Go, Dijkstra : print out the path, not just calculate the shortest distance












5















Go, Dijkstra : print out the path, not just calculate the shortest distance.



http://play.golang.org/p/A2jnzKcbWD



I was able to find the shortest distance using Dijkstra algorithm, maybe not.
The code can be found here.



But it would be useless if I can't print out the path.
With a lot of pointers going on, I can't figure out how to print out the final path that takes the least amount of weights.



In short, how do I not only find the shortest distance, but also print out the shortest path on this given code?



The link is here:



http://play.golang.org/p/A2jnzKcbWD



And the snippet of the code is below:



const MAXWEIGHT = 1000000

type MinDistanceFromSource map[*Vertex]int

func (G *Graph) Dijks(StartSource, TargetSource *Vertex) MinDistanceFromSource {
D := make(MinDistanceFromSource)
for _, vertex := range G.VertexArray {
D[vertex] = MAXWEIGHT
}
D[StartSource] = 0

for edge := range StartSource.GetAdEdg() {
D[edge.Destination] = edge.Weight
}
CalculateD(StartSource, TargetSource, D)
return D
}

func CalculateD(StartSource, TargetSource *Vertex, D MinDistanceFromSource) {
for edge := range StartSource.GetAdEdg() {
if D[edge.Destination] > D[edge.Source]+edge.Weight {
D[edge.Destination] = D[edge.Source] + edge.Weight
} else if D[edge.Destination] < D[edge.Source]+edge.Weight {
continue
}
CalculateD(edge.Destination, TargetSource, D)
}
}


I did something with array to see what is being updated.



http://play.golang.org/p/bRXYjnIGxy



This gives ms



   [A->D D->E E->F F->T B->E E->D E->F F->T]









share|improve this question





























    5















    Go, Dijkstra : print out the path, not just calculate the shortest distance.



    http://play.golang.org/p/A2jnzKcbWD



    I was able to find the shortest distance using Dijkstra algorithm, maybe not.
    The code can be found here.



    But it would be useless if I can't print out the path.
    With a lot of pointers going on, I can't figure out how to print out the final path that takes the least amount of weights.



    In short, how do I not only find the shortest distance, but also print out the shortest path on this given code?



    The link is here:



    http://play.golang.org/p/A2jnzKcbWD



    And the snippet of the code is below:



    const MAXWEIGHT = 1000000

    type MinDistanceFromSource map[*Vertex]int

    func (G *Graph) Dijks(StartSource, TargetSource *Vertex) MinDistanceFromSource {
    D := make(MinDistanceFromSource)
    for _, vertex := range G.VertexArray {
    D[vertex] = MAXWEIGHT
    }
    D[StartSource] = 0

    for edge := range StartSource.GetAdEdg() {
    D[edge.Destination] = edge.Weight
    }
    CalculateD(StartSource, TargetSource, D)
    return D
    }

    func CalculateD(StartSource, TargetSource *Vertex, D MinDistanceFromSource) {
    for edge := range StartSource.GetAdEdg() {
    if D[edge.Destination] > D[edge.Source]+edge.Weight {
    D[edge.Destination] = D[edge.Source] + edge.Weight
    } else if D[edge.Destination] < D[edge.Source]+edge.Weight {
    continue
    }
    CalculateD(edge.Destination, TargetSource, D)
    }
    }


    I did something with array to see what is being updated.



    http://play.golang.org/p/bRXYjnIGxy



    This gives ms



       [A->D D->E E->F F->T B->E E->D E->F F->T]









    share|improve this question



























      5












      5








      5


      2






      Go, Dijkstra : print out the path, not just calculate the shortest distance.



      http://play.golang.org/p/A2jnzKcbWD



      I was able to find the shortest distance using Dijkstra algorithm, maybe not.
      The code can be found here.



      But it would be useless if I can't print out the path.
      With a lot of pointers going on, I can't figure out how to print out the final path that takes the least amount of weights.



      In short, how do I not only find the shortest distance, but also print out the shortest path on this given code?



