Getting strange two exceptions on EditorWindow script. Any ideas how to fix it and what make it?
I'm using 2018.3.0f2 Personal
The exceptions show up once I'm trying to start the script in the editor by doing in the menu: Window > Manager then it's not even showing the editor window but after I'm trying many times it's working. Can't figure out what is going on.
Maybe I should uninstall old unity versions including the current one and re install this one again ? Maybe it's a bug in the 3.0f2 version ?
The two exceptions:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorWindow.GetRootElement[TMode] (System.Boolean createIfNull) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:55)
Unity.Experimental.EditorMode.EditorModes.GetRootElement[TMode] (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:455)
Unity.Experimental.EditorMode.EditorModes+ModeGenericHelper`1[TMode].GetRoot (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:28)
Unity.Experimental.EditorMode.EditorModes.GetRootElement (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:215)
UnityEditor.HostView.DeregisterSelectedPane (System.Boolean clearActualView, System.Boolean sendEvents) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:399)
UnityEditor.HostView.OnDisable () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:103)
And
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.DockArea.KillIfEmpty () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:234)
UnityEditor.DockArea.RemoveTab (UnityEditor.EditorWindow pane, System.Boolean killIfEmpty, System.Boolean sendEvents) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:222)
UnityEditor.DockArea.RemoveTab (UnityEditor.EditorWindow pane) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:193)
UnityEditor.EditorWindow.set_position (UnityEngine.Rect value) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:1030)
Manager.CenterWindow () (at Assets/Editor/Manager.cs:81)
Manager.ShowEditor () (at Assets/Editor/Manager.cs:25)
The script:
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
public class Manager : EditorWindow
{
private static Manager editor;
private static int width = 350;
private static int height = 300;
private static int x = 0;
private static int y = 0;
private static List<string> allFiles = new List<string>();
private StreamWriter w;
[MenuItem("Window/Manager")]
static void ShowEditor()
{
editor = EditorWindow.GetWindow<Manager>();
CenterWindow();
}
private void OnGUI()
{
if (GUILayout.Button("Rename"))
{
w = new StreamWriter(@"d:testnames.txt");
Rename();
}
}
public void Rename()
{
DirSearch();
if (allFiles.Count > 0)
{
for (int i = 0; i < allFiles.Count; i++)
{
int idx = allFiles[i].IndexOf("Assets");
string filename = Path.GetFileName(allFiles[i]);
string asset = allFiles[i].Substring(idx);
AnimationClip orgClip = (AnimationClip)AssetDatabase.LoadAssetAtPath(
asset, typeof(AnimationClip));
var fileName = Path.GetFileNameWithoutExtension(allFiles[i]);
var importer = (ModelImporter)AssetImporter.GetAtPath(asset);
RenameAndImport(importer, fileName);
}
w.Close();
}
}
private void RenameAndImport(ModelImporter asset, string name)
{
ModelImporter modelImporter = asset as ModelImporter;
ModelImporterClipAnimation clipAnimations = modelImporter.defaultClipAnimations;
for (int i = 0; i < clipAnimations.Length; i++)
{
clipAnimations[i].name = "magic_" + name;
w.WriteLine(clipAnimations[i].name);
}
modelImporter.clipAnimations = clipAnimations;
modelImporter.SaveAndReimport();
}
private static void CenterWindow()
{
editor = EditorWindow.GetWindow<Manager>();
x = (Screen.currentResolution.width - width) / 2;
y = (Screen.currentResolution.height - height) / 2;
editor.position = new Rect(x, y, width, height);
editor.maxSize = new Vector2(width, height);
editor.minSize = editor.maxSize;
}
static void DirSearch()
{
string info = Application.dataPath + "/Mixamo/Animations/medea_m_arrebola/Magic Pack";
string fileInfo = Directory.GetFiles(info, "*.fbx", SearchOption.AllDirectories);
foreach (string file in fileInfo)
{
if (file.EndsWith(".fbx"))
allFiles.Add(file);
}
}
}
Line 81 is:
editor.position = new Rect(x, y, width, height);
Line 25 is:
CenterWindow();
I'm not sure if it's connected to the StreamWriter I started using it just yesterday with this script but I can't see anything in the exceptions about the StreamWriter.
c# unity3d
add a comment |
I'm using 2018.3.0f2 Personal
The exceptions show up once I'm trying to start the script in the editor by doing in the menu: Window > Manager then it's not even showing the editor window but after I'm trying many times it's working. Can't figure out what is going on.
Maybe I should uninstall old unity versions including the current one and re install this one again ? Maybe it's a bug in the 3.0f2 version ?
The two exceptions:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorWindow.GetRootElement[TMode] (System.Boolean createIfNull) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:55)
Unity.Experimental.EditorMode.EditorModes.GetRootElement[TMode] (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:455)
Unity.Experimental.EditorMode.EditorModes+ModeGenericHelper`1[TMode].GetRoot (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:28)
Unity.Experimental.EditorMode.EditorModes.GetRootElement (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:215)
UnityEditor.HostView.DeregisterSelectedPane (System.Boolean clearActualView, System.Boolean sendEvents) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:399)
UnityEditor.HostView.OnDisable () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:103)
And
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.DockArea.KillIfEmpty () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:234)
UnityEditor.DockArea.RemoveTab (UnityEditor.EditorWindow pane, System.Boolean killIfEmpty, System.Boolean sendEvents) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:222)
UnityEditor.DockArea.RemoveTab (UnityEditor.EditorWindow pane) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:193)
UnityEditor.EditorWindow.set_position (UnityEngine.Rect value) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:1030)
Manager.CenterWindow () (at Assets/Editor/Manager.cs:81)
Manager.ShowEditor () (at Assets/Editor/Manager.cs:25)
The script:
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
public class Manager : EditorWindow
{
private static Manager editor;
private static int width = 350;
private static int height = 300;
private static int x = 0;
private static int y = 0;
private static List<string> allFiles = new List<string>();
private StreamWriter w;
[MenuItem("Window/Manager")]
static void ShowEditor()
{
editor = EditorWindow.GetWindow<Manager>();
CenterWindow();
}
private void OnGUI()
{
if (GUILayout.Button("Rename"))
{
w = new StreamWriter(@"d:testnames.txt");
Rename();
}
}
public void Rename()
{
DirSearch();
if (allFiles.Count > 0)
{
for (int i = 0; i < allFiles.Count; i++)
{
int idx = allFiles[i].IndexOf("Assets");
string filename = Path.GetFileName(allFiles[i]);
string asset = allFiles[i].Substring(idx);
AnimationClip orgClip = (AnimationClip)AssetDatabase.LoadAssetAtPath(
asset, typeof(AnimationClip));
var fileName = Path.GetFileNameWithoutExtension(allFiles[i]);
var importer = (ModelImporter)AssetImporter.GetAtPath(asset);
RenameAndImport(importer, fileName);
}
w.Close();
}
}
private void RenameAndImport(ModelImporter asset, string name)
{
ModelImporter modelImporter = asset as ModelImporter;
ModelImporterClipAnimation clipAnimations = modelImporter.defaultClipAnimations;
for (int i = 0; i < clipAnimations.Length; i++)
{
clipAnimations[i].name = "magic_" + name;
w.WriteLine(clipAnimations[i].name);
}
modelImporter.clipAnimations = clipAnimations;
modelImporter.SaveAndReimport();
}
private static void CenterWindow()
{
editor = EditorWindow.GetWindow<Manager>();
x = (Screen.currentResolution.width - width) / 2;
y = (Screen.currentResolution.height - height) / 2;
editor.position = new Rect(x, y, width, height);
editor.maxSize = new Vector2(width, height);
editor.minSize = editor.maxSize;
}
static void DirSearch()
{
string info = Application.dataPath + "/Mixamo/Animations/medea_m_arrebola/Magic Pack";
string fileInfo = Directory.GetFiles(info, "*.fbx", SearchOption.AllDirectories);
foreach (string file in fileInfo)
{
if (file.EndsWith(".fbx"))
allFiles.Add(file);
}
}
}
Line 81 is:
editor.position = new Rect(x, y, width, height);
Line 25 is:
CenterWindow();
I'm not sure if it's connected to the StreamWriter I started using it just yesterday with this script but I can't see anything in the exceptions about the StreamWriter.
c# unity3d
For the StreamWrite I think it would be better to use it withusing
and than pass on the reference to the submethods you call would be a bit cleaned and safer
– derHugo
Jan 4 at 6:19
Did you try to calleditor.Show
before changing the position? You also might tryGetWindowWithRect
in order to set the position right from the start
– derHugo
Jan 4 at 6:27
add a comment |
I'm using 2018.3.0f2 Personal
The exceptions show up once I'm trying to start the script in the editor by doing in the menu: Window > Manager then it's not even showing the editor window but after I'm trying many times it's working. Can't figure out what is going on.
Maybe I should uninstall old unity versions including the current one and re install this one again ? Maybe it's a bug in the 3.0f2 version ?
