Shortest path not returning correct solution
Been trying to implement Dijkstras algorithm in a user defined graph. But it keeps giving incorrect solutions. Anyway you guys can take a look and help me out?
I have been trying to use this graph as my test graph where A is the start Node and G is the end node. It should return the path A,C,D,F,G, but it actually returns A,B,D,E,G. For some reason it skips out the C...
def ShortestPath(self, Source, Dest):
Distances = {}
Previous = {}
for EachNode in self.NodeList.keys():
Distances[EachNode] = -1
Previous[EachNode] = ""
Distances[Source] = 0
UnseenNodes = self.NodeList.keys()
while len(UnseenNodes) > 0:
ShortestDistance = None
Node = ""
for TempNode in UnseenNodes:
if ShortestDistance == None:
ShortestDistance = Distances[TempNode]
Node = TempNode
elif Distances[TempNode] < ShortestDistance:
ShortestDistance = Distances[TempNode]
Node = TempNode
UnseenNodes.remove(Node)
for Neighbour, NeighbourValue in self.NodeList[Node].Connections.items():
NeighbourID = Neighbour.GetID()
print NeighbourID
if Distances[NeighbourID] < Distances[Node] + NeighbourValue:
Distances[NeighbourID] = Distances[Node] + NeighbourValue
Previous[NeighbourID] = Node
print Previous
Path =
Node = Dest
while not (Node == Source):
if Path.count(Node) == 0:
Path.insert(0,Node)
Node = Previous[Node]
else:
break
Path.insert(0,Source)
print Path
python python-2.7 dijkstra shortest-path
add a comment |
Been trying to implement Dijkstras algorithm in a user defined graph. But it keeps giving incorrect solutions. Anyway you guys can take a look and help me out?
I have been trying to use this graph as my test graph where A is the start Node and G is the end node. It should return the path A,C,D,F,G, but it actually returns A,B,D,E,G. For some reason it skips out the C...
def ShortestPath(self, Source, Dest):
Distances = {}
Previous = {}
for EachNode in self.NodeList.keys():
Distances[EachNode] = -1
Previous[EachNode] = ""
Distances[Source] = 0
UnseenNodes = self.NodeList.keys()
while len(UnseenNodes) > 0:
ShortestDistance = None
Node = ""
for TempNode in UnseenNodes:
if ShortestDistance == None:
ShortestDistance = Distances[TempNode]
Node = TempNode
elif Distances[TempNode] < ShortestDistance:
ShortestDistance = Distances[TempNode]
Node = TempNode
UnseenNodes.remove(Node)
for Neighbour, NeighbourValue in self.NodeList[Node].Connections.items():
NeighbourID = Neighbour.GetID()
print NeighbourID
if Distances[NeighbourID] < Distances[Node] + NeighbourValue:
Distances[NeighbourID] = Distances[Node] + NeighbourValue
Previous[NeighbourID] = Node
print Previous
Path =
Node = Dest
while not (Node == Source):
if Path.count(Node) == 0:
Path.insert(0,Node)
Node = Previous[Node]
else:
break
Path.insert(0,Source)
print Path
python python-2.7 dijkstra shortest-path
Btw have you tried to debug it? For example Pycharm has nice python debugger, can put breakpoints to each of your steps and investigate more.
– pagep
Nov 26 '16 at 12:37
add a comment |
Been trying to implement Dijkstras algorithm in a user defined graph. But it keeps giving incorrect solutions. Anyway you guys can take a look and help me out?
I have been trying to use this graph as my test graph where A is the start Node and G is the end node. It should return the path A,C,D,F,G, but it actually returns A,B,D,E,G. For some reason it skips out the C...
def ShortestPath(self, Source, Dest):
Distances = {}
Previous = {}
for EachNode in self.NodeList.keys():
Distances[EachNode] = -1
Previous[EachNode] = ""
Distances[Source] = 0
UnseenNodes = self.NodeList.keys()
while len(UnseenNodes) > 0:
ShortestDistance = None
Node = ""
for TempNode in UnseenNodes:
if ShortestDistance == None:
ShortestDistance = Distances[TempNode]
Node = TempNode
elif Distances[TempNode] < ShortestDistance:
ShortestDistance = Distances[TempNode]
Node = TempNode
UnseenNodes.remove(Node)
for Neighbour, NeighbourValue in self.NodeList[Node].Connections.items():
NeighbourID = Neighbour.GetID()
print NeighbourID
if Distances[NeighbourID] < Distances[Node] + NeighbourValue:
Distances[NeighbourID] = Distances[Node] + NeighbourValue
Previous[NeighbourID] = Node
print Previous
Path =
Node = Dest
while not (Node == Source):
if Path.count(Node) == 0:
Path.insert(0,Node)
Node = Previous[Node]
else:
break
Path.insert(0,Source)
print Path
python python-2.7 dijkstra shortest-path
Been trying to implement Dijkstras algorithm in a user defined graph. But it keeps giving incorrect solutions. Anyway you guys can take a look and help me out?
I have been trying to use this graph as my test graph where A is the start Node and G is the end node. It should return the path A,C,D,F,G, but it actually returns A,B,D,E,G. For some reason it skips out the C...
def ShortestPath(self, Source, Dest):
Distances = {}
Previous = {}
for EachNode in self.NodeList.keys():
Distances[EachNode] = -1
Previous[EachNode] = ""
Distances[Source] = 0
UnseenNodes = self.NodeList.keys()
while len(UnseenNodes) > 0:
ShortestDistance = None
Node = ""
for TempNode in UnseenNodes:
if ShortestDistance == None:
ShortestDistance = Distances[TempNode]
Node = TempNode
elif Distances[TempNode] < ShortestDistance:
ShortestDistance = Distances[TempNode]
Node = TempNode
UnseenNodes.remove(Node)
for Neighbour, NeighbourValue in self.NodeList[Node].Connections.items():
NeighbourID = Neighbour.GetID()
print NeighbourID
if Distances[NeighbourID] < Distances[Node] + NeighbourValue:
Distances[NeighbourID] = Distances[Node] + NeighbourValue
Previous[NeighbourID] = Node
print Previous
Path =
Node = Dest
while not (Node == Source):
if Path.count(Node) == 0:
Path.insert(0,Node)
Node = Previous[Node]
else:
break
Path.insert(0,Source)
print Path
python python-2.7 dijkstra shortest-path
python python-2.7 dijkstra shortest-path
edited Jan 3 at 5:29
Cœur
19k9114155
19k9114155
asked Nov 26 '16 at 12:29
Thomas O'keeffeThomas O'keeffe
135
135
Btw have you tried to debug it? For example Pycharm has nice python debugger, can put breakpoints to each of your steps and investigate more.
– pagep
Nov 26 '16 at 12:37
add a comment |
Btw have you tried to debug it? For example Pycharm has nice python debugger, can put breakpoints to each of your steps and investigate more.
– pagep
Nov 26 '16 at 12:37
Btw have you tried to debug it? For example Pycharm has nice python debugger, can put breakpoints to each of your steps and investigate more.
– pagep
Nov 26 '16 at 12:37
Btw have you tried to debug it? For example Pycharm has nice python debugger, can put breakpoints to each of your steps and investigate more.
– pagep
Nov 26 '16 at 12:37
add a comment |
1 Answer
1
active
oldest
votes
Your problem is in this line:
if Distances[NeighbourID] < Distances[Node] + NeighbourValue:
Change the less-than sign to a greater-than sign, as you only want to replace the Neighbor
's distance with a smaller one. Furthermore, you must also make sure that you treat Distance[i] == -1
as a separate case whenever you're trying to find the minimum distance.
The fixed code:
def ShortestPath(self, Source, Dest):
Distances = {}
Previous = {}
for EachNode in self.NodeList.keys():
Distances[EachNode] = -1
Previous[EachNode] = ""
Distances[Source] = 0
UnseenNodes = self.NodeList.keys()
while len(UnseenNodes) > 0:
ShortestDistance = None
Node = ""
for TempNode in UnseenNodes:
if Distances[TempNode] == -1: continue
if ShortestDistance == None:
ShortestDistance = Distances[TempNode]
Node = TempNode
elif Distances[TempNode] < ShortestDistance:
ShortestDistance = Distances[TempNode]
Node = TempNode
if ShortestDistance is None: break
UnseenNodes.remove(Node)
for Neighbour, NeighbourValue in self.NodeList[Node].Connections.items():
NeighbourID = Neighbour.GetID()
print NeighbourID
if Distances[NeighbourID] == -1 or Distances[NeighbourID] > Distances[Node] + NeighbourValue:
Distances[NeighbourID] = Distances[Node] + NeighbourValue
Previous[NeighbourID] = Node
print Previous
Path =
Node = Dest
while not (Node == Source):
if Path.count(Node) == 0:
Path.insert(0,Node)
Node = Previous[Node]
else:
break
Path.insert(0,Source)
print Path
Yeah, that's working like a treat now. I didn't know about the continue statement you have used as well ! Thanks!
– Thomas O'keeffe
Nov 28 '16 at 23:03
add a comment |
Your Answer
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1 Answer
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oldest
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Your problem is in this line:
if Distances[NeighbourID] < Distances[Node] + NeighbourValue:
Change the less-than sign to a greater-than sign, as you only want to replace the Neighbor
's distance with a smaller one. Furthermore, you must also make sure that you treat Distance[i] == -1
as a separate case whenever you're trying to find the minimum distance.
The fixed code:
def ShortestPath(self, Source, Dest):
Distances = {}
Previous = {}
for EachNode in self.NodeList.keys():
Distances[EachNode] = -1
Previous[EachNode] = ""
Distances[Source] = 0
UnseenNodes = self.NodeList.keys()
while len(UnseenNodes) > 0:
ShortestDistance = None
Node = ""
for TempNode in UnseenNodes:
if Distances[TempNode] == -1: continue
if ShortestDistance == None:
ShortestDistance = Distances[TempNode]
Node = TempNode
elif Distances[TempNode] < ShortestDistance:
ShortestDistance = Distances[TempNode]
Node = TempNode
if ShortestDistance is None: break
UnseenNodes.remove(Node)
for Neighbour, NeighbourValue in self.NodeList[Node].Connections.items():
NeighbourID = Neighbour.GetID()
print NeighbourID
if Distances[NeighbourID] == -1 or Distances[NeighbourID] > Distances[Node] + NeighbourValue:
Distances[NeighbourID] = Distances[Node] + NeighbourValue
Previous[NeighbourID] = Node
print Previous
Path =
Node = Dest
while not (Node == Source):
if Path.count(Node) == 0:
Path.insert(0,Node)
Node = Previous[Node]
else:
break
Path.insert(0,Source)
print Path
Yeah, that's working like a treat now. I didn't know about the continue statement you have used as well ! Thanks!
– Thomas O'keeffe
Nov 28 '16 at 23:03
add a comment |
Your problem is in this line:
if Distances[NeighbourID] < Distances[Node] + NeighbourValue:
Change the less-than sign to a greater-than sign, as you only want to replace the Neighbor
's distance with a smaller one. Furthermore, you must also make sure that you treat Distance[i] == -1
as a separate case whenever you're trying to find the minimum distance.
The fixed code:
def ShortestPath(self, Source, Dest):
Distances = {}
Previous = {}
for EachNode in self.NodeList.keys():
Distances[EachNode] = -1
Previous[EachNode] = ""
Distances[Source] = 0
UnseenNodes = self.NodeList.keys()
while len(UnseenNodes) > 0:
ShortestDistance = None
Node = ""
for TempNode in UnseenNodes:
if Distances[TempNode] == -1: continue
if ShortestDistance == None:
ShortestDistance = Distances[TempNode]
Node = TempNode
elif Distances[TempNode] < ShortestDistance:
ShortestDistance = Distances[TempNode]
Node = TempNode
if ShortestDistance is None: break
UnseenNodes.remove(Node)
for Neighbour, NeighbourValue in self.NodeList[Node].Connections.items():
NeighbourID = Neighbour.GetID()
print NeighbourID
if Distances[NeighbourID] == -1 or Distances[NeighbourID] > Distances[Node] + NeighbourValue:
Distances[NeighbourID] = Distances[Node] + NeighbourValue
Previous[NeighbourID] = Node
print Previous
Path =
Node = Dest
while not (Node == Source):
if Path.count(Node) == 0:
Path.insert(0,Node)
Node = Previous[Node]
else:
break
Path.insert(0,Source)
print Path
Yeah, that's working like a treat now. I didn't know about the continue statement you have used as well ! Thanks!
