C# render panel programmatically

Multi tool use
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0














I have a class MyUserControl containing some plots that normally I add to a form for visualization.



However, I have a feature that requires me to write a MyUserControl object to an image file, but I only seem to see white in the image.



My code is as follows:



MyUserControl uc = new MyUserControl();
uc.loadData();
int width = uc.Size.Width;
int height = uc.Size.Height;
Bitmap bm = new Bitmap(width, height);
uc.DrawToBitmap(bm, new Rectangle(0, 0, width, height));
bm.Save(@"C:pathtofile.bmp");


What do I need to do to "trick" my MyUserControl into thinking its already been added to a panel for rendering, but have it render directly into a file instead?










share|improve this question
























  • What class and interfaces does MyUserControl inherit from?
    – WithMetta
    Aug 30 '17 at 17:14










  • Maybe try calling uc.OnPaint(null) before calling bm.Save() docs.microsoft.com/en-us/dotnet/framework/winforms/controls/…
    – WithMetta
    Aug 30 '17 at 17:24










  • DrawToBitmap will draw whatever you draw in the Paint event.
    – TaW
    Aug 30 '17 at 18:32










  • The problem is I'm not overriding OnPaint. Instead I have a ZedGraph control that I've added to a sub-panel as well as two other Telerik RadPanels which I've attached paint events to. Is it possible to refactor all of this into OnPaint() without losing the custom interactivity on the plot?
    – BGSGunterGlut
    Aug 31 '17 at 13:41
















0














I have a class MyUserControl containing some plots that normally I add to a form for visualization.



However, I have a feature that requires me to write a MyUserControl object to an image file, but I only seem to see white in the image.



My code is as follows:



MyUserControl uc = new MyUserControl();
uc.loadData();
int width = uc.Size.Width;
int height = uc.Size.Height;
Bitmap bm = new Bitmap(width, height);
uc.DrawToBitmap(bm, new Rectangle(0, 0, width, height));
bm.Save(@"C:pathtofile.bmp");


What do I need to do to "trick" my MyUserControl into thinking its already been added to a panel for rendering, but have it render directly into a file instead?










share|improve this question
























  • What class and interfaces does MyUserControl inherit from?
    – WithMetta
    Aug 30 '17 at 17:14










  • Maybe try calling uc.OnPaint(null) before calling bm.Save() docs.microsoft.com/en-us/dotnet/framework/winforms/controls/…
    – WithMetta
    Aug 30 '17 at 17:24










  • DrawToBitmap will draw whatever you draw in the Paint event.
    – TaW
    Aug 30 '17 at 18:32










  • The problem is I'm not overriding OnPaint. Instead I have a ZedGraph control that I've added to a sub-panel as well as two other Telerik RadPanels which I've attached paint events to. Is it possible to refactor all of this into OnPaint() without losing the custom interactivity on the plot?
    – BGSGunterGlut
    Aug 31 '17 at 13:41














0












0








0







I have a class MyUserControl containing some plots that normally I add to a form for visualization.



However, I have a feature that requires me to write a MyUserControl object to an image file, but I only seem to see white in the image.



My code is as follows:



MyUserControl uc = new MyUserControl();
uc.loadData();
int width = uc.Size.Width;
int height = uc.Size.Height;
Bitmap bm = new Bitmap(width, height);
uc.DrawToBitmap(bm, new Rectangle(0, 0, width, height));
bm.Save(@"C:pathtofile.bmp");


What do I need to do to "trick" my MyUserControl into thinking its already been added to a panel for rendering, but have it render directly into a file instead?










share|improve this question















I have a class MyUserControl containing some plots that normally I add to a form for visualization.



However, I have a feature that requires me to write a MyUserControl object to an image file, but I only seem to see white in the image.



My code is as follows:



MyUserControl uc = new MyUserControl();
uc.loadData();
int width = uc.Size.Width;
int height = uc.Size.Height;
Bitmap bm = new Bitmap(width, height);
uc.DrawToBitmap(bm, new Rectangle(0, 0, width, height));
bm.Save(@"C:pathtofile.bmp");


What do I need to do to "trick" my MyUserControl into thinking its already been added to a panel for rendering, but have it render directly into a file instead?







c# winforms






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Dec 28 '18 at 3:13









Cœur

17.4k9103145




17.4k9103145










asked Aug 30 '17 at 16:28









BGSGunterGlut

175




175












  • What class and interfaces does MyUserControl inherit from?
    – WithMetta
    Aug 30 '17 at 17:14










  • Maybe try calling uc.OnPaint(null) before calling bm.Save() docs.microsoft.com/en-us/dotnet/framework/winforms/controls/…
    – WithMetta
    Aug 30 '17 at 17:24










  • DrawToBitmap will draw whatever you draw in the Paint event.
    – TaW
    Aug 30 '17 at 18:32










  • The problem is I'm not overriding OnPaint. Instead I have a ZedGraph control that I've added to a sub-panel as well as two other Telerik RadPanels which I've attached paint events to. Is it possible to refactor all of this into OnPaint() without losing the custom interactivity on the plot?
    – BGSGunterGlut
    Aug 31 '17 at 13:41


















  • What class and interfaces does MyUserControl inherit from?
    – WithMetta
    Aug 30 '17 at 17:14










  • Maybe try calling uc.OnPaint(null) before calling bm.Save() docs.microsoft.com/en-us/dotnet/framework/winforms/controls/…
    – WithMetta
    Aug 30 '17 at 17:24










  • DrawToBitmap will draw whatever you draw in the Paint event.
    – TaW
    Aug 30 '17 at 18:32










