Does it possible to add 'if not clicked' condition on addEventLisenter in pure JavaScript?












0














Suppose, I want gameplay that could increase score for click on a specific colored bubble(1). If the appeared bubble not clicked, the score will decrease or even the game will over.(2)



It's easy to use addEventLisener 'click' event to conquer the number 1. But how I can do the 2?










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  • 3




    You could use setTimeout to check if the score has changed by the time desired (if not, there hasn't been a click)
    – CertainPerformance
    Dec 28 '18 at 2:59
















0














Suppose, I want gameplay that could increase score for click on a specific colored bubble(1). If the appeared bubble not clicked, the score will decrease or even the game will over.(2)



It's easy to use addEventLisener 'click' event to conquer the number 1. But how I can do the 2?










share|improve this question


















  • 3




    You could use setTimeout to check if the score has changed by the time desired (if not, there hasn't been a click)
    – CertainPerformance
    Dec 28 '18 at 2:59














0












0








0







Suppose, I want gameplay that could increase score for click on a specific colored bubble(1). If the appeared bubble not clicked, the score will decrease or even the game will over.(2)



It's easy to use addEventLisener 'click' event to conquer the number 1. But how I can do the 2?










share|improve this question













Suppose, I want gameplay that could increase score for click on a specific colored bubble(1). If the appeared bubble not clicked, the score will decrease or even the game will over.(2)



It's easy to use addEventLisener 'click' event to conquer the number 1. But how I can do the 2?







javascript javascript-events addeventlistener






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asked Dec 28 '18 at 2:57









Ebrahim Khalil Amid

11




11








  • 3




    You could use setTimeout to check if the score has changed by the time desired (if not, there hasn't been a click)
    – CertainPerformance
    Dec 28 '18 at 2:59














  • 3




    You could use setTimeout to check if the score has changed by the time desired (if not, there hasn't been a click)
    – CertainPerformance
    Dec 28 '18 at 2:59








3




3




You could use setTimeout to check if the score has changed by the time desired (if not, there hasn't been a click)
– CertainPerformance
Dec 28 '18 at 2:59




You could use setTimeout to check if the score has changed by the time desired (if not, there hasn't been a click)
– CertainPerformance
Dec 28 '18 at 2:59












1 Answer
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It depends on the behavior of your bubbles. As mentioned by @CertainPerformance, you can use a setTimeout, but as you are talking about bubbles, I imagine a bubble going up to the sky, so you could also use the Intersection Observer API to detect when the bubble leaves the viewport, for example:






var bubble = document.getElementById('bubble');

var options = {
root: document.querySelector('#window'),
rootMargin: '0px',
threshold: 0
}

var callback = function(entries, observer) {
entries.forEach(entry => {
if (!entry.isIntersecting) {
bubble.parentNode.removeChild(bubble);
alert('You missed it!');
}
});
};

var observer = new IntersectionObserver(callback, options);

observer.observe(bubble);

bubble.addEventListener('click', function() {
observer.unobserve(bubble);
alert('Got it!');
bubble.parentNode.removeChild(bubble);
});

#window {
background: blue;
border: 1px solid black;
height: 250px;
overflow: hidden;
position: relative;
width: 500px;
}

#bubble {
animation: fly 5s normal;
background: red;
border-radius: 20px;
height: 40px;
left: 150px;
position: absolute;
width: 40px;
}

@keyframes fly {
from {
top: 250px;
}
to {
top: -100px;
}
}

<div id="window">
<div id="bubble"></div>
</div>





Keep in mind that the Intersection Observer API is not supported by Internet Explorer and you will need a polyfill for the unsupported browsers.






