Unity Microphone not working, error stopping the game
I am trying to make a real-time voice chat, or something close to real-time. I've used the microphone. start however I do not understand if I should be hearing my voice. That aside the issue is the error I am getting...
I've identified the microphone used on the pc and have set it to within the code.
I am using the network class, making a multiplayer game.
error: 'ArgumentException: Exception of type 'System.ArgumentException' was thrown. Mic.Start () (at Assets/Script/Mic.cs:27)'
CODEC Input & Output
[SyncVar] int seconds = 10;
[SyncVar] int frequency = 44100;
void Start(){
if (!isLocalPlayer){
return;
}
audioSource = GetComponent<AudioSource>();
audioSource.clip = Microphone.Start("Realtek High Definition Audio", true, seconds, frequency);
while (!(Microphone.GetPosition("Realtek High Definition Audio") > 0)) {
}
audioSource.Play();
Debug.Log("---------------- audio source ---------------- " + audioSource.clip);
}
void Update()
{
foreach (string device in Microphone.devices)
{
Debug.Log("name" + device);
deviceMic = device;
}
}
//void recordAudio() {
// float data = new float[frequency];
// int micPosition = Microphone.GetPosition(null) - (frequency + 1);
// audioSource.clip.GetData(data, micPosition);
//}
}
c# visual-studio unity3d microphone
add a comment |
I am trying to make a real-time voice chat, or something close to real-time. I've used the microphone. start however I do not understand if I should be hearing my voice. That aside the issue is the error I am getting...
I've identified the microphone used on the pc and have set it to within the code.
I am using the network class, making a multiplayer game.
error: 'ArgumentException: Exception of type 'System.ArgumentException' was thrown. Mic.Start () (at Assets/Script/Mic.cs:27)'
CODEC Input & Output
[SyncVar] int seconds = 10;
[SyncVar] int frequency = 44100;
void Start(){
if (!isLocalPlayer){
return;
}
audioSource = GetComponent<AudioSource>();
audioSource.clip = Microphone.Start("Realtek High Definition Audio", true, seconds, frequency);
while (!(Microphone.GetPosition("Realtek High Definition Audio") > 0)) {
}
audioSource.Play();
Debug.Log("---------------- audio source ---------------- " + audioSource.clip);
}
void Update()
{
foreach (string device in Microphone.devices)
{
Debug.Log("name" + device);
deviceMic = device;
}
}
//void recordAudio() {
// float data = new float[frequency];
// int micPosition = Microphone.GetPosition(null) - (frequency + 1);
// audioSource.clip.GetData(data, micPosition);
//}
}
c# visual-studio unity3d microphone
Which is line 27 of Mic.cs?
– jdweng
Jan 3 at 12:37
@jdweng audioSource.clip = Microphone.Start() <- this one
– Abdullah
Jan 3 at 13:23
You have different CODEC on machine. You are asking for following : "Realtek High Definition Audio". Look at PC Device Manager and check which CODEC is installed.
– jdweng
Jan 3 at 13:41
@jdweng I've attached the CODEC (two links to the images taken of the device manager. As you can see I do have 'Reaktek High Definition Audio'.
– Abdullah
Jan 3 at 13:51
I think something is wrong with the settings/parameters. Maybe the Frequency should be in KHz? See : gigabyte.com/fileupload/tw/microsite/117/… (page 15)
– jdweng
Jan 3 at 14:00
add a comment |
I am trying to make a real-time voice chat, or something close to real-time. I've used the microphone. start however I do not understand if I should be hearing my voice. That aside the issue is the error I am getting...
I've identified the microphone used on the pc and have set it to within the code.
I am using the network class, making a multiplayer game.
error: 'ArgumentException: Exception of type 'System.ArgumentException' was thrown. Mic.Start () (at Assets/Script/Mic.cs:27)'
CODEC Input & Output
[SyncVar] int seconds = 10;
[SyncVar] int frequency = 44100;
void Start(){
if (!isLocalPlayer){
return;
}
audioSource = GetComponent<AudioSource>();
audioSource.clip = Microphone.Start("Realtek High Definition Audio", true, seconds, frequency);
while (!(Microphone.GetPosition("Realtek High Definition Audio") > 0)) {
}
audioSource.Play();
Debug.Log("---------------- audio source ---------------- " + audioSource.clip);
}
void Update()
{
foreach (string device in Microphone.devices)
{
Debug.Log("name" + device);
deviceMic = device;
}
}
//void recordAudio() {
// float data = new float[frequency];
// int micPosition = Microphone.GetPosition(null) - (frequency + 1);
// audioSource.clip.GetData(data, micPosition);
//}
}
c# visual-studio unity3d microphone
I am trying to make a real-time voice chat, or something close to real-time. I've used the microphone. start however I do not understand if I should be hearing my voice. That aside the issue is the error I am getting...
I've identified the microphone used on the pc and have set it to within the code.
