gcc `python3-config --ldflags` link error on mac
I'm building blender on my mac . I used pyenv for my python environment. So I change _py_framework of "platform_apple.cmake" and
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} python3-config --ldflags
")
but it failed with
ld: symbol(s) not found for architecture x86_64
So I tried in the console with
gcc-4.9 `python3-config --ldflags`
ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation are out of sync. Falling back to library file for linking.
Undefined symbols for architecture x86_64:
"_main", referenced from:
implicit entry/start for main executable
ld: symbol(s) not found for architecture x86_64
collect2: error: ld returned 1 exit status
So what was wrong with my gcc?
python gcc
add a comment |
I'm building blender on my mac . I used pyenv for my python environment. So I change _py_framework of "platform_apple.cmake" and
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} python3-config --ldflags
")
but it failed with
ld: symbol(s) not found for architecture x86_64
So I tried in the console with
gcc-4.9 `python3-config --ldflags`
ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation are out of sync. Falling back to library file for linking.
Undefined symbols for architecture x86_64:
"_main", referenced from:
implicit entry/start for main executable
ld: symbol(s) not found for architecture x86_64
collect2: error: ld returned 1 exit status
So what was wrong with my gcc?
python gcc
Why not just download the program, it's already built: blender.org/download
– John Zwinck
Dec 28 '18 at 14:55
I want to build the python module , used in my python program
– Raysorxu
Dec 29 '18 at 1:31
add a comment |
I'm building blender on my mac . I used pyenv for my python environment. So I change _py_framework of "platform_apple.cmake" and
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} python3-config --ldflags
")
but it failed with
ld: symbol(s) not found for architecture x86_64
So I tried in the console with
gcc-4.9 `python3-config --ldflags`
ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation are out of sync. Falling back to library file for linking.
Undefined symbols for architecture x86_64:
"_main", referenced from:
implicit entry/start for main executable
ld: symbol(s) not found for architecture x86_64
collect2: error: ld returned 1 exit status
So what was wrong with my gcc?
python gcc
I'm building blender on my mac . I used pyenv for my python environment. So I change _py_framework of "platform_apple.cmake" and
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} python3-config --ldflags
")
but it failed with
ld: symbol(s) not found for architecture x86_64
So I tried in the console with
gcc-4.9 `python3-config --ldflags`
ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation are out of sync. Falling back to library file for linking.
Undefined symbols for architecture x86_64:
"_main", referenced from:
implicit entry/start for main executable
ld: symbol(s) not found for architecture x86_64
collect2: error: ld returned 1 exit status
So what was wrong with my gcc?
python gcc
python gcc
asked Dec 28 '18 at 13:08
RaysorxuRaysorxu
1
1
Why not just download the program, it's already built: blender.org/download
– John Zwinck
Dec 28 '18 at 14:55
I want to build the python module , used in my python program
– Raysorxu
Dec 29 '18 at 1:31
add a comment |
Why not just download the program, it's already built: blender.org/download
– John Zwinck
Dec 28 '18 at 14:55
I want to build the python module , used in my python program
– Raysorxu
Dec 29 '18 at 1:31
Why not just download the program, it's already built: blender.org/download
– John Zwinck
Dec 28 '18 at 14:55
Why not just download the program, it's already built: blender.org/download
– John Zwinck
Dec 28 '18 at 14:55
I want to build the python module , used in my python program
– Raysorxu
Dec 29 '18 at 1:31
I want to build the python module , used in my python program
– Raysorxu
Dec 29 '18 at 1:31
add a comment |
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Why not just download the program, it's already built: blender.org/download
– John Zwinck
Dec 28 '18 at 14:55
I want to build the python module , used in my python program
– Raysorxu
Dec 29 '18 at 1:31