audioplayer plugin in Flutter - Unable to load asset
I'm trying to create an alarm in Flutter where an alarm tone should go off after a certain time. It seems like this is easier said than done in Flutter!
Tried to use the audioplayer plugin to achieve this. Used the playLocal function wherein the asset is loaded from the rootbundle into the app directory and then played
According to an answer in the audioplayer github repo, this is the code that should do the trick:
class SoundManager {
AudioPlayer audioPlayer = new AudioPlayer();
Future playLocal(localFileName) async {
final dir = await getApplicationDocumentsDirectory();
final file = new File("${dir.path}/$localFileName");
if (!(await file.exists())) {
final soundData = await rootBundle.load("assets/$localFileName");
final bytes = soundData.buffer.asUint8List();
await file.writeAsBytes(bytes, flush: true);
}
await audioPlayer.play(file.path, isLocal: true);
}
}
I keep getting an error: "Unable to load asset". The asset (mp3/wav file) is obviously in the folder, and the folder is included in the pubspec.yaml file correctly (other image assets are loading properly from this folder, so specifying the folder itself is not the issue here)
dart
add a comment |
I'm trying to create an alarm in Flutter where an alarm tone should go off after a certain time. It seems like this is easier said than done in Flutter!
Tried to use the audioplayer plugin to achieve this. Used the playLocal function wherein the asset is loaded from the rootbundle into the app directory and then played
According to an answer in the audioplayer github repo, this is the code that should do the trick:
class SoundManager {
AudioPlayer audioPlayer = new AudioPlayer();
Future playLocal(localFileName) async {
final dir = await getApplicationDocumentsDirectory();
final file = new File("${dir.path}/$localFileName");
if (!(await file.exists())) {
final soundData = await rootBundle.load("assets/$localFileName");
final bytes = soundData.buffer.asUint8List();
await file.writeAsBytes(bytes, flush: true);
}
await audioPlayer.play(file.path, isLocal: true);
}
}
I keep getting an error: "Unable to load asset". The asset (mp3/wav file) is obviously in the folder, and the folder is included in the pubspec.yaml file correctly (other image assets are loading properly from this folder, so specifying the folder itself is not the issue here)
dart
Did you try this: github.com/rxlabz/audioplayer/issues/5
– Rashiduzzaman Khan
Dec 29 '18 at 7:14
Yes, this is the answer (github.com/rxlabz/audioplayer/issues/5#issuecomment-388699508) from that thread that is quoted in my question above
– Suparna Gharpure
Jan 1 at 5:18
add a comment |
I'm trying to create an alarm in Flutter where an alarm tone should go off after a certain time. It seems like this is easier said than done in Flutter!
Tried to use the audioplayer plugin to achieve this. Used the playLocal function wherein the asset is loaded from the rootbundle into the app directory and then played
According to an answer in the audioplayer github repo, this is the code that should do the trick:
class SoundManager {
AudioPlayer audioPlayer = new AudioPlayer();
Future playLocal(localFileName) async {
final dir = await getApplicationDocumentsDirectory();
final file = new File("${dir.path}/$localFileName");
if (!(await file.exists())) {
final soundData = await rootBundle.load("assets/$localFileName");
final bytes = soundData.buffer.asUint8List();
await file.writeAsBytes(bytes, flush: true);
}
await audioPlayer.play(file.path, isLocal: true);
}
}
I keep getting an error: "Unable to load asset". The asset (mp3/wav file) is obviously in the folder, and the folder is included in the pubspec.yaml file correctly (other image assets are loading properly from this folder, so specifying the folder itself is not the issue here)
dart
I'm trying to create an alarm in Flutter where an alarm tone should go off after a certain time. It seems like this is easier said than done in Flutter!
Tried to use the audioplayer plugin to achieve this. Used the playLocal function wherein the asset is loaded from the rootbundle into the app directory and then played
According to an answer in the audioplayer github repo, this is the code that should do the trick:
class SoundManager {
AudioPlayer audioPlayer = new AudioPlayer();
Future playLocal(localFileName) async {
final dir = await getApplicationDocumentsDirectory();
final file = new File("${dir.path}/$localFileName");
if (!(await file.exists())) {
final soundData = await rootBundle.load("assets/$localFileName");
final bytes = soundData.buffer.asUint8List();
await file.writeAsBytes(bytes, flush: true);
}
await audioPlayer.play(file.path, isLocal: true);
}
}
I keep getting an error: "Unable to load asset". The asset (mp3/wav file) is obviously in the folder, and the folder is included in the pubspec.yaml file correctly (other image assets are loading properly from this folder, so specifying the folder itself is not the issue here)
dart
dart
asked Dec 29 '18 at 5:48
Suparna GharpureSuparna Gharpure
294
294
Did you try this: github.com/rxlabz/audioplayer/issues/5
– Rashiduzzaman Khan
Dec 29 '18 at 7:14
Yes, this is the answer (github.com/rxlabz/audioplayer/issues/5#issuecomment-388699508) from that thread that is quoted in my question above
– Suparna Gharpure
Jan 1 at 5:18
add a comment |
Did you try this: github.com/rxlabz/audioplayer/issues/5
– Rashiduzzaman Khan
Dec 29 '18 at 7:14
Yes, this is the answer (github.com/rxlabz/audioplayer/issues/5#issuecomment-388699508) from that thread that is quoted in my question above
– Suparna Gharpure
Jan 1 at 5:18
Did you try this: github.com/rxlabz/audioplayer/issues/5
– Rashiduzzaman Khan
Dec 29 '18 at 7:14
Did you try this: github.com/rxlabz/audioplayer/issues/5
– Rashiduzzaman Khan
Dec 29 '18 at 7:14
Yes, this is the answer (github.com/rxlabz/audioplayer/issues/5#issuecomment-388699508) from that thread that is quoted in my question above
– Suparna Gharpure
Jan 1 at 5:18
Yes, this is the answer (github.com/rxlabz/audioplayer/issues/5#issuecomment-388699508) from that thread that is quoted in my question above
– Suparna Gharpure
Jan 1 at 5:18
add a comment |
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Did you try this: github.com/rxlabz/audioplayer/issues/5
– Rashiduzzaman Khan
Dec 29 '18 at 7:14
Yes, this is the answer (github.com/rxlabz/audioplayer/issues/5#issuecomment-388699508) from that thread that is quoted in my question above
– Suparna Gharpure
Jan 1 at 5:18