How to deploy an android game on Google Play Services from multiple workstations





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We would like to be able to build the apk from multiple machines without running certificate issues.



We have a Unity project that builds an android game apk. To do this it uses the SHA-1 signing-certificate fingerprint of the local machine to sign the apk found at C:Users[USER].androiddebug.keystore thanks to the command :



    keytool -exportcert -keystore path-to-debug-or-production-keystore -list -v


This certificate fingerprint is then given to the Google Play Services (GPS) so the apk can connect to it and make achivements/leaderboards/etc work.



But when another machine builds the apk (i.e. another developer) it is unable to connect to the GPS because it is expecting an apk built with the first given certificate fingerprint.










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    0















    We would like to be able to build the apk from multiple machines without running certificate issues.



    We have a Unity project that builds an android game apk. To do this it uses the SHA-1 signing-certificate fingerprint of the local machine to sign the apk found at C:Users[USER].androiddebug.keystore thanks to the command :



        keytool -exportcert -keystore path-to-debug-or-production-keystore -list -v


    This certificate fingerprint is then given to the Google Play Services (GPS) so the apk can connect to it and make achivements/leaderboards/etc work.



    But when another machine builds the apk (i.e. another developer) it is unable to connect to the GPS because it is expecting an apk built with the first given certificate fingerprint.










    share|improve this question



























      0












      0








      0








      We would like to be able to build the apk from multiple machines without running certificate issues.



      We have a Unity project that builds an android game apk. To do this it uses the SHA-1 signing-certificate fingerprint of the local machine to sign the apk found at C:Users[USER].androiddebug.keystore thanks to the command :



          keytool -exportcert -keystore path-to-debug-or-production-keystore -list -v


      This certificate fingerprint is then given to the Google Play Services (GPS) so the apk can connect to it and make achivements/leaderboards/etc work.



      But when another machine builds the apk (i.e. another developer) it is unable to connect to the GPS because it is expecting an apk built with the first given certificate fingerprint.










      share|improve this question
















      We would like to be able to build the apk from multiple machines without running certificate issues.



      We have a Unity project that builds an android game apk. To do this it uses the SHA-1 signing-certificate fingerprint of the local machine to sign the apk found at C:Users[USER].androiddebug.keystore thanks to the command :



          keytool -exportcert -keystore path-to-debug-or-production-keystore -list -v


      This certificate fingerprint is then given to the Google Play Services (GPS) so the apk can connect to it and make achivements/leaderboards/etc work.



      But when another machine builds the apk (i.e. another developer) it is unable to connect to the GPS because it is expecting an apk built with the first given certificate fingerprint.







      android unity3d certificate google-play-services sha1






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Jan 4 at 16:15







      flyingdutchman

















      asked Jan 4 at 16:07









      flyingdutchmanflyingdutchman

      509




      509
























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