it is recommended to store the path to the image.
To obtain the path, we need to save the image locally to disk. The image comes from phone's media library. So, saving it locally takes time (it is done synchronously, because I don't want to add async tasks for the simplest screen with one UIImageView
).
Fortunately, image picker controller provides us with the image url:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey: Any]) {
let imageURL = info[.imageURL] as? URL
picker.dismiss(animated: true, completion: nil)
store.dispatch(DidPickImageAction(imageURL: imageURL))
}
I can use it, without rewriting image into the file, which solves the problem.
But, there is also option to make new image via camera. In that case info dictionary does not have .imageURL
, which again leads me to the necessity to write image to file.
This makes me want to just store UIImage
in state, but since it is against Redux rules, I am asking:
What is the best practice in working with images in Redux architecture?
Any help will be very much appreciated.
ios swift redux uiimage reswift
add a comment |
I need advice on best practice with Redux in iOS app.
I am trying to master this architectural pattern, but I am not using Redux+Reactive approach. Just ReSwift + simple declarative code.
The problem I am facing is basic. Storing UIImage
.
As far as I've seen in some tutorial, it is not advisable to store UIImage
as a state's property. Hence, it is recommended to store the path to the image.
To obtain the path, we need to save the image locally to disk. The image comes from phone's media library. So, saving it locally takes time (it is done synchronously, because I don't want to add async tasks for the simplest screen with one UIImageView
).
Fortunately, image picker controller provides us with the image url:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey: Any]) {
let imageURL = info[.imageURL] as? URL
picker.dismiss(animated: true, completion: nil)
store.dispatch(DidPickImageAction(imageURL: imageURL))
}
I can use it, without rewriting image into the file, which solves the problem.
But, there is also option to make new image via camera. In that case info dictionary does not have .imageURL
, which again leads me to the necessity to write image to file.
This makes me want to just store UIImage
in state, but since it is against Redux rules, I am asking:
What is the best practice in working with images in Redux architecture?
Any help will be very much appreciated.
ios swift redux uiimage reswift
add a comment |
I need advice on best practice with Redux in iOS app.
I am trying to master this architectural pattern, but I am not using Redux+Reactive approach. Just ReSwift + simple declarative code.
The problem I am facing is basic. Storing UIImage
.
As far as I've seen in some tutorial, it is not advisable to store UIImage
as a state's property. Hence, it is recommended to store the path to the image.
To obtain the path, we need to save the image locally to disk. The image comes from phone's media library. So, saving it locally takes time (it is done synchronously, because I don't want to add async tasks for the simplest screen with one UIImageView
).
Fortunately, image picker controller provides us with the image url:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey: Any]) {
let imageURL = info[.imageURL] as? URL
picker.dismiss(animated: true, completion: nil)
store.dispatch(DidPickImageAction(imageURL: imageURL))
}
I can use it, without rewriting image into the file, which solves the problem.
But, there is also option to make new image via camera. In that case info dictionary does not have .imageURL
, which again leads me to the necessity to write image to file.
This makes me want to just store UIImage
in state, but since it is against Redux rules, I am asking:
What is the best practice in working with images in Redux architecture?
Any help will be very much appreciated.
ios swift redux uiimage reswift
I need advice on best practice with Redux in iOS app.
I am trying to master this architectural pattern, but I am not using Redux+Reactive approach. Just ReSwift + simple declarative code.
The problem I am facing is basic. Storing UIImage
.
As far as I've seen in some tutorial, it is not advisable to store UIImage
as a state's property. Hence, it is recommended to store the path to the image.
To obtain the path, we need to save the image locally to disk. The image comes from phone's media library. So, saving it locally takes time (it is done synchronously, because I don't want to add async tasks for the simplest screen with one UIImageView
).
Fortunately, image picker controller provides us with the image url:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey: Any]) {
let imageURL = info[.imageURL] as? URL
picker.dismiss(animated: true, completion: nil)
store.dispatch(DidPickImageAction(imageURL: imageURL))
}
I can use it, without rewriting image into the file, which solves the problem.
But, there is also option to make new image via camera. In that case info dictionary does not have .imageURL
, which again leads me to the necessity to write image to file.
This makes me want to just store UIImage
in state, but since it is against Redux rules, I am asking:
What is the best practice in working with images in Redux architecture?
Any help will be very much appreciated.
ios swift redux uiimage reswift
ios swift redux uiimage reswift
edited yesterday
user28434
3,1581125
3,1581125
asked yesterday
Evgeniy
477413
477413
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
This is not good to directly hold the images.
Best approach you can do.
- Write you image in documents directory.
- Save images name in Core
data - Fetch image name with core data and get you image with document
directory.
1. Write to documents directory. - this is what I am actually doing right now. But since the task is syncronous, the user has to wait until image is saved, before image picker controller is dismissed. It takes around half a second, but it is still noticeable.
– Evgeniy
yesterday
You can call image save functionality in dismiss completion block. self.dismiss(animated: true, completion: { //completion block. }) 2. You can also show a loader until your image is save.
