Drawing an image using Vulkan












-5















I'm stuck so I took my code and wrote a smallish example to illustrate my issue. The texture renders all black. The target is vkwayland, but I exported my buffers and created vktest to make testing simpler.



Edit: links to sources and renderdocs:
https://www.reddit.com/r/vulkan/comments/abp7re/a_smallish_example_of_drawing_an_image_that/ed977in



Validation layers silent.



Much discussion here: https://www.reddit.com/r/vulkan/comments/abp7re/a_smallish_example_of_drawing_an_image_that/ed4r5br










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  • Any errors reported by validation layers?

    – Ekzuzy
    Jan 2 at 16:09











  • @Ekzuzy Validation layers are silent.

    – Mike Mestnik
    Jan 2 at 16:59
















-5















I'm stuck so I took my code and wrote a smallish example to illustrate my issue. The texture renders all black. The target is vkwayland, but I exported my buffers and created vktest to make testing simpler.



Edit: links to sources and renderdocs:
https://www.reddit.com/r/vulkan/comments/abp7re/a_smallish_example_of_drawing_an_image_that/ed977in



Validation layers silent.



Much discussion here: https://www.reddit.com/r/vulkan/comments/abp7re/a_smallish_example_of_drawing_an_image_that/ed4r5br










share|improve this question

























  • Any errors reported by validation layers?

    – Ekzuzy
    Jan 2 at 16:09











  • @Ekzuzy Validation layers are silent.

    – Mike Mestnik
    Jan 2 at 16:59














-5












-5








-5








I'm stuck so I took my code and wrote a smallish example to illustrate my issue. The texture renders all black. The target is vkwayland, but I exported my buffers and created vktest to make testing simpler.



Edit: links to sources and renderdocs:
https://www.reddit.com/r/vulkan/comments/abp7re/a_smallish_example_of_drawing_an_image_that/ed977in



Validation layers silent.



Much discussion here: https://www.reddit.com/r/vulkan/comments/abp7re/a_smallish_example_of_drawing_an_image_that/ed4r5br










share|improve this question
















I'm stuck so I took my code and wrote a smallish example to illustrate my issue. The texture renders all black. The target is vkwayland, but I exported my buffers and created vktest to make testing simpler.



Edit: links to sources and renderdocs:
https://www.reddit.com/r/vulkan/comments/abp7re/a_smallish_example_of_drawing_an_image_that/ed977in



Validation layers silent.



Much discussion here: https://www.reddit.com/r/vulkan/comments/abp7re/a_smallish_example_of_drawing_an_image_that/ed4r5br







vulkan






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edited Jan 4 at 23:29







Mike Mestnik

















asked Jan 2 at 2:56









Mike MestnikMike Mestnik

87112




87112













  • Any errors reported by validation layers?

    – Ekzuzy
    Jan 2 at 16:09











  • @Ekzuzy Validation layers are silent.

    – Mike Mestnik
    Jan 2 at 16:59



















  • Any errors reported by validation layers?

    – Ekzuzy
    Jan 2 at 16:09











  • @Ekzuzy Validation layers are silent.

    – Mike Mestnik
    Jan 2 at 16:59

















Any errors reported by validation layers?

– Ekzuzy
Jan 2 at 16:09





Any errors reported by validation layers?

– Ekzuzy
Jan 2 at 16:09













@Ekzuzy Validation layers are silent.

– Mike Mestnik
Jan 2 at 16:59





@Ekzuzy Validation layers are silent.

– Mike Mestnik
Jan 2 at 16:59












1 Answer
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So, as resolved on reddit:



You are using obsolete SDK (and Validation layers), therefore you get no error in this case.



And you are reading UINT image format through FLOAT sampler, which yields undefined values (in your case zeroes, i.e. black).






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    1 Answer
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    active

    oldest

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    So, as resolved on reddit:



    You are using obsolete SDK (and Validation layers), therefore you get no error in this case.



    And you are reading UINT image format through FLOAT sampler, which yields undefined values (in your case zeroes, i.e. black).






    share|improve this answer




























      0














      So, as resolved on reddit:



      You are using obsolete SDK (and Validation layers), therefore you get no error in this case.



      And you are reading UINT image format through FLOAT sampler, which yields undefined values (in your case zeroes, i.e. black).






      share|improve this answer


























        0












        0








        0







        So, as resolved on reddit:



        You are using obsolete SDK (and Validation layers), therefore you get no error in this case.



        And you are reading UINT image format through FLOAT sampler, which yields undefined values (in your case zeroes, i.e. black).






        share|improve this answer













        So, as resolved on reddit:



        You are using obsolete SDK (and Validation layers), therefore you get no error in this case.



        And you are reading UINT image format through FLOAT sampler, which yields undefined values (in your case zeroes, i.e. black).







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Jan 12 at 20:29









        krOozekrOoze

        4,1001921




        4,1001921
































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