How to use different offset for each duplicate created with array modifier?
I would like to generate several copies of an object, but place them at specific locations. One way I thought I could do that was to use the array modifier, but have it use different relative offset for each iteration (eg. the first clone is created with relative offset {1, 0, 0}, second with offset {0, 1, 0} and third again with offset {1, 0, 0} to create sort of S shape).
I tried to use the array modifier multiple times on one object with different offsets, but it always duplicated all the objects previously created by previous array modifiers instead of creating just one new copy.
I understood that using array modifier is probably not the way to go. How could I accomplish what I want?
modifiers
New contributor
BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
I would like to generate several copies of an object, but place them at specific locations. One way I thought I could do that was to use the array modifier, but have it use different relative offset for each iteration (eg. the first clone is created with relative offset {1, 0, 0}, second with offset {0, 1, 0} and third again with offset {1, 0, 0} to create sort of S shape).
I tried to use the array modifier multiple times on one object with different offsets, but it always duplicated all the objects previously created by previous array modifiers instead of creating just one new copy.
I understood that using array modifier is probably not the way to go. How could I accomplish what I want?
modifiers
New contributor
BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
I would like to generate several copies of an object, but place them at specific locations. One way I thought I could do that was to use the array modifier, but have it use different relative offset for each iteration (eg. the first clone is created with relative offset {1, 0, 0}, second with offset {0, 1, 0} and third again with offset {1, 0, 0} to create sort of S shape).
I tried to use the array modifier multiple times on one object with different offsets, but it always duplicated all the objects previously created by previous array modifiers instead of creating just one new copy.
I understood that using array modifier is probably not the way to go. How could I accomplish what I want?
modifiers
New contributor
BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
I would like to generate several copies of an object, but place them at specific locations. One way I thought I could do that was to use the array modifier, but have it use different relative offset for each iteration (eg. the first clone is created with relative offset {1, 0, 0}, second with offset {0, 1, 0} and third again with offset {1, 0, 0} to create sort of S shape).
I tried to use the array modifier multiple times on one object with different offsets, but it always duplicated all the objects previously created by previous array modifiers instead of creating just one new copy.
I understood that using array modifier is probably not the way to go. How could I accomplish what I want?
modifiers
modifiers
New contributor
BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked yesterday
BoltKey
1134
1134
New contributor
BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
You can use duplication (instancing) on the faces of a different mesh
Create a mesh, with one face per each intended duplication location

Select the object to duplicate, then Shift + Select the newly created mesh. Do CtrlP, then Parent to Object.

(optional) make the origins of the two meshes coincide
On the "S" shaped mesh, under Duplication in the Object panel, choose Faces

(btw, the "S" mesh won't be rendered: only your object's instances)

Although I don't precisely understand why it works, it does. Thanks for answer!
– BoltKey
yesterday
2
Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
– Nicola Sap
yesterday
I had no idea this was even a feature. +1!
– David-27
21 hours ago
add a comment |
I think that one way to accomplish what you need is to create a Bezier curve wich have te route that you want, then add a array modifier to the mesh that you wish to duplicate but set the Fit Type to "Fit curve", finally you can add a Curve modifier and in the Object, select the curve. So the first modifier will match the curve's length and the second will match the route that you need.

That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
– BoltKey
yesterday
Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
– Francisco Arleo
yesterday
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "502"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
BoltKey is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f127102%2fhow-to-use-different-offset-for-each-duplicate-created-with-array-modifier%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
You can use duplication (instancing) on the faces of a different mesh
Create a mesh, with one face per each intended duplication location

Select the object to duplicate, then Shift + Select the newly created mesh. Do CtrlP, then Parent to Object.

(optional) make the origins of the two meshes coincide
On the "S" shaped mesh, under Duplication in the Object panel, choose Faces

(btw, the "S" mesh won't be rendered: only your object's instances)

Although I don't precisely understand why it works, it does. Thanks for answer!
– BoltKey
yesterday
2
Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
– Nicola Sap
yesterday
I had no idea this was even a feature. +1!
– David-27
21 hours ago
add a comment |
You can use duplication (instancing) on the faces of a different mesh
Create a mesh, with one face per each intended duplication location

Select the object to duplicate, then Shift + Select the newly created mesh. Do CtrlP, then Parent to Object.

