How do i call a variable from one method/ or create a field variable from it
I need to use the args[2]
instead of the 1.12
in balloon 2 same for args[0]
and args[1]
but that's for later in the program. There is a frame and everything I removed them, thought the site was asking me to do so.
import javax.swing.*;
import java.awt.*;
public class ProportionalBalons extends JPanel {
public void runArguments(String args) {
String currencyCostumerHas = args[0];
String currencyCostumerWants = args[1];
String USDollarToEUEuroexchangeValueS = args[2];
int exchangeValue = new Integer(USDollarToEUEuroexchangeValueS).intValue();
}
public void paintComponent(Graphics g) {
double balon1Diameter = costumerDeposit;
double balon2Diameter = costumerDeposit * 1.12;
//ballon 1
g.drawOval(10, 10, balon1Diameter, balon1Diameter);
//ballon 2
g.drawOval(60 * 8, 10, balon2Diameter, balon2Diameter);
}
}
java
add a comment |
I need to use the args[2]
instead of the 1.12
in balloon 2 same for args[0]
and args[1]
but that's for later in the program. There is a frame and everything I removed them, thought the site was asking me to do so.
import javax.swing.*;
import java.awt.*;
public class ProportionalBalons extends JPanel {
public void runArguments(String args) {
String currencyCostumerHas = args[0];
String currencyCostumerWants = args[1];
String USDollarToEUEuroexchangeValueS = args[2];
int exchangeValue = new Integer(USDollarToEUEuroexchangeValueS).intValue();
}
public void paintComponent(Graphics g) {
double balon1Diameter = costumerDeposit;
double balon2Diameter = costumerDeposit * 1.12;
//ballon 1
g.drawOval(10, 10, balon1Diameter, balon1Diameter);
//ballon 2
g.drawOval(60 * 8, 10, balon2Diameter, balon2Diameter);
}
}
java
2
Welcome to Stack Overflow! Please take the tour, have a look around, and read through the help center, in particular How do I ask a good question? and What topics can I ask about here?. idownvotedbecau.se/noresearch
– Timothy Truckle
Dec 28 '18 at 18:13
Is passing it in as an argument topaintComponent
not an option?
– Stalemate Of Tuning
Dec 28 '18 at 18:14
1
@StalemateOfTuning That's aJPanel
, sopaintComponent
is an overridden method of a superclass. So no, it can't be changed.
– Christopher Schultz
Dec 28 '18 at 18:16
@ChristopherSchultz Ah, makes sense then.
– Stalemate Of Tuning
Dec 28 '18 at 18:17
add a comment |
I need to use the args[2]
instead of the 1.12
in balloon 2 same for args[0]
and args[1]
but that's for later in the program. There is a frame and everything I removed them, thought the site was asking me to do so.
import javax.swing.*;
import java.awt.*;
public class ProportionalBalons extends JPanel {
public void runArguments(String args) {
String currencyCostumerHas = args[0];
String currencyCostumerWants = args[1];
String USDollarToEUEuroexchangeValueS = args[2];
int exchangeValue = new Integer(USDollarToEUEuroexchangeValueS).intValue();
}
public void paintComponent(Graphics g) {
double balon1Diameter = costumerDeposit;
double balon2Diameter = costumerDeposit * 1.12;
//ballon 1
g.drawOval(10, 10, balon1Diameter, balon1Diameter);
//ballon 2
g.drawOval(60 * 8, 10, balon2Diameter, balon2Diameter);
}
}
java
I need to use the args[2]
instead of the 1.12
in balloon 2 same for args[0]
and args[1]
but that's for later in the program. There is a frame and everything I removed them, thought the site was asking me to do so.
import javax.swing.*;
import java.awt.*;
public class ProportionalBalons extends JPanel {
public void runArguments(String args) {
String currencyCostumerHas = args[0];
String currencyCostumerWants = args[1];
String USDollarToEUEuroexchangeValueS = args[2];
int exchangeValue = new Integer(USDollarToEUEuroexchangeValueS).intValue();
}
public void paintComponent(Graphics g) {
double balon1Diameter = costumerDeposit;
double balon2Diameter = costumerDeposit * 1.12;
//ballon 1
g.drawOval(10, 10, balon1Diameter, balon1Diameter);
//ballon 2
g.drawOval(60 * 8, 10, balon2Diameter, balon2Diameter);
}
}
java
java
edited Dec 28 '18 at 18:14
Lavish Kothari
828514
828514
asked Dec 28 '18 at 18:06
Lirim KusariLirim Kusari
32
32
2
Welcome to Stack Overflow! Please take the tour, have a look around, and read through the help center, in particular How do I ask a good question? and What topics can I ask about here?. idownvotedbecau.se/noresearch
– Timothy Truckle
Dec 28 '18 at 18:13
Is passing it in as an argument topaintComponent
not an option?
– Stalemate Of Tuning
Dec 28 '18 at 18:14
1
@StalemateOfTuning That's aJPanel
, sopaintComponent
is an overridden method of a superclass. So no, it can't be changed.
– Christopher Schultz
Dec 28 '18 at 18:16
@ChristopherSchultz Ah, makes sense then.
– Stalemate Of Tuning
Dec 28 '18 at 18:17
add a comment |
2
Welcome to Stack Overflow! Please take the tour, have a look around, and read through the help center, in particular How do I ask a good question? and What topics can I ask about here?. idownvotedbecau.se/noresearch
– Timothy Truckle
Dec 28 '18 at 18:13
Is passing it in as an argument topaintComponent
not an option?
– Stalemate Of Tuning
Dec 28 '18 at 18:14
1
@StalemateOfTuning That's aJPanel
, sopaintComponent
is an overridden method of a superclass. So no, it can't be changed.
– Christopher Schultz
Dec 28 '18 at 18:16
@ChristopherSchultz Ah, makes sense then.
– Stalemate Of Tuning
Dec 28 '18 at 18:17
2
2
Welcome to Stack Overflow! Please take the tour, have a look around, and read through the help center, in particular How do I ask a good question? and What topics can I ask about here?. idownvotedbecau.se/noresearch
– Timothy Truckle
Dec 28 '18 at 18:13
Welcome to Stack Overflow! Please take the tour, have a look around, and read through the help center, in particular How do I ask a good question? and What topics can I ask about here?. idownvotedbecau.se/noresearch
– Timothy Truckle
Dec 28 '18 at 18:13
Is passing it in as an argument to
paintComponent
not an option?– Stalemate Of Tuning
Dec 28 '18 at 18:14
Is passing it in as an argument to
paintComponent
not an option?– Stalemate Of Tuning
Dec 28 '18 at 18:14
1
1
@StalemateOfTuning That's a
JPanel
, so paintComponent
is an overridden method of a superclass. So no, it can't be changed.– Christopher Schultz
Dec 28 '18 at 18:16
@StalemateOfTuning That's a
JPanel
, so paintComponent
is an overridden method of a superclass. So no, it can't be changed.– Christopher Schultz
Dec 28 '18 at 18:16
@ChristopherSchultz Ah, makes sense then.
– Stalemate Of Tuning
Dec 28 '18 at 18:17
@ChristopherSchultz Ah, makes sense then.
– Stalemate Of Tuning
Dec 28 '18 at 18:17
add a comment |
2 Answers
2
active
oldest
votes
You need to capture the information you get from runArguments
. I think actually what you want is a constructor:
public class ProportionalBalons extends JPanel {
private String currencyCostumerHas;
private String currencyCostumerWants;
private double exchangeRate = args[2];
public ProportionalBalons(int currencyCustumerHas, String currencyCustumerWants, exchangeRate) {
this.currencyCostumerHas = currencyCostumerHas;
this.currencyCostumerWants = currencyCostumerWants;
this.exchangeRate = exchangeRate;
}
public void paintComponent(Graphics g) {
double balon1Diameter = costumerDeposit;
double balon2Diameter = costumerDeposit * exchangeRate;
//ballon 1
g.drawOval(10, 10, balon1Diameter, balon1Diameter);
//ballon 2
g.drawOval(60 * 8, 10, balon2Diameter, balon2Diameter);
}
}
Here, when you create a new ProportionalBalons
object, you will capture the values of your arguments and they will be available to all the methods defined in ProportionalBalons
.
A few notes:
- I didn't see any use of the "currency" variables, but I put them in there because it looks like you probably do actually need them.
- There is no definition of the
customerDeposit
in your existing code; I assume it's somewhere. If you must, you can capture it in the constructor as well. - The exchange rate certainly shouldn't be an
int
. If the USD is either1x
or2x
EUR, then I'll pick1x
, please (I get paid in USD). I've made this adouble
.
