How to prevent Flutter app from scrolling to top after calling setState?












1















I have an ExpansionPanelList inside a SingleChildScrollView. Whenever I un(fold) a panel and therefore call setState, the SingleChildScrollView scrolls back to the top. How can I prevent this?



@override
Widget build(BuildContext context) {
final _scaffoldKey = new GlobalKey<ScaffoldState>();
return new Scaffold(
key: _scaffoldKey,
appBar: new AppBar(
title: new Text(widget.title),
),
body: new SingleChildScrollView(
child: new ExpansionPanelList(
children: <ExpansionPanel>[
// panels
],
expansionCallback: (int index, bool isExpanded) {
setState(() {
// toggle expanded
});
},
), // ExpansionPanelList
), // SingleChildScrollView
); // Scaffold
}




This answer suggests using a custom ScrollController with keepScrollOffset set to true, however this is the default value and setting it explicitly to true therefore does not change anything.










share|improve this question





























    1















    I have an ExpansionPanelList inside a SingleChildScrollView. Whenever I un(fold) a panel and therefore call setState, the SingleChildScrollView scrolls back to the top. How can I prevent this?



    @override
    Widget build(BuildContext context) {
    final _scaffoldKey = new GlobalKey<ScaffoldState>();
    return new Scaffold(
    key: _scaffoldKey,
    appBar: new AppBar(
    title: new Text(widget.title),
    ),
    body: new SingleChildScrollView(
    child: new ExpansionPanelList(
    children: <ExpansionPanel>[
    // panels
    ],
    expansionCallback: (int index, bool isExpanded) {
    setState(() {
    // toggle expanded
    });
    },
    ), // ExpansionPanelList
    ), // SingleChildScrollView
    ); // Scaffold
    }




    This answer suggests using a custom ScrollController with keepScrollOffset set to true, however this is the default value and setting it explicitly to true therefore does not change anything.










    share|improve this question



























      1












      1








      1








      I have an ExpansionPanelList inside a SingleChildScrollView. Whenever I un(fold) a panel and therefore call setState, the SingleChildScrollView scrolls back to the top. How can I prevent this?



      @override
      Widget build(BuildContext context) {
      final _scaffoldKey = new GlobalKey<ScaffoldState>();
      return new Scaffold(
      key: _scaffoldKey,
      appBar: new AppBar(
      title: new Text(widget.title),
      ),
      body: new SingleChildScrollView(
      child: new ExpansionPanelList(
      children: <ExpansionPanel>[
      // panels
      ],
      expansionCallback: (int index, bool isExpanded) {
      setState(() {
      // toggle expanded
      });
      },
      ), // ExpansionPanelList
      ), // SingleChildScrollView
      ); // Scaffold
      }




      This answer suggests using a custom ScrollController with keepScrollOffset set to true, however this is the default value and setting it explicitly to true therefore does not change anything.










      share|improve this question
















      I have an ExpansionPanelList inside a SingleChildScrollView. Whenever I un(fold) a panel and therefore call setState, the SingleChildScrollView scrolls back to the top. How can I prevent this?



      @override
      Widget build(BuildContext context) {
      final _scaffoldKey = new GlobalKey<ScaffoldState>();
      return new Scaffold(
      key: _scaffoldKey,
      appBar: new AppBar(
      title: new Text(widget.title),
      ),
      body: new SingleChildScrollView(
      child: new ExpansionPanelList(
      children: <ExpansionPanel>[
      // panels
      ],
      expansionCallback: (int index, bool isExpanded) {
      setState(() {
      // toggle expanded
      });
      },
      ), // ExpansionPanelList
      ), // SingleChildScrollView
      ); // Scaffold
      }




      This answer suggests using a custom ScrollController with keepScrollOffset set to true, however this is the default value and setting it explicitly to true therefore does not change anything.







      dart flutter






      share|improve this question















      share|improve this question













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      edited Jan 2 at 20:15







      Scriptim

















      asked Jan 1 at 21:39









      ScriptimScriptim

      5681719




      5681719
























          1 Answer
          1






          active

          oldest

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          1














          That's because you are using a new Key every time you rebuild the widget (setState).