      The link is here:



      http://play.golang.org/p/A2jnzKcbWD



      And the snippet of the code is below:



      const MAXWEIGHT = 1000000

      type MinDistanceFromSource map[*Vertex]int

      func (G *Graph) Dijks(StartSource, TargetSource *Vertex) MinDistanceFromSource {
      D := make(MinDistanceFromSource)
      for _, vertex := range G.VertexArray {
      D[vertex] = MAXWEIGHT
      }
      D[StartSource] = 0

      for edge := range StartSource.GetAdEdg() {
      D[edge.Destination] = edge.Weight
      }
      CalculateD(StartSource, TargetSource, D)
      return D
      }

      func CalculateD(StartSource, TargetSource *Vertex, D MinDistanceFromSource) {
      for edge := range StartSource.GetAdEdg() {
      if D[edge.Destination] > D[edge.Source]+edge.Weight {
      D[edge.Destination] = D[edge.Source] + edge.Weight
      } else if D[edge.Destination] < D[edge.Source]+edge.Weight {
      continue
      }
      CalculateD(edge.Destination, TargetSource, D)
      }
      }


      I did something with array to see what is being updated.



      http://play.golang.org/p/bRXYjnIGxy



      This gives ms



         [A->D D->E E->F F->T B->E E->D E->F F->T]









      share|improve this question
















      Go, Dijkstra : print out the path, not just calculate the shortest distance.



      http://play.golang.org/p/A2jnzKcbWD



      I was able to find the shortest distance using Dijkstra algorithm, maybe not.
      The code can be found here.



      But it would be useless if I can't print out the path.
      With a lot of pointers going on, I can't figure out how to print out the final path that takes the least amount of weights.



      In short, how do I not only find the shortest distance, but also print out the shortest path on this given code?



      The link is here:



      http://play.golang.org/p/A2jnzKcbWD



      And the snippet of the code is below:



      const MAXWEIGHT = 1000000

      type MinDistanceFromSource map[*Vertex]int

      func (G *Graph) Dijks(StartSource, TargetSource *Vertex) MinDistanceFromSource {
      D := make(MinDistanceFromSource)
      for _, vertex := range G.VertexArray {
      D[vertex] = MAXWEIGHT
      }
      D[StartSource] = 0

      for edge := range StartSource.GetAdEdg() {
      D[edge.Destination] = edge.Weight
      }
      CalculateD(StartSource, TargetSource, D)
      return D
      }

      func CalculateD(StartSource, TargetSource *Vertex, D MinDistanceFromSource) {
      for edge := range StartSource.GetAdEdg() {
      if D[edge.Destination] > D[edge.Source]+edge.Weight {
      D[edge.Destination] = D[edge.Source] + edge.Weight
      } else if D[edge.Destination] < D[edge.Source]+edge.Weight {
      continue
      }
      CalculateD(edge.Destination, TargetSource, D)
      }
      }


      I did something with array to see what is being updated.



      http://play.golang.org/p/bRXYjnIGxy



      This gives ms



         [A->D D->E E->F F->T B->E E->D E->F F->T]






      algorithm graph go dijkstra shortest-path






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 11 '13 at 8:32

























      asked Nov 11 '13 at 7:22







      user2671513































          2 Answers
          2






          active

          oldest

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          7














          When you adjust the new path distance here



             if D[edge.Destination] > D[edge.Source]+edge.Weight {
          D[edge.Destination] = D[edge.Source] + edge.Weight


          Set some array element (say, P for "parent") to point that you have come to Destination from Source.



          P[edge.Destination] = edge.Source


          After the algorithm ends, in this array each vertex will have its predecessor on the path leading from the starting vertex.



          PS. OK, not with arrays and indices ...