Yeah that makes way more sense than my suggestion. Deleting my answer
– Stalemate Of Tuning
Dec 28 '18 at 18:27
add a comment |
If your args variable is declared and initialized outside of your paintComponent() and runArguments() methods then you should be able to call it from within paintComponent.
double balon2Diameter=costumerDeposit*args[2];
If the variable is only local then it won't work.
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
You need to capture the information you get from runArguments
. I think actually what you want is a constructor:
public class ProportionalBalons extends JPanel {
private String currencyCostumerHas;
private String currencyCostumerWants;
private double exchangeRate = args[2];
public ProportionalBalons(int currencyCustumerHas, String currencyCustumerWants, exchangeRate) {
this.currencyCostumerHas = currencyCostumerHas;
this.currencyCostumerWants = currencyCostumerWants;
this.exchangeRate = exchangeRate;
}
public void paintComponent(Graphics g) {
double balon1Diameter = costumerDeposit;
double balon2Diameter = costumerDeposit * exchangeRate;
//ballon 1
g.drawOval(10, 10, balon1Diameter, balon1Diameter);
//ballon 2
g.drawOval(60 * 8, 10, balon2Diameter, balon2Diameter);
}
}
Here, when you create a new ProportionalBalons
object, you will capture the values of your arguments and they will be available to all the methods defined in ProportionalBalons
.
A few notes:
- I didn't see any use of the "currency" variables, but I put them in there because it looks like you probably do actually need them.
- There is no definition of the
customerDeposit
in your existing code; I assume it's somewhere. If you must, you can capture it in the constructor as well. - The exchange rate certainly shouldn't be an
int
. If the USD is either1x
or2x
EUR, then I'll pick1x
, please (I get paid in USD). I've made this adouble
.
Yeah that makes way more sense than my suggestion. Deleting my answer
– Stalemate Of Tuning
Dec 28 '18 at 18:27
add a comment |
You need to capture the information you get from runArguments
. I think actually what you want is a constructor:
public class ProportionalBalons extends JPanel {
private String currencyCostumerHas;
private String currencyCostumerWants;
private double exchangeRate = args[2];
public ProportionalBalons(int currencyCustumerHas, String currencyCustumerWants, exchangeRate) {
this.currencyCostumerHas = currencyCostumerHas;
this.currencyCostumerWants = currencyCostumerWants;
this.exchangeRate = exchangeRate;
}
public void paintComponent(Graphics g) {
double balon1Diameter = costumerDeposit;
double balon2Diameter = costumerDeposit * exchangeRate;
//ballon 1
g.drawOval(10, 10, balon1Diameter, balon1Diameter);
//ballon 2
g.drawOval(60 * 8, 10, balon2Diameter, balon2Diameter);
}
}
Here, when you create a new ProportionalBalons
object, you will capture the values of your arguments and they will be available to all the methods defined in ProportionalBalons
.
A few notes:
- I didn't see any use of the "currency" variables, but I put them in there because it looks like you probably do actually need them.
- There is no definition of the
customerDeposit
in your existing code; I assume it's somewhere. If you must, you can capture it in the constructor as well. - The exchange rate certainly shouldn't be an
int
. If the USD is either1x
or2x
EUR, then I'll pick1x
, please (I get paid in USD). I've made this adouble
.
Yeah that makes way more sense than my suggestion. Deleting my answer
– Stalemate Of Tuning
Dec 28 '18 at 18:27
add a comment |
You need to capture the information you get from runArguments
. I think actually what you want is a constructor:
public class ProportionalBalons extends JPanel {
private String currencyCostumerHas;
private String currencyCostumerWants;
private double exchangeRate = args[2];
public ProportionalBalons(int currencyCustumerHas, String currencyCustumerWants, exchangeRate) {
this.currencyCostumerHas = currencyCostumerHas;
this.currencyCostumerWants = currencyCostumerWants;
this.exchangeRate = exchangeRate;
}
public void paintComponent(Graphics g) {
double balon1Diameter = costumerDeposit;
double balon2Diameter = costumerDeposit * exchangeRate;
//ballon 1
g.drawOval(10, 10, balon1Diameter, balon1Diameter);
//ballon 2
g.drawOval(60 * 8, 10, balon2Diameter, balon2Diameter);
}
}
Here, when you create a new ProportionalBalons
object, you will capture the values of your arguments and they will be available to all the methods defined in ProportionalBalons
.
