What the heck is XCBuildData, and why are the build folders NOT actually updated?
Have an Xcode project for OSX. Get it building and notice the build/
folder contents ..
in short,
When you build (say, Build-for-Running specifically),
XCBuildData seems to be updated at that moment
Say you have an extra copy phase, perhaps copying the final product outside as a library or whatever - that too is correctly updated at that moment
Bizarrely both
Release/
andDebug/
are not updated.Release/
andDebug/
seemingly do not change at allIf you experimentally just delete everything in
Build/
in fact Xcode seems to quickly (ie, in the background, you do nothing) repopulate? them, all with a fresh date. (As far as I know, it does not actually compile/link in this process, it just "comes from" somewhere.)"Clean build folders" etc doesn't really seem to change this behavior
So
What the hell is
XCBuildData/
anyway?In fact, is the thing in the build folders actually a build ?????
Say you "want your build", you know, to use it as a library or whatever. Can you actually use the "build" in the "build folder" ?? Or is it not up to date?
Again, if you are automatically exporting it (via a copy phase), then even that final result, gets updated instantly when you build (just like XCBuildData) - but the "build folders" do not get updated.
What's going on here? How to get them to update - they do seem to be "the build folders"? (If it matters??)
I think, but do not know, if this is specific to Xcode 10.
xcode build linker xcode10
add a comment |
Have an Xcode project for OSX. Get it building and notice the build/
folder contents ..
in short,
When you build (say, Build-for-Running specifically),
XCBuildData seems to be updated at that moment
Say you have an extra copy phase, perhaps copying the final product outside as a library or whatever - that too is correctly updated at that moment
Bizarrely both
Release/
andDebug/
are not updated.Release/
andDebug/
seemingly do not change at allIf you experimentally just delete everything in
Build/
in fact Xcode seems to quickly (ie, in the background, you do nothing) repopulate? them, all with a fresh date. (As far as I know, it does not actually compile/link in this process, it just "comes from" somewhere.)"Clean build folders" etc doesn't really seem to change this behavior
So
What the hell is
XCBuildData/
anyway?In fact, is the thing in the build folders actually a build ?????
Say you "want your build", you know, to use it as a library or whatever. Can you actually use the "build" in the "build folder" ?? Or is it not up to date?
Again, if you are automatically exporting it (via a copy phase), then even that final result, gets updated instantly when you build (just like XCBuildData) - but the "build folders" do not get updated.
What's going on here? How to get them to update - they do seem to be "the build folders"? (If it matters??)
I think, but do not know, if this is specific to Xcode 10.
xcode build linker xcode10
is it a Swift project ?
– 0xBFE1A8
Feb 6 at 19:50
that's an excellent point, @Shaman ! indeed it was a framework, not a whole app. I wonder if that is relevant .. thanks
– Fattie
Feb 6 at 20:13
add a comment |
Have an Xcode project for OSX. Get it building and notice the build/
folder contents ..
in short,
When you build (say, Build-for-Running specifically),
XCBuildData seems to be updated at that moment
Say you have an extra copy phase, perhaps copying the final product outside as a library or whatever - that too is correctly updated at that moment
Bizarrely both
Release/
andDebug/
are not updated.Release/
andDebug/
seemingly do not change at allIf you experimentally just delete everything in
Build/
in fact Xcode seems to quickly (ie, in the background, you do nothing) repopulate? them, all with a fresh date. (As far as I know, it does not actually compile/link in this process, it just "comes from" somewhere.)"Clean build folders" etc doesn't really seem to change this behavior
So
What the hell is
XCBuildData/
anyway?In fact, is the thing in the build folders actually a build ?????
Say you "want your build", you know, to use it as a library or whatever. Can you actually use the "build" in the "build folder" ?? Or is it not up to date?
Again, if you are automatically exporting it (via a copy phase), then even that final result, gets updated instantly when you build (just like XCBuildData) - but the "build folders" do not get updated.
What's going on here? How to get them to update - they do seem to be "the build folders"? (If it matters??)
I think, but do not know, if this is specific to Xcode 10.
xcode build linker xcode10
Have an Xcode project for OSX. Get it building and notice the build/
folder contents ..
in short,
When you build (say, Build-for-Running specifically),
XCBuildData seems to be updated at that moment
Say you have an extra copy phase, perhaps copying the final product outside as a library or whatever - that too is correctly updated at that moment
Bizarrely both
Release/
andDebug/
are not updated.Release/
andDebug/
seemingly do not change at allIf you experimentally just delete everything in
Build/
in fact Xcode seems to quickly (ie, in the background, you do nothing) repopulate? them, all with a fresh date. (As far as I know, it does not actually compile/link in this process, it just "comes from" somewhere.)"Clean build folders" etc doesn't really seem to change this behavior
So
What the hell is
XCBuildData/
anyway?In fact, is the thing in the build folders actually a build ?????
Say you "want your build", you know, to use it as a library or whatever. Can you actually use the "build" in the "build folder" ?? Or is it not up to date?
Again, if you are automatically exporting it (via a copy phase), then even that final result, gets updated instantly when you build (just like XCBuildData) - but the "build folders" do not get updated.
What's going on here? How to get them to update - they do seem to be "the build folders"? (If it matters??)
I think, but do not know, if this is specific to Xcode 10.
xcode build linker xcode10
xcode build linker xcode10
edited Jan 29 at 0:54
Lightness Races in Orbit
294k54477811
294k54477811
asked Jan 3 at 15:06
FattieFattie
20.8k31207450
20.8k31207450
is it a Swift project ?
– 0xBFE1A8
Feb 6 at 19:50
that's an excellent point, @Shaman ! indeed it was a framework, not a whole app. I wonder if that is relevant .. thanks
– Fattie
Feb 6 at 20:13
add a comment |
is it a Swift project ?
– 0xBFE1A8
Feb 6 at 19:50
that's an excellent point, @Shaman ! indeed it was a framework, not a whole app. I wonder if that is relevant .. thanks
– Fattie
Feb 6 at 20:13
is it a Swift project ?
– 0xBFE1A8
Feb 6 at 19:50
is it a Swift project ?
– 0xBFE1A8
Feb 6 at 19:50
that's an excellent point, @Shaman ! indeed it was a framework, not a whole app. I wonder if that is relevant .. thanks
– Fattie
Feb 6 at 20:13
that's an excellent point, @Shaman ! indeed it was a framework, not a whole app. I wonder if that is relevant .. thanks
– Fattie
Feb 6 at 20:13
add a comment |
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is it a Swift project ?
– 0xBFE1A8
Feb 6 at 19:50
that's an excellent point, @Shaman ! indeed it was a framework, not a whole app. I wonder if that is relevant .. thanks
– Fattie
Feb 6 at 20:13