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    1 Answer
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    0














    It depends on the behavior of your bubbles. As mentioned by @CertainPerformance, you can use a setTimeout, but as you are talking about bubbles, I imagine a bubble going up to the sky, so you could also use the Intersection Observer API to detect when the bubble leaves the viewport, for example:






    var bubble = document.getElementById('bubble');

    var options = {
    root: document.querySelector('#window'),
    rootMargin: '0px',
    threshold: 0
    }

    var callback = function(entries, observer) {
    entries.forEach(entry => {
    if (!entry.isIntersecting) {
    bubble.parentNode.removeChild(bubble);
    alert('You missed it!');
    }
    });
    };

    var observer = new IntersectionObserver(callback, options);

    observer.observe(bubble);

    bubble.addEventListener('click', function() {
    observer.unobserve(bubble);
    alert('Got it!');
    bubble.parentNode.removeChild(bubble);
    });

    #window {
    background: blue;
    border: 1px solid black;
    height: 250px;
    overflow: hidden;
    position: relative;
    width: 500px;
    }

    #bubble {
    animation: fly 5s normal;
    background: red;
    border-radius: 20px;
    height: 40px;
    left: 150px;
    position: absolute;
    width: 40px;
    }

    @keyframes fly {
    from {
    top: 250px;
    }
    to {
    top: -100px;
    }
    }

    <div id="window">
    <div id="bubble"></div>
    </div>





    Keep in mind that the Intersection Observer API is not supported by Internet Explorer and you will need a polyfill for the unsupported browsers.






    share|improve this answer


























      0














      It depends on the behavior of your bubbles. As mentioned by @CertainPerformance, you can use a setTimeout, but as you are talking about bubbles, I imagine a bubble going up to the sky, so you could also use the Intersection Observer API to detect when the bubble leaves the viewport, for example:






      var bubble = document.getElementById('bubble');

      var options = {
      root: document.querySelector('#window'),
      rootMargin: '0px',
      threshold: 0
      }

      var callback = function(entries, observer) {
      entries.forEach(entry => {
      if (!entry.isIntersecting) {
      bubble.parentNode.removeChild(bubble);
      alert('You missed it!');
      }
      });
      };

      var observer = new IntersectionObserver(callback, options);

      observer.observe(bubble);

      bubble.addEventListener('click', function() {
      observer.unobserve(bubble);
      alert('Got it!');
      bubble.parentNode.removeChild(bubble);
      });

      #window {
      background: blue;
      border: 1px solid black;
      height: 250px;
      overflow: hidden;
      position: relative;
      width: 500px;
      }

      #bubble {
      animation: fly 5s normal;
      background: red;
      border-radius: 20px;
      height: 40px;
      left: 150px;
      position: absolute;
      width: 40px;
      }

      @keyframes fly {
      from {
      top: 250px;
      }
      to {
      top: -100px;
      }
      }

      <div id="window">
      <div id="bubble"></div>
      </div>





      Keep in mind that the Intersection Observer API is not supported by Internet Explorer and you will need a polyfill for the unsupported browsers.






      share|improve this answer
























        0












        0








        0






        It depends on the behavior of your bubbles. As mentioned by @CertainPerformance, you can use a setTimeout, but as you are talking about bubbles, I imagine a bubble going up to the sky, so you could also use the Intersection Observer API to detect when the bubble leaves the viewport, for example:






        var bubble = document.getElementById('bubble');

        var options = {
        root: document.querySelector('#window'),
        rootMargin: '0px',
        threshold: 0
        }

        var callback = function(entries, observer) {
        entries.forEach(entry => {
        if (!entry.isIntersecting) {
        bubble.parentNode.removeChild(bubble);
        alert('You missed it!');
        }
        });
        };

        var observer = new IntersectionObserver(callback, options);

        observer.observe(bubble);

        bubble.addEventListener('click', function() {
        observer.unobserve(bubble);
        alert('Got it!');
        bubble.parentNode.removeChild(bubble);
        });

        #window {
        background: blue;
        border: 1px solid black;
        height: 250px;
        overflow: hidden;
        position: relative;
        width: 500px;
        }

        #bubble {
        animation: fly 5s normal;
        background: red;
        border-radius: 20px;
        height: 40px;
        left: 150px;
        position: absolute;
        width: 40px;
        }

        @keyframes fly {
        from {
        top: 250px;
        }
        to {
        top: -100px;
        }
        }