The two exceptions:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorWindow.GetRootElement[TMode] (System.Boolean createIfNull) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:55)
Unity.Experimental.EditorMode.EditorModes.GetRootElement[TMode] (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:455)
Unity.Experimental.EditorMode.EditorModes+ModeGenericHelper`1[TMode].GetRoot (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:28)
Unity.Experimental.EditorMode.EditorModes.GetRootElement (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:215)
UnityEditor.HostView.DeregisterSelectedPane (System.Boolean clearActualView, System.Boolean sendEvents) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:399)
UnityEditor.HostView.OnDisable () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:103)
And
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.DockArea.KillIfEmpty () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:234)
UnityEditor.DockArea.RemoveTab (UnityEditor.EditorWindow pane, System.Boolean killIfEmpty, System.Boolean sendEvents) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:222)
UnityEditor.DockArea.RemoveTab (UnityEditor.EditorWindow pane) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:193)
UnityEditor.EditorWindow.set_position (UnityEngine.Rect value) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:1030)
Manager.CenterWindow () (at Assets/Editor/Manager.cs:81)
Manager.ShowEditor () (at Assets/Editor/Manager.cs:25)
The script:
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
public class Manager : EditorWindow
{
private static Manager editor;
private static int width = 350;
private static int height = 300;
private static int x = 0;
private static int y = 0;
private static List<string> allFiles = new List<string>();
private StreamWriter w;
[MenuItem("Window/Manager")]
static void ShowEditor()
{
editor = EditorWindow.GetWindow<Manager>();
CenterWindow();
}
private void OnGUI()
{
if (GUILayout.Button("Rename"))
{
w = new StreamWriter(@"d:testnames.txt");
Rename();
}
}
public void Rename()
{
DirSearch();
if (allFiles.Count > 0)
{
for (int i = 0; i < allFiles.Count; i++)
{
int idx = allFiles[i].IndexOf("Assets");
string filename = Path.GetFileName(allFiles[i]);
string asset = allFiles[i].Substring(idx);
AnimationClip orgClip = (AnimationClip)AssetDatabase.LoadAssetAtPath(
asset, typeof(AnimationClip));
var fileName = Path.GetFileNameWithoutExtension(allFiles[i]);
var importer = (ModelImporter)AssetImporter.GetAtPath(asset);
RenameAndImport(importer, fileName);
}
w.Close();
}
}
private void RenameAndImport(ModelImporter asset, string name)
{
ModelImporter modelImporter = asset as ModelImporter;
ModelImporterClipAnimation clipAnimations = modelImporter.defaultClipAnimations;
for (int i = 0; i < clipAnimations.Length; i++)
{
clipAnimations[i].name = "magic_" + name;
w.WriteLine(clipAnimations[i].name);
}
modelImporter.clipAnimations = clipAnimations;
modelImporter.SaveAndReimport();
}
private static void CenterWindow()
{
editor = EditorWindow.GetWindow<Manager>();
x = (Screen.currentResolution.width - width) / 2;
y = (Screen.currentResolution.height - height) / 2;
editor.position = new Rect(x, y, width, height);
editor.maxSize = new Vector2(width, height);
editor.minSize = editor.maxSize;
}
static void DirSearch()
{
string info = Application.dataPath + "/Mixamo/Animations/medea_m_arrebola/Magic Pack";
string fileInfo = Directory.GetFiles(info, "*.fbx", SearchOption.AllDirectories);
foreach (string file in fileInfo)
{
if (file.EndsWith(".fbx"))
allFiles.Add(file);
}
}
}
Line 81 is:
editor.position = new Rect(x, y, width, height);
Line 25 is:
CenterWindow();
I'm not sure if it's connected to the StreamWriter I started using it just yesterday with this script but I can't see anything in the exceptions about the StreamWriter.
c# unity3d
I'm using 2018.3.0f2 Personal
The exceptions show up once I'm trying to start the script in the editor by doing in the menu: Window > Manager then it's not even showing the editor window but after I'm trying many times it's working. Can't figure out what is going on.
Maybe I should uninstall old unity versions including the current one and re install this one again ? Maybe it's a bug in the 3.0f2 version ?