          Add a new field Prev to the Vertex:



          type Vertex struct {
          Id string
          Visited bool
          AdjEdge *Edge
          Prev *Vertex
          }


          When adjusting distance:



          if D[edge.Destination] > D[edge.Source]+edge.Weight {
          D[edge.Destination] = D[edge.Source] + edge.Weight
          edge.Destination.Prev = edge.Source


          And when you display the results:



          for vertex1, distance1 := range distmap1 {
          fmt.Println(vertex1.Id, "=", distance1)
          if vertex1.Prev != nil {
          fmt.Println (vertex1.Id, " -> ", vertex1.Prev.Id)
          }
          }





          share|improve this answer


























          • Can you explain in more detail? What do you mean by Set some array element? With what should I initialize the array? And P is an array then how can the index be the Vertex type? Thanks!@

            – user2671513
            Nov 11 '13 at 7:34






          • 1





            Check the answer, I corrected it a bit. You initialize the array with some invalid vertex index.

            – chill
            Nov 11 '13 at 7:39











          • Hm is this what you talking about ? play.golang.org/p/TOlvZUwO5y This gives me non-integer slice index edge.Destination

            – user2671513
            Nov 11 '13 at 7:48











          • I did similar thing, but still can't combine these results play.golang.org/p/bRXYjnIGxy

            – user2671513
            Nov 11 '13 at 7:58



















          0














          Shortest Path-Printing using Dijkstra's Algorithm for Graph (Here it is implemented for undirected Graph. The following code prints the shortest distance from the source_node to all the other nodes in the graph.





          It also prints the shortest path from the source node to the node requested by the user.
          Suppose,you need to find the shortest path from A to B in the graph. Then input A as the source node and B as the destination node.





          Code



          #include<bits/stdc++.h>
          using namespace std;
          #define INF (unsigned)!((int)0)

          const int MAX=2e4;
          vector<pair<int,int>> graph[MAX];

          bool visit[MAX];
          int dist[MAX];

          multiset<pair<int,int>> s;
          int parent[MAX]; // used to print the path

          int main(){
          memset(visit,false,sizeof(visit));
          memset(dist,INF,sizeof(dist));
          memset(parent,-1,sizeof(parent));

          int nodes,edges; cin>>nodes>>edges;
          for(auto i=0;i<edges;++i){
          int a,b,w;
          cin>>a>>b>>w;
          graph[a].push_back(make_pair(b,w));
          graph[b].push_back(make_pair(a,w)); //Comment it to make the Directed Graph
          }
          int source_node; cin>>source_node;
          dist[source_node]=0;
          s.insert(make_pair(0,source_node));

          while(!s.empty()){
          pair<int,int> elem=*s.begin();
          s.erase(s.begin());
          int node=elem.second;
          if(visit[node])continue;
          visit[node]=true;
          for(auto i=0;i<graph[node].size();++i){
          int dest=graph[node][i].first;
          int w=graph[node][i].second;
          if(dist[node]+w<dist[dest]){
          dist[dest]=dist[node]+w;
          parent[dest]=node;
          s.insert(make_pair(dist[dest],dest));
          }
          }
          }
          cout<<"NODE"<<" "<<"DISTANCE"<<endl;
          for(auto i=1;i<=nodes;++i){
          cout<<i<<" "<<dist[i]<<endl;
          }
          /*----PRINT SHORTEST PATH FROM THE SOURCE NODE TO THE NODE REQUESTED-------*/
          int node_for_path; cin>>node_for_path;
          int dest_node=node_for_path;
          stack<int> path;
          while(parent[node_for_path]!=source_node){
          path.push(node_for_path);
          node_for_path=parent[node_for_path];
          }
          path.push(node_for_path);
          path.push(source_node);
          cout<<"Shortest Path from "<<source_node<<"to "<<dest_node<<":"<<endl;
          while(!path.empty()){
          if(path.size()==1) cout<<path.top();
          else cout<<path.top()<<"->";
          path.pop();
          }
          return 0;
          }
          /*TEST CASE*/
          9 14 //---NODES,EDGES---
          1 2 4 //---START,END,WEIGHT---FOR THE NO OF EDGES
          2 3 8
          3 4 7
          4 5 9
          5 6 10
          6 7 2
          7 8 1
          8 1 8
          2 8 11
          8 9 7
          9 7 6
          9 3 2
          6 3 4
          4 6 14
          1 //---SOURCE_NODE
          5 //-----NODE TO WHICH PATH IS REQUIRED
          ---END---*/


          hope it helps






          share|improve this answer

























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            2 Answers
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            active

            oldest

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            2 Answers
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            active

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            active

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            active

            oldest

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            7














            When you adjust the new path distance here



               if D[edge.Destination] > D[edge.Source]+edge.Weight {
            D[edge.Destination] = D[edge.Source] + edge.Weight


            Set some array element (say, P for "parent") to point that you have come to Destination from Source.



