Is there a method to implement a non-uniform deformation of a 3D mesh?

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I'm working with a 3D mesh in VTK. I want to apply on that a non-uniform deformation that means a Laplacian deformation, in which the global features of the mesh are preserved.
To explain better the problem: I don't want to scale the mesh, at the end I would like to obtain an irregular shape of the body where the distances between points respect the constraints imposed by the reality of the structure.



Do you know a way to solve the problem in Python?
I have read something about ITK but I had problems to use it.



Thank you in advance










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    I'm working with a 3D mesh in VTK. I want to apply on that a non-uniform deformation that means a Laplacian deformation, in which the global features of the mesh are preserved.
    To explain better the problem: I don't want to scale the mesh, at the end I would like to obtain an irregular shape of the body where the distances between points respect the constraints imposed by the reality of the structure.



    Do you know a way to solve the problem in Python?
    I have read something about ITK but I had problems to use it.



    Thank you in advance










    share|improve this question

























      0












      0








      0








      I'm working with a 3D mesh in VTK. I want to apply on that a non-uniform deformation that means a Laplacian deformation, in which the global features of the mesh are preserved.
      To explain better the problem: I don't want to scale the mesh, at the end I would like to obtain an irregular shape of the body where the distances between points respect the constraints imposed by the reality of the structure.



      Do you know a way to solve the problem in Python?
      I have read something about ITK but I had problems to use it.



      Thank you in advance










      share|improve this question














      I'm working with a 3D mesh in VTK. I want to apply on that a non-uniform deformation that means a Laplacian deformation, in which the global features of the mesh are preserved.
      To explain better the problem: I don't want to scale the mesh, at the end I would like to obtain an irregular shape of the body where the distances between points respect the constraints imposed by the reality of the structure.



      Do you know a way to solve the problem in Python?
      I have read something about ITK but I had problems to use it.



      Thank you in advance







      python 3d mesh vtk itk






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      asked Dec 30 '18 at 0:50









      Matteo ContiMatteo Conti

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          ITK has a LaplacianDeformationQuadEdgeMeshFilter. You will need to convert vtkPolyData into an itk::Mesh. This is a possible starting point. If some of the required classes are not wrapped for Python, ask for that on the ITK forum.






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            ITK has a LaplacianDeformationQuadEdgeMeshFilter. You will need to convert vtkPolyData into an itk::Mesh. This is a possible starting point. If some of the required classes are not wrapped for Python, ask for that on the ITK forum.






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              ITK has a LaplacianDeformationQuadEdgeMeshFilter. You will need to convert vtkPolyData into an itk::Mesh. This is a possible starting point. If some of the required classes are not wrapped for Python, ask for that on the ITK forum.






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                ITK has a LaplacianDeformationQuadEdgeMeshFilter. You will need to convert vtkPolyData into an itk::Mesh. This is a possible starting point. If some of the required classes are not wrapped for Python, ask for that on the ITK forum.






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                ITK has a LaplacianDeformationQuadEdgeMeshFilter. You will need to convert vtkPolyData into an itk::Mesh. This is a possible starting point. If some of the required classes are not wrapped for Python, ask for that on the ITK forum.







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                answered Dec 31 '18 at 14:52









                DženanDženan

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