        <div id="window">
        <div id="bubble"></div>
        </div>





        Keep in mind that the Intersection Observer API is not supported by Internet Explorer and you will need a polyfill for the unsupported browsers.






        share|improve this answer












        It depends on the behavior of your bubbles. As mentioned by @CertainPerformance, you can use a setTimeout, but as you are talking about bubbles, I imagine a bubble going up to the sky, so you could also use the Intersection Observer API to detect when the bubble leaves the viewport, for example:






        var bubble = document.getElementById('bubble');

        var options = {
        root: document.querySelector('#window'),
        rootMargin: '0px',
        threshold: 0
        }

        var callback = function(entries, observer) {
        entries.forEach(entry => {
        if (!entry.isIntersecting) {
        bubble.parentNode.removeChild(bubble);
        alert('You missed it!');
        }
        });
        };

        var observer = new IntersectionObserver(callback, options);

        observer.observe(bubble);

        bubble.addEventListener('click', function() {
        observer.unobserve(bubble);
        alert('Got it!');
        bubble.parentNode.removeChild(bubble);
        });

        #window {
        background: blue;
        border: 1px solid black;
        height: 250px;
        overflow: hidden;
        position: relative;
        width: 500px;
        }

        #bubble {
        animation: fly 5s normal;
        background: red;
        border-radius: 20px;
        height: 40px;
        left: 150px;
        position: absolute;
        width: 40px;
        }

        @keyframes fly {
        from {
        top: 250px;
        }
        to {
        top: -100px;
        }
        }

        <div id="window">
        <div id="bubble"></div>
        </div>





        Keep in mind that the Intersection Observer API is not supported by Internet Explorer and you will need a polyfill for the unsupported browsers.






        var bubble = document.getElementById('bubble');

        var options = {
        root: document.querySelector('#window'),
        rootMargin: '0px',
        threshold: 0
        }

        var callback = function(entries, observer) {
        entries.forEach(entry => {
        if (!entry.isIntersecting) {
        bubble.parentNode.removeChild(bubble);
        alert('You missed it!');
        }
        });
        };

        var observer = new IntersectionObserver(callback, options);

        observer.observe(bubble);

        bubble.addEventListener('click', function() {
        observer.unobserve(bubble);
        alert('Got it!');
        bubble.parentNode.removeChild(bubble);
        });

        #window {
        background: blue;
        border: 1px solid black;
        height: 250px;
        overflow: hidden;
        position: relative;
        width: 500px;
        }

        #bubble {
        animation: fly 5s normal;
        background: red;
        border-radius: 20px;
        height: 40px;
        left: 150px;
        position: absolute;
        width: 40px;
        }

        @keyframes fly {
        from {
        top: 250px;
        }
        to {
        top: -100px;
        }
        }

        <div id="window">
        <div id="bubble"></div>
        </div>





        var bubble = document.getElementById('bubble');

        var options = {
        root: document.querySelector('#window'),
        rootMargin: '0px',
        threshold: 0
        }

        var callback = function(entries, observer) {
        entries.forEach(entry => {
        if (!entry.isIntersecting) {
        bubble.parentNode.removeChild(bubble);
        alert('You missed it!');
        }
        });
        };

        var observer = new IntersectionObserver(callback, options);

        observer.observe(bubble);

        bubble.addEventListener('click', function() {
        observer.unobserve(bubble);
        alert('Got it!');
        bubble.parentNode.removeChild(bubble);
        });

        #window {
        background: blue;
        border: 1px solid black;
        height: 250px;
        overflow: hidden;
        position: relative;
        width: 500px;
        }

        #bubble {
        animation: fly 5s normal;
        background: red;
        border-radius: 20px;
        height: 40px;
        left: 150px;
        position: absolute;
        width: 40px;
        }

        @keyframes fly {
        from {
        top: 250px;
        }
        to {
        top: -100px;
        }
        }

        <div id="window">
        <div id="bubble"></div>
        </div>






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Dec 29 '18 at 8:54









        Armel

        411114




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