A few notes:
- I didn't see any use of the "currency" variables, but I put them in there because it looks like you probably do actually need them.
- There is no definition of the
customerDeposit
in your existing code; I assume it's somewhere. If you must, you can capture it in the constructor as well. - The exchange rate certainly shouldn't be an
int
. If the USD is either1x
or2x
EUR, then I'll pick1x
, please (I get paid in USD). I've made this adouble
.
You need to capture the information you get from runArguments
. I think actually what you want is a constructor:
public class ProportionalBalons extends JPanel {
private String currencyCostumerHas;
private String currencyCostumerWants;
private double exchangeRate = args[2];
public ProportionalBalons(int currencyCustumerHas, String currencyCustumerWants, exchangeRate) {
this.currencyCostumerHas = currencyCostumerHas;
this.currencyCostumerWants = currencyCostumerWants;
this.exchangeRate = exchangeRate;
}
public void paintComponent(Graphics g) {
double balon1Diameter = costumerDeposit;
double balon2Diameter = costumerDeposit * exchangeRate;
//ballon 1
g.drawOval(10, 10, balon1Diameter, balon1Diameter);
//ballon 2
g.drawOval(60 * 8, 10, balon2Diameter, balon2Diameter);
}
}
Here, when you create a new ProportionalBalons
object, you will capture the values of your arguments and they will be available to all the methods defined in ProportionalBalons
.
A few notes:
- I didn't see any use of the "currency" variables, but I put them in there because it looks like you probably do actually need them.
- There is no definition of the
customerDeposit
in your existing code; I assume it's somewhere. If you must, you can capture it in the constructor as well. - The exchange rate certainly shouldn't be an
int
. If the USD is either1x
or2x
EUR, then I'll pick1x
, please (I get paid in USD). I've made this adouble
.
answered Dec 28 '18 at 18:25
Christopher SchultzChristopher Schultz
14.2k23956
14.2k23956
Yeah that makes way more sense than my suggestion. Deleting my answer
– Stalemate Of Tuning
Dec 28 '18 at 18:27
add a comment |
Yeah that makes way more sense than my suggestion. Deleting my answer
– Stalemate Of Tuning
Dec 28 '18 at 18:27
Yeah that makes way more sense than my suggestion. Deleting my answer
– Stalemate Of Tuning
Dec 28 '18 at 18:27
Yeah that makes way more sense than my suggestion. Deleting my answer
– Stalemate Of Tuning
Dec 28 '18 at 18:27
add a comment |
If your args variable is declared and initialized outside of your paintComponent() and runArguments() methods then you should be able to call it from within paintComponent.
double balon2Diameter=costumerDeposit*args[2];
If the variable is only local then it won't work.
add a comment |
If your args variable is declared and initialized outside of your paintComponent() and runArguments() methods then you should be able to call it from within paintComponent.
double balon2Diameter=costumerDeposit*args[2];
If the variable is only local then it won't work.
add a comment |
If your args variable is declared and initialized outside of your paintComponent() and runArguments() methods then you should be able to call it from within paintComponent.
double balon2Diameter=costumerDeposit*args[2];
If the variable is only local then it won't work.
If your args variable is declared and initialized outside of your paintComponent() and runArguments() methods then you should be able to call it from within paintComponent.
double balon2Diameter=costumerDeposit*args[2];
If the variable is only local then it won't work.
answered Dec 28 '18 at 18:10
Zach PedigoZach Pedigo
695
695
add a comment |
add a comment |
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2
Welcome to Stack Overflow! Please take the tour, have a look around, and read through the help center, in particular How do I ask a good question? and What topics can I ask about here?. idownvotedbecau.se/noresearch
– Timothy Truckle
Dec 28 '18 at 18:13
Is passing it in as an argument to
paintComponent
not an option?– Stalemate Of Tuning
Dec 28 '18 at 18:14
1
@StalemateOfTuning That's a
JPanel
, sopaintComponent
is an overridden method of a superclass. So no, it can't be changed.– Christopher Schultz
Dec 28 '18 at 18:16
@ChristopherSchultz Ah, makes sense then.
– Stalemate Of Tuning
Dec 28 '18 at 18:17