The two exceptions:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorWindow.GetRootElement[TMode] (System.Boolean createIfNull) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:55)
Unity.Experimental.EditorMode.EditorModes.GetRootElement[TMode] (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:455)
Unity.Experimental.EditorMode.EditorModes+ModeGenericHelper`1[TMode].GetRoot (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:28)
Unity.Experimental.EditorMode.EditorModes.GetRootElement (UnityEditor.EditorWindow window) (at C:/buildslave/unity/build/Editor/Mono/EditorMode/EditorModes.cs:215)
UnityEditor.HostView.DeregisterSelectedPane (System.Boolean clearActualView, System.Boolean sendEvents) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:399)
UnityEditor.HostView.OnDisable () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:103)
And
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.DockArea.KillIfEmpty () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:234)
UnityEditor.DockArea.RemoveTab (UnityEditor.EditorWindow pane, System.Boolean killIfEmpty, System.Boolean sendEvents) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:222)
UnityEditor.DockArea.RemoveTab (UnityEditor.EditorWindow pane) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:193)
UnityEditor.EditorWindow.set_position (UnityEngine.Rect value) (at C:/buildslave/unity/build/Editor/Mono/EditorWindow.cs:1030)
Manager.CenterWindow () (at Assets/Editor/Manager.cs:81)
Manager.ShowEditor () (at Assets/Editor/Manager.cs:25)
The script:
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
public class Manager : EditorWindow
{
private static Manager editor;
private static int width = 350;
private static int height = 300;
private static int x = 0;
private static int y = 0;
private static List<string> allFiles = new List<string>();
private StreamWriter w;
[MenuItem("Window/Manager")]
static void ShowEditor()
{
editor = EditorWindow.GetWindow<Manager>();
CenterWindow();
}
private void OnGUI()
{
if (GUILayout.Button("Rename"))
{
w = new StreamWriter(@"d:testnames.txt");
Rename();
}
}
public void Rename()
{
DirSearch();
if (allFiles.Count > 0)
{
for (int i = 0; i < allFiles.Count; i++)
{
int idx = allFiles[i].IndexOf("Assets");
string filename = Path.GetFileName(allFiles[i]);
string asset = allFiles[i].Substring(idx);
AnimationClip orgClip = (AnimationClip)AssetDatabase.LoadAssetAtPath(
asset, typeof(AnimationClip));
var fileName = Path.GetFileNameWithoutExtension(allFiles[i]);
var importer = (ModelImporter)AssetImporter.GetAtPath(asset);
RenameAndImport(importer, fileName);
}
w.Close();
}
}
private void RenameAndImport(ModelImporter asset, string name)
{
ModelImporter modelImporter = asset as ModelImporter;
ModelImporterClipAnimation clipAnimations = modelImporter.defaultClipAnimations;
for (int i = 0; i < clipAnimations.Length; i++)
{
clipAnimations[i].name = "magic_" + name;
w.WriteLine(clipAnimations[i].name);
}
modelImporter.clipAnimations = clipAnimations;
modelImporter.SaveAndReimport();
}
private static void CenterWindow()
{
editor = EditorWindow.GetWindow<Manager>();
x = (Screen.currentResolution.width - width) / 2;
y = (Screen.currentResolution.height - height) / 2;
editor.position = new Rect(x, y, width, height);
editor.maxSize = new Vector2(width, height);
editor.minSize = editor.maxSize;
}
static void DirSearch()
{
string info = Application.dataPath + "/Mixamo/Animations/medea_m_arrebola/Magic Pack";
string fileInfo = Directory.GetFiles(info, "*.fbx", SearchOption.AllDirectories);
foreach (string file in fileInfo)
{
if (file.EndsWith(".fbx"))
allFiles.Add(file);
}
}
}
Line 81 is:
editor.position = new Rect(x, y, width, height);
Line 25 is:
CenterWindow();
I'm not sure if it's connected to the StreamWriter I started using it just yesterday with this script but I can't see anything in the exceptions about the StreamWriter.
c# unity3d
c# unity3d
edited Jan 4 at 1:10
Dubi Duboni
asked Jan 3 at 17:11
Dubi DuboniDubi Duboni
440110
440110
For the StreamWrite I think it would be better to use it withusing
and than pass on the reference to the submethods you call would be a bit cleaned and safer
– derHugo
Jan 4 at 6:19
Did you try to calleditor.Show
before changing the position? You also might tryGetWindowWithRect
in order to set the position right from the start
– derHugo
Jan 4 at 6:27
add a comment |
For the StreamWrite I think it would be better to use it withusing
and than pass on the reference to the submethods you call would be a bit cleaned and safer
– derHugo
Jan 4 at 6:19
Did you try to calleditor.Show
before changing the position? You also might tryGetWindowWithRect
in order to set the position right from the start
– derHugo
Jan 4 at 6:27
For the StreamWrite I think it would be better to use it with
using
and than pass on the reference to the submethods you call would be a bit cleaned and safer– derHugo
Jan 4 at 6:19
For the StreamWrite I think it would be better to use it with
using
and than pass on the reference to the submethods you call would be a bit cleaned and safer– derHugo
Jan 4 at 6:19
Did you try to call
editor.Show
before changing the position? You also might try GetWindowWithRect
in order to set the position right from the start– derHugo
Jan 4 at 6:27
Did you try to call
editor.Show
before changing the position? You also might try GetWindowWithRect
in order to set the position right from the start– derHugo
Jan 4 at 6:27
add a comment |
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For the StreamWrite I think it would be better to use it with
using
and than pass on the reference to the submethods you call would be a bit cleaned and safer– derHugo
Jan 4 at 6:19
Did you try to call
editor.Show
before changing the position? You also might tryGetWindowWithRect
in order to set the position right from the start– derHugo
Jan 4 at 6:27