Applying a Translation transform to Image C#












1














I'm trying to use the right mouse button for moving an image, using a MatrixTransform (I'm using MatrixTransform since I'm also scaling the image).



Here's my Xaml code:



<Image x:Name="StreamImage" Source="{Binding Image, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Stretch="None"
RenderTransform="{Binding Overlays.RenderTransform, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" />
<ItemsControl x:Name="StreamCanvasItemSource" ItemsSource="{Binding CanvasItems, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Width="{Binding ActualWidth, ElementName=StreamImage}" Height="{Binding ActualHeight, ElementName=StreamImage}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas x:Name="StreamCanvas" Background="Transparent" Width="{Binding ActualWidth, ElementName=StreamImage}"
Height="{Binding ActualHeight, ElementName=StreamImage}"
Visibility="{Binding ImageExists, Converter={StaticResource BooleanToVisibilityConverter}}">
<Interactivity:Interaction.Triggers>
<Interactivity:EventTrigger EventName="PreviewMouseWheel">
<Command:EventToCommand Command="{Binding Overlays.OnMouseWheelCommand}" PassEventArgsToCommand="True" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseMove">
<Command:EventToCommand Command="{Binding Overlays.OnMouseMoveCommand}" PassEventArgsToCommand="True"
CommandParameter="{Binding ElementName=StreamImage}" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseDown">
<Command:EventToCommand Command="{Binding OnMouseDownCommand}" PassEventArgsToCommand="True" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseEnter">
<Command:EventToCommand Command="{Binding Overlays.OnEnterExitCommand}" CommandParameter="Enter" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseLeave">
<Command:EventToCommand Command="{Binding Overlays.OnEnterExitCommand}" CommandParameter="Leave" />
</Interactivity:EventTrigger>
</Interactivity:Interaction.Triggers>
</Canvas>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>


In my ViewModel:



private MatrixTransform m_renderTransform = new MatrixTransform();
private Point m_previouseLocation = new Point(-1, -1);

public Point MouseLoaction { get; set; }
public MatrixTransform RenderTransform
{
get => m_renderTransform;
set
{
m_renderTransform = value;
OnPropertyChanged();
}
}

private void OnMouseMove(object parameter)
{
MouseLoaction = Mouse.GetPosition(image);

if ((m_previouseLocation.X == -1) && (m_previouseLocation.Y == -1))
m_previouseLocation = MouseLoaction;

if (Mouse.RightButton == MouseButtonState.Pressed)
{
var matrix = RenderTransform.Matrix;
matrix.TranslatePrepend(MouseLoaction.X - m_previouseLocation.X, MouseLoaction.Y - m_previouseLocation.Y);
RenderTransform.Matrix = matrix;
}

m_previouseLocation = MouseLoaction;
}


}



When I do the following, the image does move (translates) but it's very fuzzy, it's like the image is "bumping" while it moves.



I tried also using a TransformGroup, putting the MatrixTransform as the first child for scaling and TranslateTransform as the second child for moving, but then the image was way of bounds when I made a minor movement.



What am I missing?










share|improve this question






















  • Scaling also affects the X and Y coordinates, not just the size an object. Therefore you must calculate its position in the scaled coordinate system. Basically XScaled = X/ScaleX, YScaled = Y/ScaleY.
    – Olivier Jacot-Descombes
    Dec 27 at 13:57
















1














I'm trying to use the right mouse button for moving an image, using a MatrixTransform (I'm using MatrixTransform since I'm also scaling the image).



Here's my Xaml code:



<Image x:Name="StreamImage" Source="{Binding Image, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Stretch="None"
RenderTransform="{Binding Overlays.RenderTransform, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" />
<ItemsControl x:Name="StreamCanvasItemSource" ItemsSource="{Binding CanvasItems, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Width="{Binding ActualWidth, ElementName=StreamImage}" Height="{Binding ActualHeight, ElementName=StreamImage}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas x:Name="StreamCanvas" Background="Transparent" Width="{Binding ActualWidth, ElementName=StreamImage}"
Height="{Binding ActualHeight, ElementName=StreamImage}"
Visibility="{Binding ImageExists, Converter={StaticResource BooleanToVisibilityConverter}}">
<Interactivity:Interaction.Triggers>
<Interactivity:EventTrigger EventName="PreviewMouseWheel">
<Command:EventToCommand Command="{Binding Overlays.OnMouseWheelCommand}" PassEventArgsToCommand="True" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseMove">
<Command:EventToCommand Command="{Binding Overlays.OnMouseMoveCommand}" PassEventArgsToCommand="True"
CommandParameter="{Binding ElementName=StreamImage}" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseDown">
<Command:EventToCommand Command="{Binding OnMouseDownCommand}" PassEventArgsToCommand="True" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseEnter">
<Command:EventToCommand Command="{Binding Overlays.OnEnterExitCommand}" CommandParameter="Enter" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseLeave">
<Command:EventToCommand Command="{Binding Overlays.OnEnterExitCommand}" CommandParameter="Leave" />
</Interactivity:EventTrigger>
</Interactivity:Interaction.Triggers>
</Canvas>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>


In my ViewModel:



private MatrixTransform m_renderTransform = new MatrixTransform();
private Point m_previouseLocation = new Point(-1, -1);

public Point MouseLoaction { get; set; }
public MatrixTransform RenderTransform
{
get => m_renderTransform;
set
{
m_renderTransform = value;
OnPropertyChanged();
}
}

private void OnMouseMove(object parameter)
{
MouseLoaction = Mouse.GetPosition(image);

if ((m_previouseLocation.X == -1) && (m_previouseLocation.Y == -1))
m_previouseLocation = MouseLoaction;

if (Mouse.RightButton == MouseButtonState.Pressed)
{
var matrix = RenderTransform.Matrix;
matrix.TranslatePrepend(MouseLoaction.X - m_previouseLocation.X, MouseLoaction.Y - m_previouseLocation.Y);
RenderTransform.Matrix = matrix;
}

m_previouseLocation = MouseLoaction;
}


}



When I do the following, the image does move (translates) but it's very fuzzy, it's like the image is "bumping" while it moves.



I tried also using a TransformGroup, putting the MatrixTransform as the first child for scaling and TranslateTransform as the second child for moving, but then the image was way of bounds when I made a minor movement.



What am I missing?










share|improve this question






















  • Scaling also affects the X and Y coordinates, not just the size an object. Therefore you must calculate its position in the scaled coordinate system. Basically XScaled = X/ScaleX, YScaled = Y/ScaleY.
    – Olivier Jacot-Descombes
    Dec 27 at 13:57














1












1








1







I'm trying to use the right mouse button for moving an image, using a MatrixTransform (I'm using MatrixTransform since I'm also scaling the image).



Here's my Xaml code:



<Image x:Name="StreamImage" Source="{Binding Image, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Stretch="None"
RenderTransform="{Binding Overlays.RenderTransform, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" />
<ItemsControl x:Name="StreamCanvasItemSource" ItemsSource="{Binding CanvasItems, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Width="{Binding ActualWidth, ElementName=StreamImage}" Height="{Binding ActualHeight, ElementName=StreamImage}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas x:Name="StreamCanvas" Background="Transparent" Width="{Binding ActualWidth, ElementName=StreamImage}"
Height="{Binding ActualHeight, ElementName=StreamImage}"
Visibility="{Binding ImageExists, Converter={StaticResource BooleanToVisibilityConverter}}">
<Interactivity:Interaction.Triggers>
<Interactivity:EventTrigger EventName="PreviewMouseWheel">
<Command:EventToCommand Command="{Binding Overlays.OnMouseWheelCommand}" PassEventArgsToCommand="True" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseMove">
<Command:EventToCommand Command="{Binding Overlays.OnMouseMoveCommand}" PassEventArgsToCommand="True"
CommandParameter="{Binding ElementName=StreamImage}" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseDown">
<Command:EventToCommand Command="{Binding OnMouseDownCommand}" PassEventArgsToCommand="True" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseEnter">
<Command:EventToCommand Command="{Binding Overlays.OnEnterExitCommand}" CommandParameter="Enter" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseLeave">
<Command:EventToCommand Command="{Binding Overlays.OnEnterExitCommand}" CommandParameter="Leave" />
</Interactivity:EventTrigger>
</Interactivity:Interaction.Triggers>
</Canvas>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>


In my ViewModel:



private MatrixTransform m_renderTransform = new MatrixTransform();
private Point m_previouseLocation = new Point(-1, -1);

public Point MouseLoaction { get; set; }
public MatrixTransform RenderTransform
{
get => m_renderTransform;
set
{
m_renderTransform = value;
OnPropertyChanged();
}
}

private void OnMouseMove(object parameter)
{
MouseLoaction = Mouse.GetPosition(image);

if ((m_previouseLocation.X == -1) && (m_previouseLocation.Y == -1))
m_previouseLocation = MouseLoaction;

if (Mouse.RightButton == MouseButtonState.Pressed)
{
var matrix = RenderTransform.Matrix;
matrix.TranslatePrepend(MouseLoaction.X - m_previouseLocation.X, MouseLoaction.Y - m_previouseLocation.Y);
RenderTransform.Matrix = matrix;
}

m_previouseLocation = MouseLoaction;
}


}



When I do the following, the image does move (translates) but it's very fuzzy, it's like the image is "bumping" while it moves.



