How to use Google sign-on across multiple platforms with Unity 3D?
My only solution so far is to use oauth with something like this:
https://assetstore.unity.com/packages/tools/network/web-api-kit-oauth-token-interceptor-extension-40572
Are there any better solutions for this that will work across Windows, UWP, Linux, iOS, Android build targets?
unity3d
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My only solution so far is to use oauth with something like this:
https://assetstore.unity.com/packages/tools/network/web-api-kit-oauth-token-interceptor-extension-40572
Are there any better solutions for this that will work across Windows, UWP, Linux, iOS, Android build targets?
unity3d
add a comment |
My only solution so far is to use oauth with something like this:
https://assetstore.unity.com/packages/tools/network/web-api-kit-oauth-token-interceptor-extension-40572
Are there any better solutions for this that will work across Windows, UWP, Linux, iOS, Android build targets?
unity3d
My only solution so far is to use oauth with something like this:
https://assetstore.unity.com/packages/tools/network/web-api-kit-oauth-token-interceptor-extension-40572
Are there any better solutions for this that will work across Windows, UWP, Linux, iOS, Android build targets?
unity3d
unity3d
edited Jan 2 at 19:37
jestro
asked Jan 1 at 21:40
jestrojestro
1,33121834
1,33121834
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I am the asset creator you mention in your post. OAuth flow really depends on the API you are using. Some allow for the key and secret to be input with no further data exchange. However, most require a redirect to be present for an authentication code and access token exchange. Take a look at different flows here https://aaronparecki.com/oauth-2-simplified/. Also, a decent API will expire a token after a number of hours and hopefully provide a refresh token so that user consent is no longer necessary. You will need to handle the failed requests when submitting with an expired token so you don't break the user experience. Also, our asset works across the platforms you mentioned. It leverages Unity's UnityWebRequest.
Awesome, thanks for commenting!
– jestro
Jan 24 at 23:00
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1 Answer
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1 Answer
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active
oldest
votes
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active
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votes
I am the asset creator you mention in your post. OAuth flow really depends on the API you are using. Some allow for the key and secret to be input with no further data exchange. However, most require a redirect to be present for an authentication code and access token exchange. Take a look at different flows here https://aaronparecki.com/oauth-2-simplified/. Also, a decent API will expire a token after a number of hours and hopefully provide a refresh token so that user consent is no longer necessary. You will need to handle the failed requests when submitting with an expired token so you don't break the user experience. Also, our asset works across the platforms you mentioned. It leverages Unity's UnityWebRequest.
Awesome, thanks for commenting!
– jestro
Jan 24 at 23:00
add a comment |
I am the asset creator you mention in your post. OAuth flow really depends on the API you are using. Some allow for the key and secret to be input with no further data exchange. However, most require a redirect to be present for an authentication code and access token exchange. Take a look at different flows here https://aaronparecki.com/oauth-2-simplified/. Also, a decent API will expire a token after a number of hours and hopefully provide a refresh token so that user consent is no longer necessary. You will need to handle the failed requests when submitting with an expired token so you don't break the user experience. Also, our asset works across the platforms you mentioned. It leverages Unity's UnityWebRequest.
Awesome, thanks for commenting!
– jestro
Jan 24 at 23:00
add a comment |
I am the asset creator you mention in your post. OAuth flow really depends on the API you are using. Some allow for the key and secret to be input with no further data exchange. However, most require a redirect to be present for an authentication code and access token exchange. Take a look at different flows here https://aaronparecki.com/oauth-2-simplified/. Also, a decent API will expire a token after a number of hours and hopefully provide a refresh token so that user consent is no longer necessary. You will need to handle the failed requests when submitting with an expired token so you don't break the user experience. Also, our asset works across the platforms you mentioned. It leverages Unity's UnityWebRequest.
I am the asset creator you mention in your post. OAuth flow really depends on the API you are using. Some allow for the key and secret to be input with no further data exchange. However, most require a redirect to be present for an authentication code and access token exchange. Take a look at different flows here https://aaronparecki.com/oauth-2-simplified/. Also, a decent API will expire a token after a number of hours and hopefully provide a refresh token so that user consent is no longer necessary. You will need to handle the failed requests when submitting with an expired token so you don't break the user experience. Also, our asset works across the platforms you mentioned. It leverages Unity's UnityWebRequest.
answered Jan 19 at 19:11
chrismchrism
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Awesome, thanks for commenting!
– jestro
Jan 24 at 23:00
add a comment |
Awesome, thanks for commenting!
– jestro
Jan 24 at 23:00
Awesome, thanks for commenting!
– jestro
Jan 24 at 23:00
Awesome, thanks for commenting!
– jestro
Jan 24 at 23:00
add a comment |
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