What happens when a Storm sorcerer uses Tempestuous Magic to fly 10 feet straight up?
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Storm sorcerers have the Tempestuous Magic feature (XGtE, p. 52) at 1st level:
Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
What happens when you move straight up ten feet?
- Do you stay up there until your next turn and fall or slowly descend?
- Do you immediately fall or descend?
- Can you use your next bonus action to climb another 10 feet by
casting another spell?
dnd-5e class-feature movement sorcerer flight
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add a comment |
$begingroup$
Storm sorcerers have the Tempestuous Magic feature (XGtE, p. 52) at 1st level:
Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
What happens when you move straight up ten feet?
- Do you stay up there until your next turn and fall or slowly descend?
- Do you immediately fall or descend?
- Can you use your next bonus action to climb another 10 feet by
casting another spell?
dnd-5e class-feature movement sorcerer flight
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Related, possible duplicate: When does a flying creature start and end falling?
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– Daniel Zastoupil
Dec 28 '18 at 21:02
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Related (not a duplicate): What happens to falling momentum (velocity) when a storm sorcerer uses Tempestuous Magic to fly?
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– V2Blast
Dec 29 '18 at 1:13
add a comment |
$begingroup$
Storm sorcerers have the Tempestuous Magic feature (XGtE, p. 52) at 1st level:
Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
What happens when you move straight up ten feet?
- Do you stay up there until your next turn and fall or slowly descend?
- Do you immediately fall or descend?
- Can you use your next bonus action to climb another 10 feet by
casting another spell?
dnd-5e class-feature movement sorcerer flight
$endgroup$
Storm sorcerers have the Tempestuous Magic feature (XGtE, p. 52) at 1st level:
Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
What happens when you move straight up ten feet?
- Do you stay up there until your next turn and fall or slowly descend?
- Do you immediately fall or descend?
- Can you use your next bonus action to climb another 10 feet by
casting another spell?
dnd-5e class-feature movement sorcerer flight
dnd-5e class-feature movement sorcerer flight
edited Dec 29 '18 at 1:11
V2Blast
20.6k359131
20.6k359131
asked Dec 28 '18 at 18:45
GregalysGregalys
311
311
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Related, possible duplicate: When does a flying creature start and end falling?
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– Daniel Zastoupil
Dec 28 '18 at 21:02
$begingroup$
Related (not a duplicate): What happens to falling momentum (velocity) when a storm sorcerer uses Tempestuous Magic to fly?
$endgroup$
– V2Blast
Dec 29 '18 at 1:13
add a comment |
$begingroup$
Related, possible duplicate: When does a flying creature start and end falling?
$endgroup$
– Daniel Zastoupil
Dec 28 '18 at 21:02
$begingroup$
Related (not a duplicate): What happens to falling momentum (velocity) when a storm sorcerer uses Tempestuous Magic to fly?
$endgroup$
– V2Blast
Dec 29 '18 at 1:13
$begingroup$
Related, possible duplicate: When does a flying creature start and end falling?
$endgroup$
– Daniel Zastoupil
Dec 28 '18 at 21:02
$begingroup$
Related, possible duplicate: When does a flying creature start and end falling?
$endgroup$
– Daniel Zastoupil
Dec 28 '18 at 21:02
$begingroup$
Related (not a duplicate): What happens to falling momentum (velocity) when a storm sorcerer uses Tempestuous Magic to fly?
$endgroup$
– V2Blast
Dec 29 '18 at 1:13
$begingroup$
Related (not a duplicate): What happens to falling momentum (velocity) when a storm sorcerer uses Tempestuous Magic to fly?
$endgroup$
– V2Blast
Dec 29 '18 at 1:13
add a comment |
1 Answer
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After your movement, you fall to the ground
The Tempestuous Magic feature doesn't specify that you "hover" or otherwise remain at the position that you moved to, so if you move into the air, you'd immediately fall to the ground once you completed your movement.
If you were to move directly upwards 10 feet, you might be subject to 1d6 falling damage as a consequence of falling 10 feet. If this causes you actual damage (i.e. you are not immune in some way) you fall prone.
$endgroup$
add a comment |
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$begingroup$
After your movement, you fall to the ground
The Tempestuous Magic feature doesn't specify that you "hover" or otherwise remain at the position that you moved to, so if you move into the air, you'd immediately fall to the ground once you completed your movement.
If you were to move directly upwards 10 feet, you might be subject to 1d6 falling damage as a consequence of falling 10 feet. If this causes you actual damage (i.e. you are not immune in some way) you fall prone.
$endgroup$
add a comment |
$begingroup$
After your movement, you fall to the ground
The Tempestuous Magic feature doesn't specify that you "hover" or otherwise remain at the position that you moved to, so if you move into the air, you'd immediately fall to the ground once you completed your movement.
If you were to move directly upwards 10 feet, you might be subject to 1d6 falling damage as a consequence of falling 10 feet. If this causes you actual damage (i.e. you are not immune in some way) you fall prone.
$endgroup$
add a comment |
$begingroup$
After your movement, you fall to the ground
The Tempestuous Magic feature doesn't specify that you "hover" or otherwise remain at the position that you moved to, so if you move into the air, you'd immediately fall to the ground once you completed your movement.
If you were to move directly upwards 10 feet, you might be subject to 1d6 falling damage as a consequence of falling 10 feet. If this causes you actual damage (i.e. you are not immune in some way) you fall prone.
$endgroup$
After your movement, you fall to the ground
The Tempestuous Magic feature doesn't specify that you "hover" or otherwise remain at the position that you moved to, so if you move into the air, you'd immediately fall to the ground once you completed your movement.
If you were to move directly upwards 10 feet, you might be subject to 1d6 falling damage as a consequence of falling 10 feet. If this causes you actual damage (i.e. you are not immune in some way) you fall prone.
edited Jan 3 at 1:31
Dale M
103k21267457
103k21267457
answered Dec 28 '18 at 18:57
XiremaXirema
17k249105
17k249105
add a comment |
add a comment |
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$begingroup$
Related, possible duplicate: When does a flying creature start and end falling?
$endgroup$
– Daniel Zastoupil
Dec 28 '18 at 21:02
$begingroup$
Related (not a duplicate): What happens to falling momentum (velocity) when a storm sorcerer uses Tempestuous Magic to fly?
$endgroup$
– V2Blast
Dec 29 '18 at 1:13