How to send message to all players on server? (Server-side)
How would I send a message to all of the players on the server? (When trying to do so, it only outputs to the console, and I believe that is because the mod is not installed on the client side.)
I have been trying to make a mod for a 1.7.10 server (To put in a 1.7.10 mod pack) that can message all of the players online. I have looked this question up, and have not found any answers.
@SideOnly(Side.SERVER)
@SubscribeEvent
public void onDeath(PlayerEvent.Clone event)
{
if (event.wasDeath) {
final String messages = {"Oh boiss we got a respawner O_O", "How dare ye respawn on me?", "GAAH! You died again!", "._. Just why...", "Was taht me or waas that you? -.-","Why isn't this in hardcore mode? It should be..."};
Random random = new Random();
int index = random.nextInt(messages.length);
ChatComponentText text = new ChatComponentText(messages[index]);
ChatStyle style = new ChatStyle();
style.setColor(EnumChatFormatting.LIGHT_PURPLE);
text.setChatStyle(style);
FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().sendChatMsg(text);
System.out.println("Respawned");
}
}
I expect that the server will send a message to all, but only outputs to the console.
minecraft gradlew minecraft-forge
add a comment |
How would I send a message to all of the players on the server? (When trying to do so, it only outputs to the console, and I believe that is because the mod is not installed on the client side.)
I have been trying to make a mod for a 1.7.10 server (To put in a 1.7.10 mod pack) that can message all of the players online. I have looked this question up, and have not found any answers.
@SideOnly(Side.SERVER)
@SubscribeEvent
public void onDeath(PlayerEvent.Clone event)
{
if (event.wasDeath) {
final String messages = {"Oh boiss we got a respawner O_O", "How dare ye respawn on me?", "GAAH! You died again!", "._. Just why...", "Was taht me or waas that you? -.-","Why isn't this in hardcore mode? It should be..."};
Random random = new Random();
int index = random.nextInt(messages.length);
ChatComponentText text = new ChatComponentText(messages[index]);
ChatStyle style = new ChatStyle();
style.setColor(EnumChatFormatting.LIGHT_PURPLE);
text.setChatStyle(style);
FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().sendChatMsg(text);
System.out.println("Respawned");
}
}
I expect that the server will send a message to all, but only outputs to the console.
minecraft gradlew minecraft-forge
add a comment |
How would I send a message to all of the players on the server? (When trying to do so, it only outputs to the console, and I believe that is because the mod is not installed on the client side.)
I have been trying to make a mod for a 1.7.10 server (To put in a 1.7.10 mod pack) that can message all of the players online. I have looked this question up, and have not found any answers.
@SideOnly(Side.SERVER)
@SubscribeEvent
public void onDeath(PlayerEvent.Clone event)
{
if (event.wasDeath) {
final String messages = {"Oh boiss we got a respawner O_O", "How dare ye respawn on me?", "GAAH! You died again!", "._. Just why...", "Was taht me or waas that you? -.-","Why isn't this in hardcore mode? It should be..."};
Random random = new Random();
int index = random.nextInt(messages.length);
ChatComponentText text = new ChatComponentText(messages[index]);
ChatStyle style = new ChatStyle();
style.setColor(EnumChatFormatting.LIGHT_PURPLE);
text.setChatStyle(style);
FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().sendChatMsg(text);
System.out.println("Respawned");
}
}
I expect that the server will send a message to all, but only outputs to the console.
minecraft gradlew minecraft-forge
How would I send a message to all of the players on the server? (When trying to do so, it only outputs to the console, and I believe that is because the mod is not installed on the client side.)
I have been trying to make a mod for a 1.7.10 server (To put in a 1.7.10 mod pack) that can message all of the players online. I have looked this question up, and have not found any answers.
@SideOnly(Side.SERVER)
@SubscribeEvent
public void onDeath(PlayerEvent.Clone event)
{
if (event.wasDeath) {
final String messages = {"Oh boiss we got a respawner O_O", "How dare ye respawn on me?", "GAAH! You died again!", "._. Just why...", "Was taht me or waas that you? -.-","Why isn't this in hardcore mode? It should be..."};
Random random = new Random();
int index = random.nextInt(messages.length);
ChatComponentText text = new ChatComponentText(messages[index]);
ChatStyle style = new ChatStyle();
style.setColor(EnumChatFormatting.LIGHT_PURPLE);
text.setChatStyle(style);
FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().sendChatMsg(text);
System.out.println("Respawned");
}
}
I expect that the server will send a message to all, but only outputs to the console.
minecraft gradlew minecraft-forge
minecraft gradlew minecraft-forge
asked Dec 30 '18 at 19:20
Razboy20Razboy20
584
584
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add a comment |
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