  • The problem is I'm not overriding OnPaint. Instead I have a ZedGraph control that I've added to a sub-panel as well as two other Telerik RadPanels which I've attached paint events to. Is it possible to refactor all of this into OnPaint() without losing the custom interactivity on the plot?
    – BGSGunterGlut
    Aug 31 '17 at 13:41
















What class and interfaces does MyUserControl inherit from?
– WithMetta
Aug 30 '17 at 17:14




What class and interfaces does MyUserControl inherit from?
– WithMetta
Aug 30 '17 at 17:14












Maybe try calling uc.OnPaint(null) before calling bm.Save() docs.microsoft.com/en-us/dotnet/framework/winforms/controls/…
– WithMetta
Aug 30 '17 at 17:24




Maybe try calling uc.OnPaint(null) before calling bm.Save() docs.microsoft.com/en-us/dotnet/framework/winforms/controls/…
– WithMetta
Aug 30 '17 at 17:24












DrawToBitmap will draw whatever you draw in the Paint event.
– TaW
Aug 30 '17 at 18:32




DrawToBitmap will draw whatever you draw in the Paint event.
– TaW
Aug 30 '17 at 18:32












The problem is I'm not overriding OnPaint. Instead I have a ZedGraph control that I've added to a sub-panel as well as two other Telerik RadPanels which I've attached paint events to. Is it possible to refactor all of this into OnPaint() without losing the custom interactivity on the plot?
– BGSGunterGlut
Aug 31 '17 at 13:41




The problem is I'm not overriding OnPaint. Instead I have a ZedGraph control that I've added to a sub-panel as well as two other Telerik RadPanels which I've attached paint events to. Is it possible to refactor all of this into OnPaint() without losing the custom interactivity on the plot?
– BGSGunterGlut
Aug 31 '17 at 13:41












1 Answer
1






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oldest

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You can add a SaveToBitmap() method to your control. So you can call the protected OnPaint() method.



public class MyUserControl : UserControl
{
...
public void SaveToBitmap(string filePath)
{
using(Graphics g = this.CreateGraphics())
{
var bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height, g);
using(Graphics gBmp = Graphics.FromImage(bmp))
{
PaintEventArgs e = new PaintEventArgs(gBmp, this.ClientRectangle);
this.OnPaint(e);
}
bmp.Save(filePath);
}
}
}





share|improve this answer





















  • Unfortunately, this just writes a completely black 100x200 px image.
    – BGSGunterGlut
    Aug 31 '17 at 8:00











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1 Answer
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active

oldest

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














You can add a SaveToBitmap() method to your control. So you can call the protected OnPaint() method.



public class MyUserControl : UserControl
{
...
public void SaveToBitmap(string filePath)
{
using(Graphics g = this.CreateGraphics())
{
var bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height, g);
using(Graphics gBmp = Graphics.FromImage(bmp))
{
PaintEventArgs e = new PaintEventArgs(gBmp, this.ClientRectangle);
this.OnPaint(e);
}
bmp.Save(filePath);
}
}
}





share|improve this answer





















  • Unfortunately, this just writes a completely black 100x200 px image.
    – BGSGunterGlut
    Aug 31 '17 at 8:00
















0














You can add a SaveToBitmap() method to your control. So you can call the protected OnPaint() method.



public class MyUserControl : UserControl
{
...
public void SaveToBitmap(string filePath)
{
using(Graphics g = this.CreateGraphics())
{
var bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height, g);
using(Graphics gBmp = Graphics.FromImage(bmp))
{
PaintEventArgs e = new PaintEventArgs(gBmp, this.ClientRectangle);
this.OnPaint(e);
}
bmp.Save(filePath);
}
}
}





share|improve this answer





















  • Unfortunately, this just writes a completely black 100x200 px image.
    – BGSGunterGlut
    Aug 31 '17 at 8:00














0












0








0






You can add a SaveToBitmap() method to your control. So you can call the protected OnPaint() method.



public class MyUserControl : UserControl
{
...
public void SaveToBitmap(string filePath)
{
using(Graphics g = this.CreateGraphics())
{
var bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height, g);
using(Graphics gBmp = Graphics.FromImage(bmp))
{
PaintEventArgs e = new PaintEventArgs(gBmp, this.ClientRectangle);
this.OnPaint(e);
}
bmp.Save(filePath);
}
}
}





share|improve this answer












You can add a SaveToBitmap() method to your control. So you can call the protected OnPaint() method.



public class MyUserControl : UserControl
{
...
public void SaveToBitmap(string filePath)
{
using(Graphics g = this.CreateGraphics())
{
var bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height, g);
using(Graphics gBmp = Graphics.FromImage(bmp))
{
PaintEventArgs e = new PaintEventArgs(gBmp, this.ClientRectangle);
this.OnPaint(e);
}
bmp.Save(filePath);
}
}
}






share|improve this answer












share|improve this answer



share|improve this answer










answered Aug 31 '17 at 5:40









KBO

48549




48549












  • Unfortunately, this just writes a completely black 100x200 px image.
    – BGSGunterGlut
    Aug 31 '17 at 8:00


















  • Unfortunately, this just writes a completely black 100x200 px image.
    – BGSGunterGlut
    Aug 31 '17 at 8:00
















Unfortunately, this just writes a completely black 100x200 px image.
– BGSGunterGlut
Aug 31 '17 at 8:00




Unfortunately, this just writes a completely black 100x200 px image.
– BGSGunterGlut
Aug 31 '17 at 8:00


















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