icon in pygame does not load transparency correctly
I have looked over every other question related to mine and none of them worked,
here is my code so far:
icon = pygame.image.load('icon.png')
surface= pygame.Surface(icon.get_size(), depth=24)
key = (0,255,0)
surface.fill(key, surface.get_rect())
surface.set_colorkey(key)
surface.blit(icon, (0,0))
surface.set_alpha(128)
pygame.display.set_icon(surface)
The original image is:
but when executed it still contains a black background, with a barely visable 'P'
Note: sorry for really big image not sure how to scale it down
python-3.x image pygame icons transparency
add a comment |
I have looked over every other question related to mine and none of them worked,
here is my code so far:
icon = pygame.image.load('icon.png')
surface= pygame.Surface(icon.get_size(), depth=24)
key = (0,255,0)
surface.fill(key, surface.get_rect())
surface.set_colorkey(key)
surface.blit(icon, (0,0))
surface.set_alpha(128)
pygame.display.set_icon(surface)
The original image is:
but when executed it still contains a black background, with a barely visable 'P'
Note: sorry for really big image not sure how to scale it down
python-3.x image pygame icons transparency
add a comment |
I have looked over every other question related to mine and none of them worked,
here is my code so far:
icon = pygame.image.load('icon.png')
surface= pygame.Surface(icon.get_size(), depth=24)
key = (0,255,0)
surface.fill(key, surface.get_rect())
surface.set_colorkey(key)
surface.blit(icon, (0,0))
surface.set_alpha(128)
pygame.display.set_icon(surface)
The original image is:
but when executed it still contains a black background, with a barely visable 'P'
Note: sorry for really big image not sure how to scale it down
python-3.x image pygame icons transparency
I have looked over every other question related to mine and none of them worked,
here is my code so far:
icon = pygame.image.load('icon.png')
surface= pygame.Surface(icon.get_size(), depth=24)
key = (0,255,0)
surface.fill(key, surface.get_rect())
surface.set_colorkey(key)
surface.blit(icon, (0,0))
surface.set_alpha(128)
pygame.display.set_icon(surface)
The original image is:
but when executed it still contains a black background, with a barely visable 'P'
Note: sorry for really big image not sure how to scale it down
python-3.x image pygame icons transparency
python-3.x image pygame icons transparency
asked Jan 1 at 1:39
EthanEthan
977
977
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
Change your code to
icon = pygame.image.load('icon.png')
icon = pygame.transform.scale(icon, (32, 32))
surface= pygame.Surface(icon.get_size())
key = (0,255,0)
surface.fill(key)
surface.set_colorkey(key)
surface.blit(icon, (0,0))
pygame.display.set_icon(surface)
Note the changes:
I removed surface.set_alpha(128)
since it will not work. Only a colorkey is supported for icons, but not per-pixel alpha.
I changed surface.fill(key, surface.get_rect())
to surface.fill(key)
because passing surface.get_rect()
as argument is unnecessary.
Also, the line icon = pygame.transform.scale(icon, (32, 32))
was added to ensure the image has the right size. Bigger sizes often do not work (depending on your OS/window manager).
Thanks I’ll try that when I get home, but what does set_colorkey do
– Ethan
Jan 2 at 23:23
Just tried it, it worked Thanks!
– Ethan
Jan 2 at 23:58
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Change your code to
icon = pygame.image.load('icon.png')
icon = pygame.transform.scale(icon, (32, 32))
surface= pygame.Surface(icon.get_size())
key = (0,255,0)
surface.fill(key)
surface.set_colorkey(key)
surface.blit(icon, (0,0))
pygame.display.set_icon(surface)
Note the changes:
I removed surface.set_alpha(128)
since it will not work. Only a colorkey is supported for icons, but not per-pixel alpha.
I changed surface.fill(key, surface.get_rect())
to surface.fill(key)
because passing surface.get_rect()
as argument is unnecessary.
Also, the line icon = pygame.transform.scale(icon, (32, 32))
was added to ensure the image has the right size. Bigger sizes often do not work (depending on your OS/window manager).
Thanks I’ll try that when I get home, but what does set_colorkey do
– Ethan
Jan 2 at 23:23
Just tried it, it worked Thanks!
– Ethan
Jan 2 at 23:58
add a comment |
Change your code to
icon = pygame.image.load('icon.png')
icon = pygame.transform.scale(icon, (32, 32))
surface= pygame.Surface(icon.get_size())
key = (0,255,0)
surface.fill(key)
surface.set_colorkey(key)
surface.blit(icon, (0,0))
pygame.display.set_icon(surface)
Note the changes:
I removed surface.set_alpha(128)
since it will not work. Only a colorkey is supported for icons, but not per-pixel alpha.
I changed surface.fill(key, surface.get_rect())
to surface.fill(key)
because passing surface.get_rect()
as argument is unnecessary.
Also, the line icon = pygame.transform.scale(icon, (32, 32))
was added to ensure the image has the right size. Bigger sizes often do not work (depending on your OS/window manager).
Thanks I’ll try that when I get home, but what does set_colorkey do
– Ethan
Jan 2 at 23:23
Just tried it, it worked Thanks!
– Ethan
Jan 2 at 23:58
add a comment |
Change your code to
icon = pygame.image.load('icon.png')
icon = pygame.transform.scale(icon, (32, 32))
surface= pygame.Surface(icon.get_size())
key = (0,255,0)
surface.fill(key)
surface.set_colorkey(key)
surface.blit(icon, (0,0))
pygame.display.set_icon(surface)
Note the changes:
I removed surface.set_alpha(128)
since it will not work. Only a colorkey is supported for icons, but not per-pixel alpha.
I changed surface.fill(key, surface.get_rect())
to surface.fill(key)
because passing surface.get_rect()
as argument is unnecessary.
Also, the line icon = pygame.transform.scale(icon, (32, 32))
was added to ensure the image has the right size. Bigger sizes often do not work (depending on your OS/window manager).
Change your code to
icon = pygame.image.load('icon.png')
icon = pygame.transform.scale(icon, (32, 32))
surface= pygame.Surface(icon.get_size())
key = (0,255,0)
surface.fill(key)
surface.set_colorkey(key)
surface.blit(icon, (0,0))
pygame.display.set_icon(surface)
Note the changes:
I removed surface.set_alpha(128)
since it will not work. Only a colorkey is supported for icons, but not per-pixel alpha.
I changed surface.fill(key, surface.get_rect())
to surface.fill(key)
because passing surface.get_rect()
as argument is unnecessary.
Also, the line icon = pygame.transform.scale(icon, (32, 32))
was added to ensure the image has the right size. Bigger sizes often do not work (depending on your OS/window manager).
answered Jan 2 at 8:36
slothsloth
74.1k14127169
74.1k14127169
Thanks I’ll try that when I get home, but what does set_colorkey do
– Ethan
Jan 2 at 23:23
Just tried it, it worked Thanks!
– Ethan
Jan 2 at 23:58
add a comment |
Thanks I’ll try that when I get home, but what does set_colorkey do
– Ethan
Jan 2 at 23:23
Just tried it, it worked Thanks!
– Ethan
Jan 2 at 23:58
Thanks I’ll try that when I get home, but what does set_colorkey do
– Ethan
Jan 2 at 23:23
Thanks I’ll try that when I get home, but what does set_colorkey do
– Ethan
Jan 2 at 23:23
Just tried it, it worked Thanks!
– Ethan
Jan 2 at 23:58
Just tried it, it worked Thanks!
– Ethan
Jan 2 at 23:58
add a comment |
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