How to call methods before initializing renderer [Wpf]












2















My question about title. I created a steam application and I use Steamworks.NET for steam initialization. Site says:




Open the Visual Studio solution (.sln) file, build both targets one
for Windows and one for OSX & Linux. (Optional if you downloaded a
prebuilt version) Reference the built assembly (Steamworks.NET.dll) in
your project. Start coding! Call SteamAPI.Init() before initializing
your renderer.




And I tried to call it with load event but it crashed every time.



Here my calling code:



private void MainWindow_OnLoaded(object sender, RoutedEventArgs e) {
SteamAPI.Init();
SteamAPI.RestartAppIfNecessary(new AppId_t(911310));
}


And I tried:



public MainWindow()
{
SteamAPI.Init();
InitializeComponent();
}


How can I call that method before rendering?





Solved



Solved with using different SDK.










share|improve this question

























  • Did you try the Main method?

    – Caramiriel
    Jul 25 '18 at 16:18













  • Main method ? I think i did.

    – Adil Turk
    Jul 25 '18 at 20:02
















2















My question about title. I created a steam application and I use Steamworks.NET for steam initialization. Site says:




Open the Visual Studio solution (.sln) file, build both targets one
for Windows and one for OSX & Linux. (Optional if you downloaded a
prebuilt version) Reference the built assembly (Steamworks.NET.dll) in
your project. Start coding! Call SteamAPI.Init() before initializing
your renderer.




And I tried to call it with load event but it crashed every time.



Here my calling code:



private void MainWindow_OnLoaded(object sender, RoutedEventArgs e) {
SteamAPI.Init();
SteamAPI.RestartAppIfNecessary(new AppId_t(911310));
}


And I tried:



public MainWindow()
{
SteamAPI.Init();
InitializeComponent();
}


How can I call that method before rendering?





Solved



Solved with using different SDK.










share|improve this question

























  • Did you try the Main method?

    – Caramiriel
    Jul 25 '18 at 16:18













  • Main method ? I think i did.

    – Adil Turk
    Jul 25 '18 at 20:02














2












2








2


1






My question about title. I created a steam application and I use Steamworks.NET for steam initialization. Site says:




Open the Visual Studio solution (.sln) file, build both targets one
for Windows and one for OSX & Linux. (Optional if you downloaded a
prebuilt version) Reference the built assembly (Steamworks.NET.dll) in
your project. Start coding! Call SteamAPI.Init() before initializing
your renderer.




And I tried to call it with load event but it crashed every time.



Here my calling code:



private void MainWindow_OnLoaded(object sender, RoutedEventArgs e) {
SteamAPI.Init();
SteamAPI.RestartAppIfNecessary(new AppId_t(911310));
}


And I tried:



public MainWindow()
{
SteamAPI.Init();
InitializeComponent();
}


How can I call that method before rendering?





Solved



Solved with using different SDK.










share|improve this question
















My question about title. I created a steam application and I use Steamworks.NET for steam initialization. Site says:




Open the Visual Studio solution (.sln) file, build both targets one
for Windows and one for OSX & Linux. (Optional if you downloaded a
prebuilt version) Reference the built assembly (Steamworks.NET.dll) in
your project. Start coding! Call SteamAPI.Init() before initializing
your renderer.




And I tried to call it with load event but it crashed every time.



Here my calling code:



private void MainWindow_OnLoaded(object sender, RoutedEventArgs e) {
SteamAPI.Init();
SteamAPI.RestartAppIfNecessary(new AppId_t(911310));
}


And I tried:



public MainWindow()
{
SteamAPI.Init();
InitializeComponent();
}


How can I call that method before rendering?





Solved



Solved with using different SDK.







c# .net wpf






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 1 at 17:06









Cœur

18.4k9109148




18.4k9109148










asked Jul 25 '18 at 15:53









Adil TurkAdil Turk

216




216













  • Did you try the Main method?

    – Caramiriel
    Jul 25 '18 at 16:18













  • Main method ? I think i did.

    – Adil Turk
    Jul 25 '18 at 20:02



















  • Did you try the Main method?

    – Caramiriel
    Jul 25 '18 at 16:18













  • Main method ? I think i did.

    – Adil Turk
    Jul 25 '18 at 20:02

















Did you try the Main method?

– Caramiriel
Jul 25 '18 at 16:18







Did you try the Main method?

– Caramiriel
Jul 25 '18 at 16:18















Main method ? I think i did.

– Adil Turk
Jul 25 '18 at 20:02





Main method ? I think i did.

– Adil Turk
Jul 25 '18 at 20:02












1 Answer
1






active

oldest

votes


















0














Use the Application.Startup event.



You can attach it in the "App.xaml" file like this:



<Application
x:Class="SomeApp.App.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:SomeApp.App"
Startup="App_OnStartup">
<Application.Resources>
</Application.Resources>
</Application>


Then add the handler in "App.xaml.cs":



public partial class App : Application
{
private void App_OnStartup(object sender, StartupEventArgs e)
{
SteamAPI.Init();
}
}





share|improve this answer
























  • Still gonna break mode after run..

    – Adil Turk
    Jul 25 '18 at 19:39











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1 Answer
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active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














Use the Application.Startup event.



You can attach it in the "App.xaml" file like this:



<Application
x:Class="SomeApp.App.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:SomeApp.App"
Startup="App_OnStartup">
<Application.Resources>
</Application.Resources>
</Application>


Then add the handler in "App.xaml.cs":



public partial class App : Application
{
private void App_OnStartup(object sender, StartupEventArgs e)
{
SteamAPI.Init();
}
}





share|improve this answer
























  • Still gonna break mode after run..

    – Adil Turk
    Jul 25 '18 at 19:39
















0














Use the Application.Startup event.



You can attach it in the "App.xaml" file like this:



<Application
x:Class="SomeApp.App.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:SomeApp.App"
Startup="App_OnStartup">
<Application.Resources>
</Application.Resources>
</Application>


Then add the handler in "App.xaml.cs":



public partial class App : Application
{
private void App_OnStartup(object sender, StartupEventArgs e)
{
SteamAPI.Init();
}
}





share|improve this answer
























  • Still gonna break mode after run..

    – Adil Turk
    Jul 25 '18 at 19:39














0












0








0







Use the Application.Startup event.



You can attach it in the "App.xaml" file like this:



<Application
x:Class="SomeApp.App.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:SomeApp.App"
Startup="App_OnStartup">
<Application.Resources>
</Application.Resources>
</Application>


Then add the handler in "App.xaml.cs":



public partial class App : Application
{
private void App_OnStartup(object sender, StartupEventArgs e)
{
SteamAPI.Init();
}
}





share|improve this answer













Use the Application.Startup event.



You can attach it in the "App.xaml" file like this:



<Application
x:Class="SomeApp.App.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:SomeApp.App"
Startup="App_OnStartup">
<Application.Resources>
</Application.Resources>
</Application>


Then add the handler in "App.xaml.cs":



public partial class App : Application
{
private void App_OnStartup(object sender, StartupEventArgs e)
{
SteamAPI.Init();
}
}






share|improve this answer












share|improve this answer



share|improve this answer










answered Jul 25 '18 at 16:43









Bradley UffnerBradley Uffner

13.3k22750




13.3k22750













  • Still gonna break mode after run..

    – Adil Turk
    Jul 25 '18 at 19:39



















  • Still gonna break mode after run..

    – Adil Turk
    Jul 25 '18 at 19:39

















Still gonna break mode after run..

– Adil Turk
Jul 25 '18 at 19:39





Still gonna break mode after run..

– Adil Turk
Jul 25 '18 at 19:39




















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