          To fix your issue just move the code below outside the build method



           final _scaffoldKey = new GlobalKey<ScaffoldState>(); 


          Like this :



           final _scaffoldKey = new GlobalKey<ScaffoldState>();

          @override
          Widget build(BuildContext context) {
          return new Scaffold(
          key: _scaffoldKey,
          appBar: new AppBar(
          title: new Text(widget.title),
          ),





          share|improve this answer



















          • 1





            Thank you! This also solved another problem that I didn't even realize I had, which is, the ExpansionPanelList wasn't animated at all.

            – Scriptim
            Jan 1 at 23:51











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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          That's because you are using a new Key every time you rebuild the widget (setState).



          To fix your issue just move the code below outside the build method



           final _scaffoldKey = new GlobalKey<ScaffoldState>(); 


          Like this :



           final _scaffoldKey = new GlobalKey<ScaffoldState>();

          @override
          Widget build(BuildContext context) {
          return new Scaffold(
          key: _scaffoldKey,
          appBar: new AppBar(
          title: new Text(widget.title),
          ),





          share|improve this answer



















          • 1





            Thank you! This also solved another problem that I didn't even realize I had, which is, the ExpansionPanelList wasn't animated at all.

            – Scriptim
            Jan 1 at 23:51
















          1














          That's because you are using a new Key every time you rebuild the widget (setState).



          To fix your issue just move the code below outside the build method



           final _scaffoldKey = new GlobalKey<ScaffoldState>(); 


          Like this :



           final _scaffoldKey = new GlobalKey<ScaffoldState>();

          @override
          Widget build(BuildContext context) {
          return new Scaffold(
          key: _scaffoldKey,
          appBar: new AppBar(
          title: new Text(widget.title),
          ),





          share|improve this answer



















          • 1





            Thank you! This also solved another problem that I didn't even realize I had, which is, the ExpansionPanelList wasn't animated at all.

            – Scriptim
            Jan 1 at 23:51














          1












          1








          1







          That's because you are using a new Key every time you rebuild the widget (setState).



          To fix your issue just move the code below outside the build method



           final _scaffoldKey = new GlobalKey<ScaffoldState>(); 


          Like this :



           final _scaffoldKey = new GlobalKey<ScaffoldState>();

          @override
          Widget build(BuildContext context) {
          return new Scaffold(
          key: _scaffoldKey,
          appBar: new AppBar(
          title: new Text(widget.title),
          ),





          share|improve this answer













          That's because you are using a new Key every time you rebuild the widget (setState).



          To fix your issue just move the code below outside the build method



           final _scaffoldKey = new GlobalKey<ScaffoldState>(); 


          Like this :



           final _scaffoldKey = new GlobalKey<ScaffoldState>();

          @override
          Widget build(BuildContext context) {
          return new Scaffold(
          key: _scaffoldKey,
          appBar: new AppBar(
          title: new Text(widget.title),
          ),






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jan 1 at 23:10









          diegoveloperdiegoveloper

          12.9k11831




          12.9k11831








          • 1





            Thank you! This also solved another problem that I didn't even realize I had, which is, the ExpansionPanelList wasn't animated at all.

            – Scriptim
            Jan 1 at 23:51














          • 1





            Thank you! This also solved another problem that I didn't even realize I had, which is, the ExpansionPanelList wasn't animated at all.

            – Scriptim
            Jan 1 at 23:51








          1




          1





          Thank you! This also solved another problem that I didn't even realize I had, which is, the ExpansionPanelList wasn't animated at all.

          – Scriptim
          Jan 1 at 23:51





          Thank you! This also solved another problem that I didn't even realize I had, which is, the ExpansionPanelList wasn't animated at all.

          – Scriptim
          Jan 1 at 23:51




















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