gcc `python3-config --ldflags` link error on mac












0















I'm building blender on my mac . I used pyenv for my python environment. So I change _py_framework of "platform_apple.cmake" and



set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} python3-config --ldflags")



but it failed with



ld: symbol(s) not found for architecture x86_64



So I tried in the console with



gcc-4.9 `python3-config --ldflags`



ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation are out of sync. Falling back to library file for linking.
Undefined symbols for architecture x86_64:
"_main", referenced from:
implicit entry/start for main executable
ld: symbol(s) not found for architecture x86_64
collect2: error: ld returned 1 exit status



So what was wrong with my gcc?










share|improve this question























  • Why not just download the program, it's already built: blender.org/download

    – John Zwinck
    Dec 28 '18 at 14:55











  • I want to build the python module , used in my python program

    – Raysorxu
    Dec 29 '18 at 1:31
















0















I'm building blender on my mac . I used pyenv for my python environment. So I change _py_framework of "platform_apple.cmake" and



set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} python3-config --ldflags")



but it failed with



ld: symbol(s) not found for architecture x86_64



So I tried in the console with



gcc-4.9 `python3-config --ldflags`



ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation are out of sync. Falling back to library file for linking.
Undefined symbols for architecture x86_64:
"_main", referenced from:
implicit entry/start for main executable
ld: symbol(s) not found for architecture x86_64
collect2: error: ld returned 1 exit status



So what was wrong with my gcc?










share|improve this question























  • Why not just download the program, it's already built: blender.org/download

    – John Zwinck
    Dec 28 '18 at 14:55











  • I want to build the python module , used in my python program

    – Raysorxu
    Dec 29 '18 at 1:31














0












0








0








I'm building blender on my mac . I used pyenv for my python environment. So I change _py_framework of "platform_apple.cmake" and



set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} python3-config --ldflags")



but it failed with



ld: symbol(s) not found for architecture x86_64



So I tried in the console with



gcc-4.9 `python3-config --ldflags`



ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation are out of sync. Falling back to library file for linking.
Undefined symbols for architecture x86_64:
"_main", referenced from:
implicit entry/start for main executable
ld: symbol(s) not found for architecture x86_64
collect2: error: ld returned 1 exit status



So what was wrong with my gcc?










share|improve this question














I'm building blender on my mac . I used pyenv for my python environment. So I change _py_framework of "platform_apple.cmake" and



set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} python3-config --ldflags")



but it failed with



ld: symbol(s) not found for architecture x86_64



So I tried in the console with



gcc-4.9 `python3-config --ldflags`



ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation are out of sync. Falling back to library file for linking.
Undefined symbols for architecture x86_64:
"_main", referenced from:
implicit entry/start for main executable
ld: symbol(s) not found for architecture x86_64
collect2: error: ld returned 1 exit status



So what was wrong with my gcc?







python gcc






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Dec 28 '18 at 13:08









RaysorxuRaysorxu

1




1













  • Why not just download the program, it's already built: blender.org/download

    – John Zwinck
    Dec 28 '18 at 14:55











  • I want to build the python module , used in my python program

    – Raysorxu
    Dec 29 '18 at 1:31



















  • Why not just download the program, it's already built: blender.org/download

    – John Zwinck
    Dec 28 '18 at 14:55











  • I want to build the python module , used in my python program

    – Raysorxu
    Dec 29 '18 at 1:31

















Why not just download the program, it's already built: blender.org/download

– John Zwinck
Dec 28 '18 at 14:55





Why not just download the program, it's already built: blender.org/download

– John Zwinck
Dec 28 '18 at 14:55













I want to build the python module , used in my python program

– Raysorxu
Dec 29 '18 at 1:31





I want to build the python module , used in my python program

– Raysorxu
Dec 29 '18 at 1:31












0






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