            P[edge.Destination] = edge.Source


            After the algorithm ends, in this array each vertex will have its predecessor on the path leading from the starting vertex.



            PS. OK, not with arrays and indices ...



            Add a new field Prev to the Vertex:



            type Vertex struct {
            Id string
            Visited bool
            AdjEdge *Edge
            Prev *Vertex
            }


            When adjusting distance:



            if D[edge.Destination] > D[edge.Source]+edge.Weight {
            D[edge.Destination] = D[edge.Source] + edge.Weight
            edge.Destination.Prev = edge.Source


            And when you display the results:



            for vertex1, distance1 := range distmap1 {
            fmt.Println(vertex1.Id, "=", distance1)
            if vertex1.Prev != nil {
            fmt.Println (vertex1.Id, " -> ", vertex1.Prev.Id)
            }
            }





            share|improve this answer


























            • Can you explain in more detail? What do you mean by Set some array element? With what should I initialize the array? And P is an array then how can the index be the Vertex type? Thanks!@

              – user2671513
              Nov 11 '13 at 7:34






            • 1





              Check the answer, I corrected it a bit. You initialize the array with some invalid vertex index.

              – chill
              Nov 11 '13 at 7:39











            • Hm is this what you talking about ? play.golang.org/p/TOlvZUwO5y This gives me non-integer slice index edge.Destination

              – user2671513
              Nov 11 '13 at 7:48











            • I did similar thing, but still can't combine these results play.golang.org/p/bRXYjnIGxy

              – user2671513
              Nov 11 '13 at 7:58
















            7














            When you adjust the new path distance here



               if D[edge.Destination] > D[edge.Source]+edge.Weight {
            D[edge.Destination] = D[edge.Source] + edge.Weight


            Set some array element (say, P for "parent") to point that you have come to Destination from Source.



            P[edge.Destination] = edge.Source


            After the algorithm ends, in this array each vertex will have its predecessor on the path leading from the starting vertex.



            PS. OK, not with arrays and indices ...



            Add a new field Prev to the Vertex:



            type Vertex struct {
            Id string
            Visited bool
            AdjEdge *Edge
            Prev *Vertex
            }


            When adjusting distance:



            if D[edge.Destination] > D[edge.Source]+edge.Weight {
            D[edge.Destination] = D[edge.Source] + edge.Weight
            edge.Destination.Prev = edge.Source


            And when you display the results:



            for vertex1, distance1 := range distmap1 {
            fmt.Println(vertex1.Id, "=", distance1)
            if vertex1.Prev != nil {
            fmt.Println (vertex1.Id, " -> ", vertex1.Prev.Id)
            }
            }





            share|improve this answer


























            • Can you explain in more detail? What do you mean by Set some array element? With what should I initialize the array? And P is an array then how can the index be the Vertex type? Thanks!@

              – user2671513
              Nov 11 '13 at 7:34






            • 1





              Check the answer, I corrected it a bit. You initialize the array with some invalid vertex index.

              – chill
              Nov 11 '13 at 7:39











            • Hm is this what you talking about ? play.golang.org/p/TOlvZUwO5y This gives me non-integer slice index edge.Destination

              – user2671513
              Nov 11 '13 at 7:48











            • I did similar thing, but still can't combine these results play.golang.org/p/bRXYjnIGxy

              – user2671513
              Nov 11 '13 at 7:58














            7












            7








            7







            When you adjust the new path distance here



               if D[edge.Destination] > D[edge.Source]+edge.Weight {
            D[edge.Destination] = D[edge.Source] + edge.Weight


            Set some array element (say, P for "parent") to point that you have come to Destination from Source.