(optional) make the origins of the two meshes coincide
On the "S" shaped mesh, under Duplication in the Object panel, choose Faces

(btw, the "S" mesh won't be rendered: only your object's instances)

Although I don't precisely understand why it works, it does. Thanks for answer!
– BoltKey
yesterday
2
Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
– Nicola Sap
yesterday
I had no idea this was even a feature. +1!
– David-27
21 hours ago
add a comment |
You can use duplication (instancing) on the faces of a different mesh
Create a mesh, with one face per each intended duplication location

Select the object to duplicate, then Shift + Select the newly created mesh. Do CtrlP, then Parent to Object.

(optional) make the origins of the two meshes coincide
On the "S" shaped mesh, under Duplication in the Object panel, choose Faces

(btw, the "S" mesh won't be rendered: only your object's instances)

You can use duplication (instancing) on the faces of a different mesh
Create a mesh, with one face per each intended duplication location

Select the object to duplicate, then Shift + Select the newly created mesh. Do CtrlP, then Parent to Object.

(optional) make the origins of the two meshes coincide
On the "S" shaped mesh, under Duplication in the Object panel, choose Faces

(btw, the "S" mesh won't be rendered: only your object's instances)

answered yesterday
Nicola Sap
5,56711543
5,56711543
Although I don't precisely understand why it works, it does. Thanks for answer!
– BoltKey
yesterday
2
Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
– Nicola Sap
yesterday
I had no idea this was even a feature. +1!
– David-27
21 hours ago
add a comment |
Although I don't precisely understand why it works, it does. Thanks for answer!
– BoltKey
yesterday
2
Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
– Nicola Sap
yesterday
I had no idea this was even a feature. +1!
– David-27
21 hours ago
Although I don't precisely understand why it works, it does. Thanks for answer!
– BoltKey
yesterday
Although I don't precisely understand why it works, it does. Thanks for answer!
– BoltKey
yesterday
2
2
Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
– Nicola Sap
yesterday
Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
– Nicola Sap
yesterday
I had no idea this was even a feature. +1!
– David-27
21 hours ago
I had no idea this was even a feature. +1!
– David-27
21 hours ago
add a comment |
I think that one way to accomplish what you need is to create a Bezier curve wich have te route that you want, then add a array modifier to the mesh that you wish to duplicate but set the Fit Type to "Fit curve", finally you can add a Curve modifier and in the Object, select the curve. So the first modifier will match the curve's length and the second will match the route that you need.

That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
– BoltKey
yesterday
Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
– Francisco Arleo
yesterday
add a comment |
I think that one way to accomplish what you need is to create a Bezier curve wich have te route that you want, then add a array modifier to the mesh that you wish to duplicate but set the Fit Type to "Fit curve", finally you can add a Curve modifier and in the Object, select the curve. So the first modifier will match the curve's length and the second will match the route that you need.

That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
– BoltKey
yesterday
Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
– Francisco Arleo
yesterday
add a comment |
I think that one way to accomplish what you need is to create a Bezier curve wich have te route that you want, then add a array modifier to the mesh that you wish to duplicate but set the Fit Type to "Fit curve", finally you can add a Curve modifier and in the Object, select the curve. So the first modifier will match the curve's length and the second will match the route that you need.

I think that one way to accomplish what you need is to create a Bezier curve wich have te route that you want, then add a array modifier to the mesh that you wish to duplicate but set the Fit Type to "Fit curve", finally you can add a Curve modifier and in the Object, select the curve. So the first modifier will match the curve's length and the second will match the route that you need.

answered yesterday
Francisco Arleo
4265
4265
That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
– BoltKey
yesterday
Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
– Francisco Arleo
yesterday
add a comment |
That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
– BoltKey
yesterday
Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
– Francisco Arleo
yesterday
That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
– BoltKey
yesterday
That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
– BoltKey
yesterday
Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
– Francisco Arleo
yesterday
Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
– Francisco Arleo
yesterday
add a comment |
BoltKey is a new contributor. Be nice, and check out our Code of Conduct.
BoltKey is a new contributor. Be nice, and check out our Code of Conduct.
BoltKey is a new contributor. Be nice, and check out our Code of Conduct.
BoltKey is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f127102%2fhow-to-use-different-offset-for-each-duplicate-created-with-array-modifier%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown