implement OpenGL commend in Qt QGraphicsItem












1















I reimplement QGraphicsItem::paint, and use opengl to paint. But the opengl commend is not work. No any error. I don't know why.



#include <QtOpenGL>
#include <qwidget.h>
#include <qgraphicsitem.h>
#include <qpainter.h>
#include <qdebug.h>

class ImageGraphicsItem : public QGraphicsItem
{
public:

QRectF boundingRect(void) const
{
return QRectF(0, 0, 100, 100);
}

void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
qDebug() << "gl run";
painter->fillRect(0,0,128,128,Qt::green);
painter->beginNativePainting();

glEnable(GL_SCISSOR_TEST);
glScissor(0, 0, 64, 64);

glClearColor(1, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);

glDisable(GL_SCISSOR_TEST);

glEnd();


painter->endNativePainting();
}

private:

};


The ui is followed:



enter image description hereenter image description here










share|improve this question





























    1















    I reimplement QGraphicsItem::paint, and use opengl to paint. But the opengl commend is not work. No any error. I don't know why.



    #include <QtOpenGL>
    #include <qwidget.h>
    #include <qgraphicsitem.h>
    #include <qpainter.h>
    #include <qdebug.h>

    class ImageGraphicsItem : public QGraphicsItem
    {
    public:

    QRectF boundingRect(void) const
    {
    return QRectF(0, 0, 100, 100);
    }

    void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
    {
    qDebug() << "gl run";
    painter->fillRect(0,0,128,128,Qt::green);
    painter->beginNativePainting();

    glEnable(GL_SCISSOR_TEST);
    glScissor(0, 0, 64, 64);

    glClearColor(1, 0, 0, 1);
    glClear(GL_COLOR_BUFFER_BIT);

    glDisable(GL_SCISSOR_TEST);

    glEnd();


    painter->endNativePainting();
    }

    private:

    };


    The ui is followed:



    enter image description hereenter image description here










    share|improve this question



























      1












      1








      1








      I reimplement QGraphicsItem::paint, and use opengl to paint. But the opengl commend is not work. No any error. I don't know why.



      #include <QtOpenGL>
      #include <qwidget.h>
      #include <qgraphicsitem.h>
      #include <qpainter.h>
      #include <qdebug.h>

      class ImageGraphicsItem : public QGraphicsItem
      {
      public:

      QRectF boundingRect(void) const
      {
      return QRectF(0, 0, 100, 100);
      }

      void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
      {
      qDebug() << "gl run";
      painter->fillRect(0,0,128,128,Qt::green);
      painter->beginNativePainting();

      glEnable(GL_SCISSOR_TEST);
      glScissor(0, 0, 64, 64);

      glClearColor(1, 0, 0, 1);
      glClear(GL_COLOR_BUFFER_BIT);

      glDisable(GL_SCISSOR_TEST);

      glEnd();


      painter->endNativePainting();
      }

      private:

      };


      The ui is followed:



      enter image description hereenter image description here










      share|improve this question
















      I reimplement QGraphicsItem::paint, and use opengl to paint. But the opengl commend is not work. No any error. I don't know why.



      #include <QtOpenGL>
      #include <qwidget.h>
      #include <qgraphicsitem.h>
      #include <qpainter.h>
      #include <qdebug.h>

      class ImageGraphicsItem : public QGraphicsItem
      {
      public:

      QRectF boundingRect(void) const
      {
      return QRectF(0, 0, 100, 100);
      }

      void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
      {
      qDebug() << "gl run";
      painter->fillRect(0,0,128,128,Qt::green);
      painter->beginNativePainting();

      glEnable(GL_SCISSOR_TEST);
      glScissor(0, 0, 64, 64);

      glClearColor(1, 0, 0, 1);
      glClear(GL_COLOR_BUFFER_BIT);

      glDisable(GL_SCISSOR_TEST);

      glEnd();


      painter->endNativePainting();
      }

      private:

      };


      The ui is followed:



      enter image description hereenter image description here







      c++ qt qt5






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      share|improve this question













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      edited Dec 31 '18 at 14:07









      πάντα ῥεῖ

      72.8k974140




      72.8k974140










      asked Dec 31 '18 at 14:04









      袁书豪袁书豪

      82




      82
























          1 Answer
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          0














          Make sure that the viewport is a QGLWidget in order to do OpenGL rendering in our graphics scene, here is an example :



              QGraphicsView view(&scene);
          view.setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));





          share|improve this answer
























          • Thanks for your help. It's working now by your method.

            – 袁书豪
            Jan 2 at 5:36











          • @袁书豪 You are welcome.

            – tunglt
            Jan 2 at 7:49











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          active

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          0














          Make sure that the viewport is a QGLWidget in order to do OpenGL rendering in our graphics scene, here is an example :



              QGraphicsView view(&scene);
          view.setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));





          share|improve this answer
























          • Thanks for your help. It's working now by your method.

            – 袁书豪
            Jan 2 at 5:36











          • @袁书豪 You are welcome.

            – tunglt
            Jan 2 at 7:49
















          0














          Make sure that the viewport is a QGLWidget in order to do OpenGL rendering in our graphics scene, here is an example :



              QGraphicsView view(&scene);
          view.setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));





          share|improve this answer
























          • Thanks for your help. It's working now by your method.

            – 袁书豪
            Jan 2 at 5:36











          • @袁书豪 You are welcome.

            – tunglt
            Jan 2 at 7:49














          0












          0








          0







          Make sure that the viewport is a QGLWidget in order to do OpenGL rendering in our graphics scene, here is an example :



              QGraphicsView view(&scene);
          view.setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));





          share|improve this answer













          Make sure that the viewport is a QGLWidget in order to do OpenGL rendering in our graphics scene, here is an example :



              QGraphicsView view(&scene);
          view.setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Dec 31 '18 at 15:08









          tunglttunglt

          6941210




          6941210













          • Thanks for your help. It's working now by your method.

            – 袁书豪
            Jan 2 at 5:36











          • @袁书豪 You are welcome.

            – tunglt
            Jan 2 at 7:49



















          • Thanks for your help. It's working now by your method.

            – 袁书豪
            Jan 2 at 5:36











          • @袁书豪 You are welcome.

            – tunglt
            Jan 2 at 7:49

















          Thanks for your help. It's working now by your method.

          – 袁书豪
          Jan 2 at 5:36





          Thanks for your help. It's working now by your method.

          – 袁书豪
          Jan 2 at 5:36













          @袁书豪 You are welcome.

          – tunglt
          Jan 2 at 7:49





          @袁书豪 You are welcome.

          – tunglt
          Jan 2 at 7:49




















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