            P[edge.Destination] = edge.Source


            After the algorithm ends, in this array each vertex will have its predecessor on the path leading from the starting vertex.



            PS. OK, not with arrays and indices ...



            Add a new field Prev to the Vertex:



            type Vertex struct {
            Id string
            Visited bool
            AdjEdge *Edge
            Prev *Vertex
            }


            When adjusting distance:



            if D[edge.Destination] > D[edge.Source]+edge.Weight {
            D[edge.Destination] = D[edge.Source] + edge.Weight
            edge.Destination.Prev = edge.Source


            And when you display the results:



            for vertex1, distance1 := range distmap1 {
            fmt.Println(vertex1.Id, "=", distance1)
            if vertex1.Prev != nil {
            fmt.Println (vertex1.Id, " -> ", vertex1.Prev.Id)
            }
            }





            share|improve this answer















            When you adjust the new path distance here



               if D[edge.Destination] > D[edge.Source]+edge.Weight {
            D[edge.Destination] = D[edge.Source] + edge.Weight


            Set some array element (say, P for "parent") to point that you have come to Destination from Source.



            P[edge.Destination] = edge.Source


            After the algorithm ends, in this array each vertex will have its predecessor on the path leading from the starting vertex.



            PS. OK, not with arrays and indices ...



            Add a new field Prev to the Vertex:



            type Vertex struct {
            Id string
            Visited bool
            AdjEdge *Edge
            Prev *Vertex
            }


            When adjusting distance:



            if D[edge.Destination] > D[edge.Source]+edge.Weight {
            D[edge.Destination] = D[edge.Source] + edge.Weight
            edge.Destination.Prev = edge.Source


            And when you display the results:



            for vertex1, distance1 := range distmap1 {
            fmt.Println(vertex1.Id, "=", distance1)
            if vertex1.Prev != nil {
            fmt.Println (vertex1.Id, " -> ", vertex1.Prev.Id)
            }
            }






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Nov 11 '13 at 8:11

























            answered Nov 11 '13 at 7:24









            chillchill

            14.3k23040




            14.3k23040













            • Can you explain in more detail? What do you mean by Set some array element? With what should I initialize the array? And P is an array then how can the index be the Vertex type? Thanks!@

              – user2671513
              Nov 11 '13 at 7:34






            • 1





              Check the answer, I corrected it a bit. You initialize the array with some invalid vertex index.

              – chill
              Nov 11 '13 at 7:39











            • Hm is this what you talking about ? play.golang.org/p/TOlvZUwO5y This gives me non-integer slice index edge.Destination

              – user2671513
              Nov 11 '13 at 7:48











            • I did similar thing, but still can't combine these results play.golang.org/p/bRXYjnIGxy

              – user2671513
              Nov 11 '13 at 7:58



















            • Can you explain in more detail? What do you mean by Set some array element? With what should I initialize the array? And P is an array then how can the index be the Vertex type? Thanks!@

              – user2671513
              Nov 11 '13 at 7:34






            • 1





              Check the answer, I corrected it a bit. You initialize the array with some invalid vertex index.

              – chill
              Nov 11 '13 at 7:39











            • Hm is this what you talking about ? play.golang.org/p/TOlvZUwO5y This gives me non-integer slice index edge.Destination

              – user2671513
              Nov 11 '13 at 7:48











            • I did similar thing, but still can't combine these results play.golang.org/p/bRXYjnIGxy

              – user2671513
              Nov 11 '13 at 7:58

















            Can you explain in more detail? What do you mean by Set some array element? With what should I initialize the array? And P is an array then how can the index be the Vertex type? Thanks!@

            – user2671513
            Nov 11 '13 at 7:34





            Can you explain in more detail? What do you mean by Set some array element? With what should I initialize the array? And P is an array then how can the index be the Vertex type? Thanks!@

            – user2671513
            Nov 11 '13 at 7:34




            1




            1





            Check the answer, I corrected it a bit. You initialize the array with some invalid vertex index.