– Thomas O'keeffe
Nov 28 '16 at 23:03
add a comment |
Your problem is in this line:
if Distances[NeighbourID] < Distances[Node] + NeighbourValue:
Change the less-than sign to a greater-than sign, as you only want to replace the Neighbor
's distance with a smaller one. Furthermore, you must also make sure that you treat Distance[i] == -1
as a separate case whenever you're trying to find the minimum distance.
The fixed code:
def ShortestPath(self, Source, Dest):
Distances = {}
Previous = {}
for EachNode in self.NodeList.keys():
Distances[EachNode] = -1
Previous[EachNode] = ""
Distances[Source] = 0
UnseenNodes = self.NodeList.keys()
while len(UnseenNodes) > 0:
ShortestDistance = None
Node = ""
for TempNode in UnseenNodes:
if Distances[TempNode] == -1: continue
if ShortestDistance == None:
ShortestDistance = Distances[TempNode]
Node = TempNode
elif Distances[TempNode] < ShortestDistance:
ShortestDistance = Distances[TempNode]
Node = TempNode
if ShortestDistance is None: break
UnseenNodes.remove(Node)
for Neighbour, NeighbourValue in self.NodeList[Node].Connections.items():
NeighbourID = Neighbour.GetID()
print NeighbourID
if Distances[NeighbourID] == -1 or Distances[NeighbourID] > Distances[Node] + NeighbourValue:
Distances[NeighbourID] = Distances[Node] + NeighbourValue
Previous[NeighbourID] = Node
print Previous
Path =
Node = Dest
while not (Node == Source):
if Path.count(Node) == 0:
Path.insert(0,Node)
Node = Previous[Node]
else:
break
Path.insert(0,Source)
print Path
Your problem is in this line:
if Distances[NeighbourID] < Distances[Node] + NeighbourValue:
Change the less-than sign to a greater-than sign, as you only want to replace the Neighbor
's distance with a smaller one. Furthermore, you must also make sure that you treat Distance[i] == -1
as a separate case whenever you're trying to find the minimum distance.
The fixed code:
def ShortestPath(self, Source, Dest):
Distances = {}
Previous = {}
for EachNode in self.NodeList.keys():
Distances[EachNode] = -1
Previous[EachNode] = ""
Distances[Source] = 0
UnseenNodes = self.NodeList.keys()
while len(UnseenNodes) > 0:
ShortestDistance = None
Node = ""
for TempNode in UnseenNodes:
if Distances[TempNode] == -1: continue
if ShortestDistance == None:
ShortestDistance = Distances[TempNode]
Node = TempNode
elif Distances[TempNode] < ShortestDistance:
ShortestDistance = Distances[TempNode]
Node = TempNode
if ShortestDistance is None: break
UnseenNodes.remove(Node)
for Neighbour, NeighbourValue in self.NodeList[Node].Connections.items():
NeighbourID = Neighbour.GetID()
print NeighbourID
if Distances[NeighbourID] == -1 or Distances[NeighbourID] > Distances[Node] + NeighbourValue:
Distances[NeighbourID] = Distances[Node] + NeighbourValue
Previous[NeighbourID] = Node
print Previous
Path =
Node = Dest
while not (Node == Source):
if Path.count(Node) == 0:
Path.insert(0,Node)
Node = Previous[Node]
else:
break
Path.insert(0,Source)
print Path
answered Nov 26 '16 at 18:50
Eric ZhangEric Zhang
371310
371310
Yeah, that's working like a treat now. I didn't know about the continue statement you have used as well ! Thanks!
– Thomas O'keeffe
Nov 28 '16 at 23:03
add a comment |
Yeah, that's working like a treat now. I didn't know about the continue statement you have used as well ! Thanks!
– Thomas O'keeffe
Nov 28 '16 at 23:03
Yeah, that's working like a treat now. I didn't know about the continue statement you have used as well ! Thanks!
– Thomas O'keeffe
Nov 28 '16 at 23:03
Yeah, that's working like a treat now. I didn't know about the continue statement you have used as well ! Thanks!
– Thomas O'keeffe
Nov 28 '16 at 23:03
add a comment |
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Btw have you tried to debug it? For example Pycharm has nice python debugger, can put breakpoints to each of your steps and investigate more.
– pagep
Nov 26 '16 at 12:37