I tried also using a TransformGroup, putting the MatrixTransform as the first child for scaling and TranslateTransform as the second child for moving, but then the image was way of bounds when I made a minor movement.



What am I missing?










share|improve this question













I'm trying to use the right mouse button for moving an image, using a MatrixTransform (I'm using MatrixTransform since I'm also scaling the image).



Here's my Xaml code:



<Image x:Name="StreamImage" Source="{Binding Image, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Stretch="None"
RenderTransform="{Binding Overlays.RenderTransform, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" />
<ItemsControl x:Name="StreamCanvasItemSource" ItemsSource="{Binding CanvasItems, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Width="{Binding ActualWidth, ElementName=StreamImage}" Height="{Binding ActualHeight, ElementName=StreamImage}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas x:Name="StreamCanvas" Background="Transparent" Width="{Binding ActualWidth, ElementName=StreamImage}"
Height="{Binding ActualHeight, ElementName=StreamImage}"
Visibility="{Binding ImageExists, Converter={StaticResource BooleanToVisibilityConverter}}">
<Interactivity:Interaction.Triggers>
<Interactivity:EventTrigger EventName="PreviewMouseWheel">
<Command:EventToCommand Command="{Binding Overlays.OnMouseWheelCommand}" PassEventArgsToCommand="True" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseMove">
<Command:EventToCommand Command="{Binding Overlays.OnMouseMoveCommand}" PassEventArgsToCommand="True"
CommandParameter="{Binding ElementName=StreamImage}" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseDown">
<Command:EventToCommand Command="{Binding OnMouseDownCommand}" PassEventArgsToCommand="True" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseEnter">
<Command:EventToCommand Command="{Binding Overlays.OnEnterExitCommand}" CommandParameter="Enter" />
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="MouseLeave">
<Command:EventToCommand Command="{Binding Overlays.OnEnterExitCommand}" CommandParameter="Leave" />
</Interactivity:EventTrigger>
</Interactivity:Interaction.Triggers>
</Canvas>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>


In my ViewModel:



private MatrixTransform m_renderTransform = new MatrixTransform();
private Point m_previouseLocation = new Point(-1, -1);

public Point MouseLoaction { get; set; }
public MatrixTransform RenderTransform
{
get => m_renderTransform;
set
{
m_renderTransform = value;
OnPropertyChanged();
}
}

private void OnMouseMove(object parameter)
{
MouseLoaction = Mouse.GetPosition(image);

if ((m_previouseLocation.X == -1) && (m_previouseLocation.Y == -1))
m_previouseLocation = MouseLoaction;

if (Mouse.RightButton == MouseButtonState.Pressed)
{
var matrix = RenderTransform.Matrix;
matrix.TranslatePrepend(MouseLoaction.X - m_previouseLocation.X, MouseLoaction.Y - m_previouseLocation.Y);
RenderTransform.Matrix = matrix;
}

m_previouseLocation = MouseLoaction;
}


}



When I do the following, the image does move (translates) but it's very fuzzy, it's like the image is "bumping" while it moves.



I tried also using a TransformGroup, putting the MatrixTransform as the first child for scaling and TranslateTransform as the second child for moving, but then the image was way of bounds when I made a minor movement.



What am I missing?







c# wpf translate rendertransform matrix-transform






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Dec 27 at 13:21









Idanis

81942351




81942351












  • Scaling also affects the X and Y coordinates, not just the size an object. Therefore you must calculate its position in the scaled coordinate system. Basically XScaled = X/ScaleX, YScaled = Y/ScaleY.
    – Olivier Jacot-Descombes
    Dec 27 at 13:57


















  • Scaling also affects the X and Y coordinates, not just the size an object. Therefore you must calculate its position in the scaled coordinate system. Basically XScaled = X/ScaleX, YScaled = Y/ScaleY.
    – Olivier Jacot-Descombes
    Dec 27 at 13:57
















Scaling also affects the X and Y coordinates, not just the size an object. Therefore you must calculate its position in the scaled coordinate system. Basically XScaled = X/ScaleX, YScaled = Y/ScaleY.
– Olivier Jacot-Descombes
Dec 27 at 13:57




Scaling also affects the X and Y coordinates, not just the size an object. Therefore you must calculate its position in the scaled coordinate system. Basically XScaled = X/ScaleX, YScaled = Y/ScaleY.
– Olivier Jacot-Descombes
Dec 27 at 13:57

















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