How to properly check time elapsed for an Android game written in Kotlin?












0














I am developing a game for a school project. I would like to include idle "missions" - where an action is started and after a certain amount of time elapsed, the mission would be over. How would I go about this, and keep the end user from being able to trick the game by setting the phone time forward? Thanks for your advice










share|improve this question







New contributor




Max F is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

























    0














    I am developing a game for a school project. I would like to include idle "missions" - where an action is started and after a certain amount of time elapsed, the mission would be over. How would I go about this, and keep the end user from being able to trick the game by setting the phone time forward? Thanks for your advice










    share|improve this question







    New contributor




    Max F is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      0












      0








      0







      I am developing a game for a school project. I would like to include idle "missions" - where an action is started and after a certain amount of time elapsed, the mission would be over. How would I go about this, and keep the end user from being able to trick the game by setting the phone time forward? Thanks for your advice










      share|improve this question







      New contributor




      Max F is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I am developing a game for a school project. I would like to include idle "missions" - where an action is started and after a certain amount of time elapsed, the mission would be over. How would I go about this, and keep the end user from being able to trick the game by setting the phone time forward? Thanks for your advice







      android time kotlin






      share|improve this question







      New contributor




      Max F is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Max F is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Max F is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked yesterday









      Max F

      1




      1




      New contributor




      Max F is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Max F is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Max F is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.
























          1 Answer
          1






          active

          oldest

          votes


















          1














          You could start a CountDownTimer. This example is from the Android reference documentation (converted to Kotlin) and creates a timer counting down from 30 seconds to zero and calls the onTick function every second:



          object : CountDownTimer(30000, 1000) {
          override fun onTick(millisUntilFinished: Long) {
          textView.setText("Seconds remaining: ${millisUntilFinished / 1000}.")
          }

          override fun onFinish() {
          textView.setText("Done!")
          }
          }.start()


          You can put this code in a function, for example in your onCreate.






          share|improve this answer























            Your Answer






            StackExchange.ifUsing("editor", function () {
            StackExchange.using("externalEditor", function () {
            StackExchange.using("snippets", function () {
            StackExchange.snippets.init();
            });
            });
            }, "code-snippets");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "1"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });






            Max F is a new contributor. Be nice, and check out our Code of Conduct.










            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53944274%2fhow-to-properly-check-time-elapsed-for-an-android-game-written-in-kotlin%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1














            You could start a CountDownTimer. This example is from the Android reference documentation (converted to Kotlin) and creates a timer counting down from 30 seconds to zero and calls the onTick function every second:



            object : CountDownTimer(30000, 1000) {
            override fun onTick(millisUntilFinished: Long) {
            textView.setText("Seconds remaining: ${millisUntilFinished / 1000}.")
            }

            override fun onFinish() {
            textView.setText("Done!")
            }
            }.start()


            You can put this code in a function, for example in your onCreate.






            share|improve this answer




























              1














              You could start a CountDownTimer. This example is from the Android reference documentation (converted to Kotlin) and creates a timer counting down from 30 seconds to zero and calls the onTick function every second:



              object : CountDownTimer(30000, 1000) {
              override fun onTick(millisUntilFinished: Long) {
              textView.setText("Seconds remaining: ${millisUntilFinished / 1000}.")
              }

              override fun onFinish() {
              textView.setText("Done!")
              }
              }.start()


              You can put this code in a function, for example in your onCreate.






              share|improve this answer


























                1












                1








                1






                You could start a CountDownTimer. This example is from the Android reference documentation (converted to Kotlin) and creates a timer counting down from 30 seconds to zero and calls the onTick function every second:



                object : CountDownTimer(30000, 1000) {
                override fun onTick(millisUntilFinished: Long) {
                textView.setText("Seconds remaining: ${millisUntilFinished / 1000}.")
                }

                override fun onFinish() {
                textView.setText("Done!")
                }
                }.start()


                You can put this code in a function, for example in your onCreate.






                share|improve this answer














                You could start a CountDownTimer. This example is from the Android reference documentation (converted to Kotlin) and creates a timer counting down from 30 seconds to zero and calls the onTick function every second:



                object : CountDownTimer(30000, 1000) {
                override fun onTick(millisUntilFinished: Long) {
                textView.setText("Seconds remaining: ${millisUntilFinished / 1000}.")
                }

                override fun onFinish() {
                textView.setText("Done!")
                }
                }.start()


                You can put this code in a function, for example in your onCreate.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited yesterday

























                answered yesterday









                Freek de Bruijn

                2,80521522




                2,80521522






















                    Max F is a new contributor. Be nice, and check out our Code of Conduct.










                    draft saved

                    draft discarded


















                    Max F is a new contributor. Be nice, and check out our Code of Conduct.













                    Max F is a new contributor. Be nice, and check out our Code of Conduct.












                    Max F is a new contributor. Be nice, and check out our Code of Conduct.
















                    Thanks for contributing an answer to Stack Overflow!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.





                    Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


                    Please pay close attention to the following guidance:


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53944274%2fhow-to-properly-check-time-elapsed-for-an-android-game-written-in-kotlin%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Monofisismo

                    Angular Downloading a file using contenturl with Basic Authentication

                    Olmecas