I am using the network class, making a multiplayer game.
error: 'ArgumentException: Exception of type 'System.ArgumentException' was thrown. Mic.Start () (at Assets/Script/Mic.cs:27)'
CODEC Input & Output
[SyncVar] int seconds = 10;
[SyncVar] int frequency = 44100;
void Start(){
if (!isLocalPlayer){
return;
}
audioSource = GetComponent<AudioSource>();
audioSource.clip = Microphone.Start("Realtek High Definition Audio", true, seconds, frequency);
while (!(Microphone.GetPosition("Realtek High Definition Audio") > 0)) {
}
audioSource.Play();
Debug.Log("---------------- audio source ---------------- " + audioSource.clip);
}
void Update()
{
foreach (string device in Microphone.devices)
{
Debug.Log("name" + device);
deviceMic = device;
}
}
//void recordAudio() {
// float data = new float[frequency];
// int micPosition = Microphone.GetPosition(null) - (frequency + 1);
// audioSource.clip.GetData(data, micPosition);
//}
}
c# visual-studio unity3d microphone
c# visual-studio unity3d microphone
edited Jan 3 at 13:46
Abdullah
asked Jan 3 at 12:30
AbdullahAbdullah
114
114
Which is line 27 of Mic.cs?
– jdweng
Jan 3 at 12:37
@jdweng audioSource.clip = Microphone.Start() <- this one
– Abdullah
Jan 3 at 13:23
You have different CODEC on machine. You are asking for following : "Realtek High Definition Audio". Look at PC Device Manager and check which CODEC is installed.
– jdweng
Jan 3 at 13:41
@jdweng I've attached the CODEC (two links to the images taken of the device manager. As you can see I do have 'Reaktek High Definition Audio'.
– Abdullah
Jan 3 at 13:51
I think something is wrong with the settings/parameters. Maybe the Frequency should be in KHz? See : gigabyte.com/fileupload/tw/microsite/117/… (page 15)
– jdweng
Jan 3 at 14:00
add a comment |
Which is line 27 of Mic.cs?
– jdweng
Jan 3 at 12:37
@jdweng audioSource.clip = Microphone.Start() <- this one
– Abdullah
Jan 3 at 13:23
You have different CODEC on machine. You are asking for following : "Realtek High Definition Audio". Look at PC Device Manager and check which CODEC is installed.
– jdweng
Jan 3 at 13:41
@jdweng I've attached the CODEC (two links to the images taken of the device manager. As you can see I do have 'Reaktek High Definition Audio'.
– Abdullah
Jan 3 at 13:51
I think something is wrong with the settings/parameters. Maybe the Frequency should be in KHz? See : gigabyte.com/fileupload/tw/microsite/117/… (page 15)
– jdweng
Jan 3 at 14:00
Which is line 27 of Mic.cs?
– jdweng
Jan 3 at 12:37
Which is line 27 of Mic.cs?
– jdweng
Jan 3 at 12:37
@jdweng audioSource.clip = Microphone.Start() <- this one
– Abdullah
Jan 3 at 13:23
@jdweng audioSource.clip = Microphone.Start() <- this one
– Abdullah
Jan 3 at 13:23
You have different CODEC on machine. You are asking for following : "Realtek High Definition Audio". Look at PC Device Manager and check which CODEC is installed.
– jdweng
Jan 3 at 13:41
You have different CODEC on machine. You are asking for following : "Realtek High Definition Audio". Look at PC Device Manager and check which CODEC is installed.
– jdweng
Jan 3 at 13:41
@jdweng I've attached the CODEC (two links to the images taken of the device manager. As you can see I do have 'Reaktek High Definition Audio'.
– Abdullah
Jan 3 at 13:51
@jdweng I've attached the CODEC (two links to the images taken of the device manager. As you can see I do have 'Reaktek High Definition Audio'.
– Abdullah
Jan 3 at 13:51
I think something is wrong with the settings/parameters. Maybe the Frequency should be in KHz? See : gigabyte.com/fileupload/tw/microsite/117/… (page 15)
– jdweng
Jan 3 at 14:00
I think something is wrong with the settings/parameters. Maybe the Frequency should be in KHz? See : gigabyte.com/fileupload/tw/microsite/117/… (page 15)
– jdweng
Jan 3 at 14:00
add a comment |
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Which is line 27 of Mic.cs?
– jdweng
Jan 3 at 12:37
@jdweng audioSource.clip = Microphone.Start() <- this one
– Abdullah
Jan 3 at 13:23
You have different CODEC on machine. You are asking for following : "Realtek High Definition Audio". Look at PC Device Manager and check which CODEC is installed.
– jdweng
Jan 3 at 13:41
@jdweng I've attached the CODEC (two links to the images taken of the device manager. As you can see I do have 'Reaktek High Definition Audio'.
– Abdullah
Jan 3 at 13:51
I think something is wrong with the settings/parameters. Maybe the Frequency should be in KHz? See : gigabyte.com/fileupload/tw/microsite/117/… (page 15)
– jdweng
Jan 3 at 14:00