How to properly check time elapsed for an Android game written in Kotlin?
I am developing a game for a school project. I would like to include idle "missions" - where an action is started and after a certain amount of time elapsed, the mission would be over. How would I go about this, and keep the end user from being able to trick the game by setting the phone time forward? Thanks for your advice
android time kotlin
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I am developing a game for a school project. I would like to include idle "missions" - where an action is started and after a certain amount of time elapsed, the mission would be over. How would I go about this, and keep the end user from being able to trick the game by setting the phone time forward? Thanks for your advice
android time kotlin
New contributor
add a comment |
I am developing a game for a school project. I would like to include idle "missions" - where an action is started and after a certain amount of time elapsed, the mission would be over. How would I go about this, and keep the end user from being able to trick the game by setting the phone time forward? Thanks for your advice
android time kotlin
New contributor
I am developing a game for a school project. I would like to include idle "missions" - where an action is started and after a certain amount of time elapsed, the mission would be over. How would I go about this, and keep the end user from being able to trick the game by setting the phone time forward? Thanks for your advice
android time kotlin
android time kotlin
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Max F
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You could start a CountDownTimer. This example is from the Android reference documentation (converted to Kotlin) and creates a timer counting down from 30 seconds to zero and calls the onTick function every second:
object : CountDownTimer(30000, 1000) {
override fun onTick(millisUntilFinished: Long) {
textView.setText("Seconds remaining: ${millisUntilFinished / 1000}.")
}
override fun onFinish() {
textView.setText("Done!")
}
}.start()
You can put this code in a function, for example in your onCreate.
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1 Answer
1
active
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You could start a CountDownTimer. This example is from the Android reference documentation (converted to Kotlin) and creates a timer counting down from 30 seconds to zero and calls the onTick function every second:
object : CountDownTimer(30000, 1000) {
override fun onTick(millisUntilFinished: Long) {
textView.setText("Seconds remaining: ${millisUntilFinished / 1000}.")
}
override fun onFinish() {
textView.setText("Done!")
}
}.start()
You can put this code in a function, for example in your onCreate.
add a comment |
You could start a CountDownTimer. This example is from the Android reference documentation (converted to Kotlin) and creates a timer counting down from 30 seconds to zero and calls the onTick function every second:
object : CountDownTimer(30000, 1000) {
override fun onTick(millisUntilFinished: Long) {
textView.setText("Seconds remaining: ${millisUntilFinished / 1000}.")
}
override fun onFinish() {
textView.setText("Done!")
}
}.start()
You can put this code in a function, for example in your onCreate.
add a comment |
You could start a CountDownTimer. This example is from the Android reference documentation (converted to Kotlin) and creates a timer counting down from 30 seconds to zero and calls the onTick function every second:
object : CountDownTimer(30000, 1000) {
override fun onTick(millisUntilFinished: Long) {
textView.setText("Seconds remaining: ${millisUntilFinished / 1000}.")
}
override fun onFinish() {
textView.setText("Done!")
}
}.start()
You can put this code in a function, for example in your onCreate.
You could start a CountDownTimer. This example is from the Android reference documentation (converted to Kotlin) and creates a timer counting down from 30 seconds to zero and calls the onTick function every second:
object : CountDownTimer(30000, 1000) {
override fun onTick(millisUntilFinished: Long) {
textView.setText("Seconds remaining: ${millisUntilFinished / 1000}.")
}
override fun onFinish() {
textView.setText("Done!")
}
}.start()
You can put this code in a function, for example in your onCreate.
edited yesterday
answered yesterday
Freek de Bruijn
2,80521522
2,80521522
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