– gaurav bajaj
yesterday
If I call it in dismiss block, the user will see the empty image view for those half a second. I don't want to make a loader for really-really simple app, where you just select the image and see it. Redux is aimed at simplifying things, so I wonder if I can use it without overcomplications like unnecessary loader.
– Evgeniy
yesterday
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53944626%2fredux-best-practice-using-swift%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
This is not good to directly hold the images.
Best approach you can do.
- Write you image in documents directory.
- Save images name in Core
data - Fetch image name with core data and get you image with document
directory.
1. Write to documents directory. - this is what I am actually doing right now. But since the task is syncronous, the user has to wait until image is saved, before image picker controller is dismissed. It takes around half a second, but it is still noticeable.
– Evgeniy
yesterday
You can call image save functionality in dismiss completion block. self.dismiss(animated: true, completion: { //completion block. }) 2. You can also show a loader until your image is save.
– gaurav bajaj
yesterday
If I call it in dismiss block, the user will see the empty image view for those half a second. I don't want to make a loader for really-really simple app, where you just select the image and see it. Redux is aimed at simplifying things, so I wonder if I can use it without overcomplications like unnecessary loader.
– Evgeniy
yesterday
add a comment |
This is not good to directly hold the images.
Best approach you can do.
- Write you image in documents directory.
- Save images name in Core
data - Fetch image name with core data and get you image with document
directory.
1. Write to documents directory. - this is what I am actually doing right now. But since the task is syncronous, the user has to wait until image is saved, before image picker controller is dismissed. It takes around half a second, but it is still noticeable.
– Evgeniy
yesterday
You can call image save functionality in dismiss completion block. self.dismiss(animated: true, completion: { //completion block. }) 2. You can also show a loader until your image is save.
– gaurav bajaj
yesterday
If I call it in dismiss block, the user will see the empty image view for those half a second. I don't want to make a loader for really-really simple app, where you just select the image and see it. Redux is aimed at simplifying things, so I wonder if I can use it without overcomplications like unnecessary loader.
– Evgeniy
yesterday
add a comment |
This is not good to directly hold the images.
Best approach you can do.
- Write you image in documents directory.
- Save images name in Core
data - Fetch image name with core data and get you image with document
directory.
This is not good to directly hold the images.
Best approach you can do.
- Write you image in documents directory.
- Save images name in Core
data - Fetch image name with core data and get you image with document
directory.
answered yesterday
gaurav bajaj
116
116
1. Write to documents directory. - this is what I am actually doing right now. But since the task is syncronous, the user has to wait until image is saved, before image picker controller is dismissed. It takes around half a second, but it is still noticeable.
– Evgeniy
yesterday
You can call image save functionality in dismiss completion block. self.dismiss(animated: true, completion: { //completion block. }) 2. You can also show a loader until your image is save.
– gaurav bajaj
yesterday
If I call it in dismiss block, the user will see the empty image view for those half a second. I don't want to make a loader for really-really simple app, where you just select the image and see it. Redux is aimed at simplifying things, so I wonder if I can use it without overcomplications like unnecessary loader.
– Evgeniy
yesterday
add a comment |
1. Write to documents directory. - this is what I am actually doing right now. But since the task is syncronous, the user has to wait until image is saved, before image picker controller is dismissed. It takes around half a second, but it is still noticeable.
– Evgeniy
yesterday
You can call image save functionality in dismiss completion block. self.dismiss(animated: true, completion: { //completion block. }) 2. You can also show a loader until your image is save.
– gaurav bajaj
yesterday
If I call it in dismiss block, the user will see the empty image view for those half a second. I don't want to make a loader for really-really simple app, where you just select the image and see it. Redux is aimed at simplifying things, so I wonder if I can use it without overcomplications like unnecessary loader.
– Evgeniy
yesterday
1. Write to documents directory. - this is what I am actually doing right now. But since the task is syncronous, the user has to wait until image is saved, before image picker controller is dismissed. It takes around half a second, but it is still noticeable.
– Evgeniy
yesterday
1. Write to documents directory. - this is what I am actually doing right now. But since the task is syncronous, the user has to wait until image is saved, before image picker controller is dismissed. It takes around half a second, but it is still noticeable.
– Evgeniy
yesterday
You can call image save functionality in dismiss completion block. self.dismiss(animated: true, completion: { //completion block. }) 2. You can also show a loader until your image is save.
– gaurav bajaj
yesterday
You can call image save functionality in dismiss completion block. self.dismiss(animated: true, completion: { //completion block. }) 2. You can also show a loader until your image is save.
– gaurav bajaj
yesterday
If I call it in dismiss block, the user will see the empty image view for those half a second. I don't want to make a loader for really-really simple app, where you just select the image and see it. Redux is aimed at simplifying things, so I wonder if I can use it without overcomplications like unnecessary loader.
– Evgeniy
yesterday
If I call it in dismiss block, the user will see the empty image view for those half a second. I don't want to make a loader for really-really simple app, where you just select the image and see it. Redux is aimed at simplifying things, so I wonder if I can use it without overcomplications like unnecessary loader.
– Evgeniy
yesterday
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53944626%2fredux-best-practice-using-swift%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown