Unity AdMob - ClassNotFound: com.google.unity.ads.UnityAdListener

Multi tool use
My app is getting the following error when trying to load or show interstitial ad via AdMob for Unity: ClassNotFoundException: com.google.unity.ads.UnityAdListener
.
AndroidJavaException: java.lang.ClassNotFoundException: com.google.unity.ads.UnityAdListener
java.lang.ClassNotFoundException: com.google.unity.ads.UnityAdListener
at java.lang.Class.classForName(Native Method)
at java.lang.Class.forName(Class.java:453)
at java.lang.Class.forName(Class.java:378)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.c(Unknown Source:0)
at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source:72)
at android.os.MessageQueue.next(MessageQueue.java:394)
at android.os.Looper.loop(Looper.java:142)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source:32)
Caused by: java.lang.ClassNotFoundException: Didn't find class "com.google.unity.ads.UnityAdListener"
My main advertisment code is:
public class AdsTest : MonoBehaviour
{
private InterstitialAd interstitial;
public void LoadAd()
{
string adUnitId = "ca-app-pub-3940256099942544/1033173712";
interstitial = new InterstitialAd(adUnitId);
interstitial.OnAdLoaded += HandleOnAdLoaded;
interstitial.OnAdFailedToLoad += HandleOnAdFailedToLoad;
interstitial.OnAdOpening += HandleOnAdOpened;
interstitial.OnAdClosed += HandleOnAdClosed;
interstitial.OnAdLeavingApplication += HandleOnAdLeavingApplication;
AdRequest request = new AdRequest.Builder().Build();
interstitial.LoadAd(request);
}
public void ShowAd()
{
if (interstitial.IsLoaded())
{
interstitial.Show();
}
}
...
}
The rest of the AdsTest class are the standard event voids (OnAdLoaded, OnAdClosed, ect.), the same as they're in Google's docs.
Calling the ads script from another class:
void OnTriggerEnter2D(Collider2D trigger)
{
ReturnToStart();
// where ads is a instance of the AdsTest class
// ads = new AdsTest();
ads.LoadAd();
ads.ShowAd();
}
And I've initialized the AdMob Id at the beginning of the game in a controller object.
// executed when the app starts
string appId = "ca-app-pub-3522556458609123~3670809634";
MobileAds.Initialize(appId);
I've imported all the assets from the unity-package and force resolved the play services dependencies.
Also my AndroidManifest looks like this:
Environment and versioning:
Unity - 2018.3.0f2 Personal for Windows 10 x64
Android SDK - 27
AdMob Plugin - v3.15.1 (downloaded from Github)
java version "1.8.0_191"
Java(TM) SE Runtime Environment (build 1.8.0_191-b12)
Java HotSpot(TM) Client VM (build 25.191-b12, mixed mode, sharing)
Play services - as installed via the Admob package
Tested on Android 8.1, API 27
c#

add a comment |
My app is getting the following error when trying to load or show interstitial ad via AdMob for Unity: ClassNotFoundException: com.google.unity.ads.UnityAdListener
.
AndroidJavaException: java.lang.ClassNotFoundException: com.google.unity.ads.UnityAdListener
java.lang.ClassNotFoundException: com.google.unity.ads.UnityAdListener
at java.lang.Class.classForName(Native Method)
at java.lang.Class.forName(Class.java:453)
at java.lang.Class.forName(Class.java:378)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.c(Unknown Source:0)
at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source:72)
at android.os.MessageQueue.next(MessageQueue.java:394)
at android.os.Looper.loop(Looper.java:142)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source:32)
Caused by: java.lang.ClassNotFoundException: Didn't find class "com.google.unity.ads.UnityAdListener"
My main advertisment code is:
public class AdsTest : MonoBehaviour
{
private InterstitialAd interstitial;
public void LoadAd()
{
string adUnitId = "ca-app-pub-3940256099942544/1033173712";
interstitial = new InterstitialAd(adUnitId);
interstitial.OnAdLoaded += HandleOnAdLoaded;
interstitial.OnAdFailedToLoad += HandleOnAdFailedToLoad;
interstitial.OnAdOpening += HandleOnAdOpened;
interstitial.OnAdClosed += HandleOnAdClosed;
interstitial.OnAdLeavingApplication += HandleOnAdLeavingApplication;
AdRequest request = new AdRequest.Builder().Build();
interstitial.LoadAd(request);
}
public void ShowAd()
{
if (interstitial.IsLoaded())
{
interstitial.Show();
}
}
...
}
The rest of the AdsTest class are the standard event voids (OnAdLoaded, OnAdClosed, ect.), the same as they're in Google's docs.
Calling the ads script from another class:
void OnTriggerEnter2D(Collider2D trigger)
{
ReturnToStart();
// where ads is a instance of the AdsTest class
// ads = new AdsTest();
ads.LoadAd();
ads.ShowAd();
}
And I've initialized the AdMob Id at the beginning of the game in a controller object.
// executed when the app starts
string appId = "ca-app-pub-3522556458609123~3670809634";
MobileAds.Initialize(appId);
I've imported all the assets from the unity-package and force resolved the play services dependencies.
Also my AndroidManifest looks like this:
Environment and versioning:
Unity - 2018.3.0f2 Personal for Windows 10 x64
Android SDK - 27
AdMob Plugin - v3.15.1 (downloaded from Github)
java version "1.8.0_191"
Java(TM) SE Runtime Environment (build 1.8.0_191-b12)
Java HotSpot(TM) Client VM (build 25.191-b12, mixed mode, sharing)
Play services - as installed via the Admob package
Tested on Android 8.1, API 27
c#

github.com/googleads/googleads-mobile-unity/issues/347 may be of interest.
– mjwills
Dec 30 '18 at 11:42
add a comment |
My app is getting the following error when trying to load or show interstitial ad via AdMob for Unity: ClassNotFoundException: com.google.unity.ads.UnityAdListener
.
AndroidJavaException: java.lang.ClassNotFoundException: com.google.unity.ads.UnityAdListener
java.lang.ClassNotFoundException: com.google.unity.ads.UnityAdListener
at java.lang.Class.classForName(Native Method)
at java.lang.Class.forName(Class.java:453)
at java.lang.Class.forName(Class.java:378)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.c(Unknown Source:0)
at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source:72)
at android.os.MessageQueue.next(MessageQueue.java:394)
at android.os.Looper.loop(Looper.java:142)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source:32)
Caused by: java.lang.ClassNotFoundException: Didn't find class "com.google.unity.ads.UnityAdListener"
My main advertisment code is:
public class AdsTest : MonoBehaviour
{
private InterstitialAd interstitial;
public void LoadAd()
{
string adUnitId = "ca-app-pub-3940256099942544/1033173712";
interstitial = new InterstitialAd(adUnitId);
interstitial.OnAdLoaded += HandleOnAdLoaded;
interstitial.OnAdFailedToLoad += HandleOnAdFailedToLoad;
interstitial.OnAdOpening += HandleOnAdOpened;
interstitial.OnAdClosed += HandleOnAdClosed;
interstitial.OnAdLeavingApplication += HandleOnAdLeavingApplication;
AdRequest request = new AdRequest.Builder().Build();
interstitial.LoadAd(request);
}
public void ShowAd()
{
if (interstitial.IsLoaded())
{
interstitial.Show();
}
}
...
}
The rest of the AdsTest class are the standard event voids (OnAdLoaded, OnAdClosed, ect.), the same as they're in Google's docs.
Calling the ads script from another class:
void OnTriggerEnter2D(Collider2D trigger)
{
ReturnToStart();
// where ads is a instance of the AdsTest class
// ads = new AdsTest();
ads.LoadAd();
ads.ShowAd();
}
And I've initialized the AdMob Id at the beginning of the game in a controller object.
// executed when the app starts
string appId = "ca-app-pub-3522556458609123~3670809634";
MobileAds.Initialize(appId);
I've imported all the assets from the unity-package and force resolved the play services dependencies.
Also my AndroidManifest looks like this:
Environment and versioning:
Unity - 2018.3.0f2 Personal for Windows 10 x64
Android SDK - 27
AdMob Plugin - v3.15.1 (downloaded from Github)
java version "1.8.0_191"
Java(TM) SE Runtime Environment (build 1.8.0_191-b12)
Java HotSpot(TM) Client VM (build 25.191-b12, mixed mode, sharing)
Play services - as installed via the Admob package
Tested on Android 8.1, API 27
c#

My app is getting the following error when trying to load or show interstitial ad via AdMob for Unity: ClassNotFoundException: com.google.unity.ads.UnityAdListener
.
AndroidJavaException: java.lang.ClassNotFoundException: com.google.unity.ads.UnityAdListener
java.lang.ClassNotFoundException: com.google.unity.ads.UnityAdListener
at java.lang.Class.classForName(Native Method)
at java.lang.Class.forName(Class.java:453)
at java.lang.Class.forName(Class.java:378)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.c(Unknown Source:0)
at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source:72)
at android.os.MessageQueue.next(MessageQueue.java:394)
at android.os.Looper.loop(Looper.java:142)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source:32)
Caused by: java.lang.ClassNotFoundException: Didn't find class "com.google.unity.ads.UnityAdListener"
My main advertisment code is:
public class AdsTest : MonoBehaviour
{
private InterstitialAd interstitial;
public void LoadAd()
{
string adUnitId = "ca-app-pub-3940256099942544/1033173712";
interstitial = new InterstitialAd(adUnitId);
interstitial.OnAdLoaded += HandleOnAdLoaded;
interstitial.OnAdFailedToLoad += HandleOnAdFailedToLoad;
interstitial.OnAdOpening += HandleOnAdOpened;
interstitial.OnAdClosed += HandleOnAdClosed;
interstitial.OnAdLeavingApplication += HandleOnAdLeavingApplication;
AdRequest request = new AdRequest.Builder().Build();
interstitial.LoadAd(request);
}
public void ShowAd()
{
if (interstitial.IsLoaded())
{
interstitial.Show();
}
}
...
}
The rest of the AdsTest class are the standard event voids (OnAdLoaded, OnAdClosed, ect.), the same as they're in Google's docs.
Calling the ads script from another class:
void OnTriggerEnter2D(Collider2D trigger)
{
ReturnToStart();
// where ads is a instance of the AdsTest class
// ads = new AdsTest();
ads.LoadAd();
ads.ShowAd();
}
And I've initialized the AdMob Id at the beginning of the game in a controller object.
// executed when the app starts
string appId = "ca-app-pub-3522556458609123~3670809634";
MobileAds.Initialize(appId);
I've imported all the assets from the unity-package and force resolved the play services dependencies.
Also my AndroidManifest looks like this:
Environment and versioning:
Unity - 2018.3.0f2 Personal for Windows 10 x64
Android SDK - 27
AdMob Plugin - v3.15.1 (downloaded from Github)
java version "1.8.0_191"
Java(TM) SE Runtime Environment (build 1.8.0_191-b12)
Java HotSpot(TM) Client VM (build 25.191-b12, mixed mode, sharing)
Play services - as installed via the Admob package
Tested on Android 8.1, API 27
c#

c#

asked Dec 30 '18 at 11:32


Radi ChoRadi Cho
534
534
github.com/googleads/googleads-mobile-unity/issues/347 may be of interest.
– mjwills
Dec 30 '18 at 11:42
add a comment |
github.com/googleads/googleads-mobile-unity/issues/347 may be of interest.
– mjwills
Dec 30 '18 at 11:42
github.com/googleads/googleads-mobile-unity/issues/347 may be of interest.
– mjwills
Dec 30 '18 at 11:42
github.com/googleads/googleads-mobile-unity/issues/347 may be of interest.
– mjwills
Dec 30 '18 at 11:42
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53977246%2funity-admob-classnotfound-com-google-unity-ads-unityadlistener%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53977246%2funity-admob-classnotfound-com-google-unity-ads-unityadlistener%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
NJib8teox7r v7j88 niKKCmS GFrcLs H5O,tag 7
github.com/googleads/googleads-mobile-unity/issues/347 may be of interest.
– mjwills
Dec 30 '18 at 11:42