            – chill
            Nov 11 '13 at 7:39





            Check the answer, I corrected it a bit. You initialize the array with some invalid vertex index.

            – chill
            Nov 11 '13 at 7:39













            Hm is this what you talking about ? play.golang.org/p/TOlvZUwO5y This gives me non-integer slice index edge.Destination

            – user2671513
            Nov 11 '13 at 7:48





            Hm is this what you talking about ? play.golang.org/p/TOlvZUwO5y This gives me non-integer slice index edge.Destination

            – user2671513
            Nov 11 '13 at 7:48













            I did similar thing, but still can't combine these results play.golang.org/p/bRXYjnIGxy

            – user2671513
            Nov 11 '13 at 7:58





            I did similar thing, but still can't combine these results play.golang.org/p/bRXYjnIGxy

            – user2671513
            Nov 11 '13 at 7:58













            0














            Shortest Path-Printing using Dijkstra's Algorithm for Graph (Here it is implemented for undirected Graph. The following code prints the shortest distance from the source_node to all the other nodes in the graph.





            It also prints the shortest path from the source node to the node requested by the user.
            Suppose,you need to find the shortest path from A to B in the graph. Then input A as the source node and B as the destination node.





            Code



            #include<bits/stdc++.h>
            using namespace std;
            #define INF (unsigned)!((int)0)

            const int MAX=2e4;
            vector<pair<int,int>> graph[MAX];

            bool visit[MAX];
            int dist[MAX];

            multiset<pair<int,int>> s;
            int parent[MAX]; // used to print the path

            int main(){
            memset(visit,false,sizeof(visit));
            memset(dist,INF,sizeof(dist));
            memset(parent,-1,sizeof(parent));

            int nodes,edges; cin>>nodes>>edges;
            for(auto i=0;i<edges;++i){
            int a,b,w;
            cin>>a>>b>>w;
            graph[a].push_back(make_pair(b,w));
            graph[b].push_back(make_pair(a,w)); //Comment it to make the Directed Graph
            }
            int source_node; cin>>source_node;
            dist[source_node]=0;
            s.insert(make_pair(0,source_node));

            while(!s.empty()){
            pair<int,int> elem=*s.begin();
            s.erase(s.begin());
            int node=elem.second;
            if(visit[node])continue;
            visit[node]=true;
            for(auto i=0;i<graph[node].size();++i){
            int dest=graph[node][i].first;
            int w=graph[node][i].second;
            if(dist[node]+w<dist[dest]){
            dist[dest]=dist[node]+w;
            parent[dest]=node;
            s.insert(make_pair(dist[dest],dest));
            }
            }
            }
            cout<<"NODE"<<" "<<"DISTANCE"<<endl;
            for(auto i=1;i<=nodes;++i){
            cout<<i<<" "<<dist[i]<<endl;
            }
            /*----PRINT SHORTEST PATH FROM THE SOURCE NODE TO THE NODE REQUESTED-------*/
            int node_for_path; cin>>node_for_path;
            int dest_node=node_for_path;
            stack<int> path;
            while(parent[node_for_path]!=source_node){
            path.push(node_for_path);
            node_for_path=parent[node_for_path];
            }
            path.push(node_for_path);
            path.push(source_node);
            cout<<"Shortest Path from "<<source_node<<"to "<<dest_node<<":"<<endl;
            while(!path.empty()){
            if(path.size()==1) cout<<path.top();
            else cout<<path.top()<<"->";
            path.pop();
            }
            return 0;
            }
            /*TEST CASE*/
            9 14 //---NODES,EDGES---
            1 2 4 //---START,END,WEIGHT---FOR THE NO OF EDGES
            2 3 8
            3 4 7
            4 5 9
            5 6 10
            6 7 2
            7 8 1
            8 1 8
            2 8 11
            8 9 7
            9 7 6
            9 3 2
            6 3 4
            4 6 14
            1 //---SOURCE_NODE
            5 //-----NODE TO WHICH PATH IS REQUIRED
            ---END---*/


            hope it helps






            share|improve this answer






























              0














              Shortest Path-Printing using Dijkstra's Algorithm for Graph (Here it is implemented for undirected Graph. The following code prints the shortest distance from the source_node to all the other nodes in the graph.





