Unable to make MKMapView overlays visible; mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) not...












0















I've assigned my mapView.delegate to be the view controller and implemented the protocol stubs for the MKMapViewDelegate.



View Did Load



let mapFrame = LayoutManager.between(elementAbove: roundName, elementBelow: selectTeamButton, width: view.frame.width, topPadding: 2 * .MARGINAL_PADDING, bottomPadding: .PADDING)
mapView = MKMapView(frame: mapFrame)
mapView.delegate = self
mapView.showsUserLocation = true
mapView.setUserTrackingMode(.follow, animated: true)
view.addSubview(mapView)var points: [CLLocationCoordinate2D] = [CLLocationCoordinate2D]()


for annotation in boundaries {
points.append(annotation.coordinate)
}

borderDrawing = MKPolyline(coordinates: &points, count: points.count)
mapView.addOverlay(borderDrawing, level: .aboveLabels)


However, in my delegate method
mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay), I'm unable to get any events to fire.



I've checked the status of the delegate -- I'm still able to get expected behavior from the mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) by changing the pin color.



private func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
debugPrint("called rendererfor")
if overlay is MKPolyline {
let polylineRenderer = MKPolylineRenderer(overlay: overlay)
polylineRenderer.strokeColor = rgba(0, 88, 230, 0.7)
polylineRenderer.lineWidth = 5
return polylineRenderer
} else {
return MKOverlayRenderer(overlay: overlay)
}
}


Sadly, from this, I get no behavior. The debugPrint line isn't even executed. I'm scratching my head as to why the delegate method won't work as expected.










share|improve this question



























    0















    I've assigned my mapView.delegate to be the view controller and implemented the protocol stubs for the MKMapViewDelegate.



    View Did Load



    let mapFrame = LayoutManager.between(elementAbove: roundName, elementBelow: selectTeamButton, width: view.frame.width, topPadding: 2 * .MARGINAL_PADDING, bottomPadding: .PADDING)
    mapView = MKMapView(frame: mapFrame)
    mapView.delegate = self
    mapView.showsUserLocation = true
    mapView.setUserTrackingMode(.follow, animated: true)
    view.addSubview(mapView)var points: [CLLocationCoordinate2D] = [CLLocationCoordinate2D]()


    for annotation in boundaries {
    points.append(annotation.coordinate)
    }

    borderDrawing = MKPolyline(coordinates: &points, count: points.count)
    mapView.addOverlay(borderDrawing, level: .aboveLabels)


    However, in my delegate method
    mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay), I'm unable to get any events to fire.



    I've checked the status of the delegate -- I'm still able to get expected behavior from the mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) by changing the pin color.



    private func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
    debugPrint("called rendererfor")
    if overlay is MKPolyline {
    let polylineRenderer = MKPolylineRenderer(overlay: overlay)
    polylineRenderer.strokeColor = rgba(0, 88, 230, 0.7)
    polylineRenderer.lineWidth = 5
    return polylineRenderer
    } else {
    return MKOverlayRenderer(overlay: overlay)
    }
    }


    Sadly, from this, I get no behavior. The debugPrint line isn't even executed. I'm scratching my head as to why the delegate method won't work as expected.










    share|improve this question

























      0












      0








      0








      I've assigned my mapView.delegate to be the view controller and implemented the protocol stubs for the MKMapViewDelegate.



      View Did Load



      let mapFrame = LayoutManager.between(elementAbove: roundName, elementBelow: selectTeamButton, width: view.frame.width, topPadding: 2 * .MARGINAL_PADDING, bottomPadding: .PADDING)
      mapView = MKMapView(frame: mapFrame)
      mapView.delegate = self
      mapView.showsUserLocation = true
      mapView.setUserTrackingMode(.follow, animated: true)
      view.addSubview(mapView)var points: [CLLocationCoordinate2D] = [CLLocationCoordinate2D]()


      for annotation in boundaries {
      points.append(annotation.coordinate)
      }

      borderDrawing = MKPolyline(coordinates: &points, count: points.count)
      mapView.addOverlay(borderDrawing, level: .aboveLabels)


      However, in my delegate method
      mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay), I'm unable to get any events to fire.



      I've checked the status of the delegate -- I'm still able to get expected behavior from the mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) by changing the pin color.



      private func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
      debugPrint("called rendererfor")
      if overlay is MKPolyline {
      let polylineRenderer = MKPolylineRenderer(overlay: overlay)
      polylineRenderer.strokeColor = rgba(0, 88, 230, 0.7)
      polylineRenderer.lineWidth = 5
      return polylineRenderer
      } else {
      return MKOverlayRenderer(overlay: overlay)
      }
      }


      Sadly, from this, I get no behavior. The debugPrint line isn't even executed. I'm scratching my head as to why the delegate method won't work as expected.










      share|improve this question














      I've assigned my mapView.delegate to be the view controller and implemented the protocol stubs for the MKMapViewDelegate.



      View Did Load



      let mapFrame = LayoutManager.between(elementAbove: roundName, elementBelow: selectTeamButton, width: view.frame.width, topPadding: 2 * .MARGINAL_PADDING, bottomPadding: .PADDING)
      mapView = MKMapView(frame: mapFrame)
      mapView.delegate = self
      mapView.showsUserLocation = true
      mapView.setUserTrackingMode(.follow, animated: true)
      view.addSubview(mapView)var points: [CLLocationCoordinate2D] = [CLLocationCoordinate2D]()


      for annotation in boundaries {
      points.append(annotation.coordinate)
      }

      borderDrawing = MKPolyline(coordinates: &points, count: points.count)
      mapView.addOverlay(borderDrawing, level: .aboveLabels)


      However, in my delegate method
      mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay), I'm unable to get any events to fire.



      I've checked the status of the delegate -- I'm still able to get expected behavior from the mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) by changing the pin color.



      private func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
      debugPrint("called rendererfor")
      if overlay is MKPolyline {
      let polylineRenderer = MKPolylineRenderer(overlay: overlay)
      polylineRenderer.strokeColor = rgba(0, 88, 230, 0.7)
      polylineRenderer.lineWidth = 5
      return polylineRenderer
      } else {
      return MKOverlayRenderer(overlay: overlay)
      }
      }


      Sadly, from this, I get no behavior. The debugPrint line isn't even executed. I'm scratching my head as to why the delegate method won't work as expected.







      ios swift mapkit overlay renderer






      share|improve this question













      share|improve this question











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      asked Dec 30 '18 at 8:52









      Ajay Raj MerchiaAjay Raj Merchia

      183




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