              It also prints the shortest path from the source node to the node requested by the user.
              Suppose,you need to find the shortest path from A to B in the graph. Then input A as the source node and B as the destination node.





              Code



              #include<bits/stdc++.h>
              using namespace std;
              #define INF (unsigned)!((int)0)

              const int MAX=2e4;
              vector<pair<int,int>> graph[MAX];

              bool visit[MAX];
              int dist[MAX];

              multiset<pair<int,int>> s;
              int parent[MAX]; // used to print the path

              int main(){
              memset(visit,false,sizeof(visit));
              memset(dist,INF,sizeof(dist));
              memset(parent,-1,sizeof(parent));

              int nodes,edges; cin>>nodes>>edges;
              for(auto i=0;i<edges;++i){
              int a,b,w;
              cin>>a>>b>>w;
              graph[a].push_back(make_pair(b,w));
              graph[b].push_back(make_pair(a,w)); //Comment it to make the Directed Graph
              }
              int source_node; cin>>source_node;
              dist[source_node]=0;
              s.insert(make_pair(0,source_node));

              while(!s.empty()){
              pair<int,int> elem=*s.begin();
              s.erase(s.begin());
              int node=elem.second;
              if(visit[node])continue;
              visit[node]=true;
              for(auto i=0;i<graph[node].size();++i){
              int dest=graph[node][i].first;
              int w=graph[node][i].second;
              if(dist[node]+w<dist[dest]){
              dist[dest]=dist[node]+w;
              parent[dest]=node;
              s.insert(make_pair(dist[dest],dest));
              }
              }
              }
              cout<<"NODE"<<" "<<"DISTANCE"<<endl;
              for(auto i=1;i<=nodes;++i){
              cout<<i<<" "<<dist[i]<<endl;
              }
              /*----PRINT SHORTEST PATH FROM THE SOURCE NODE TO THE NODE REQUESTED-------*/
              int node_for_path; cin>>node_for_path;
              int dest_node=node_for_path;
              stack<int> path;
              while(parent[node_for_path]!=source_node){
              path.push(node_for_path);
              node_for_path=parent[node_for_path];
              }
              path.push(node_for_path);
              path.push(source_node);
              cout<<"Shortest Path from "<<source_node<<"to "<<dest_node<<":"<<endl;
              while(!path.empty()){
              if(path.size()==1) cout<<path.top();
              else cout<<path.top()<<"->";
              path.pop();
              }
              return 0;
              }
              /*TEST CASE*/
              9 14 //---NODES,EDGES---
              1 2 4 //---START,END,WEIGHT---FOR THE NO OF EDGES
              2 3 8
              3 4 7
              4 5 9
              5 6 10
              6 7 2
              7 8 1
              8 1 8
              2 8 11
              8 9 7
              9 7 6
              9 3 2
              6 3 4
              4 6 14
              1 //---SOURCE_NODE
              5 //-----NODE TO WHICH PATH IS REQUIRED
              ---END---*/


              hope it helps






              share|improve this answer




























                0












                0








                0







                Shortest Path-Printing using Dijkstra's Algorithm for Graph (Here it is implemented for undirected Graph. The following code prints the shortest distance from the source_node to all the other nodes in the graph.





                It also prints the shortest path from the source node to the node requested by the user.
                Suppose,you need to find the shortest path from A to B in the graph. Then input A as the source node and B as the destination node.





                Code



                #include<bits/stdc++.h>
                using namespace std;
                #define INF (unsigned)!((int)0)

                const int MAX=2e4;
                vector<pair<int,int>> graph[MAX];

                bool visit[MAX];
                int dist[MAX];

                multiset<pair<int,int>> s;
                int parent[MAX]; // used to print the path

                int main(){
                memset(visit,false,sizeof(visit));
                memset(dist,INF,sizeof(dist));
                memset(parent,-1,sizeof(parent));

                int nodes,edges; cin>>nodes>>edges;
                for(auto i=0;i<edges;++i){
                int a,b,w;
                cin>>a>>b>>w;
                graph[a].push_back(make_pair(b,w));
                graph[b].push_back(make_pair(a,w)); //Comment it to make the Directed Graph
                }
                int source_node; cin>>source_node;
                dist[source_node]=0;
                s.insert(make_pair(0,source_node));

                while(!s.empty()){
                pair<int,int> elem=*s.begin();
                s.erase(s.begin());
                int node=elem.second;
                if(visit[node])continue;
                visit[node]=true;
                for(auto i=0;i<graph[node].size();++i){
                int dest=graph[node][i].first;
                int w=graph[node][i].second;
                if(dist[node]+w<dist[dest]){
                dist[dest]=dist[node]+w;
                parent[dest]=node;
                s.insert(make_pair(dist[dest],dest));
                }
                }
                }
                cout<<"NODE"<<" "<<"DISTANCE"<<endl;
                for(auto i=1;i<=nodes;++i){
                cout<<i<<" "<<dist[i]<<endl;
                }
                /*----PRINT SHORTEST PATH FROM THE SOURCE NODE TO THE NODE REQUESTED-------*/
                int node_for_path; cin>>node_for_path;
                int dest_node=node_for_path;
                stack<int> path;
                while(parent[node_for_path]!=source_node){
                path.push(node_for_path);
                node_for_path=parent[node_for_path];
                }
                path.push(node_for_path);
                path.push(source_node);
                cout<<"Shortest Path from "<<source_node<<"to "<<dest_node<<":"<<endl;
                while(!path.empty()){
                if(path.size()==1) cout<<path.top();
                else cout<<path.top()<<"->";
                path.pop();
                }
                return 0;
                }
                /*TEST CASE*/
                9 14 //---NODES,EDGES---
                1 2 4 //---START,END,WEIGHT---FOR THE NO OF EDGES
                2 3 8
                3 4 7
                4 5 9
                5 6 10
                6 7 2
                7 8 1
                8 1 8
                2 8 11
                8 9 7
                9 7 6
                9 3 2
                6 3 4
                4 6 14
                1 //---SOURCE_NODE
                5 //-----NODE TO WHICH PATH IS REQUIRED
                ---END---*/


                hope it helps






                share|improve this answer















                Shortest Path-Printing using Dijkstra's Algorithm for Graph (Here it is implemented for undirected Graph. The following code prints the shortest distance from the source_node to all the other nodes in the graph.





                It also prints the shortest path from the source node to the node requested by the user.
                Suppose,you need to find the shortest path from A to B in the graph. Then input A as the source node and B as the destination node.





                Code



                #include<bits/stdc++.h>
                using namespace std;
                #define INF (unsigned)!((int)0)

                const int MAX=2e4;
                vector<pair<int,int>> graph[MAX];

                bool visit[MAX];
                int dist[MAX];

                multiset<pair<int,int>> s;
                int parent[MAX]; // used to print the path

                int main(){
                memset(visit,false,sizeof(visit));
                memset(dist,INF,sizeof(dist));
                memset(parent,-1,sizeof(parent));

                int nodes,edges; cin>>nodes>>edges;
                for(auto i=0;i<edges;++i){
                int a,b,w;
                cin>>a>>b>>w;
                graph[a].push_back(make_pair(b,w));
                graph[b].push_back(make_pair(a,w)); //Comment it to make the Directed Graph
                }
                int source_node; cin>>source_node;
                dist[source_node]=0;
                s.insert(make_pair(0,source_node));

                while(!s.empty()){
                pair<int,int> elem=*s.begin();
                s.erase(s.begin());
                int node=elem.second;
                if(visit[node])continue;
                visit[node]=true;
                for(auto i=0;i<graph[node].size();++i){
                int dest=graph[node][i].first;
                int w=graph[node][i].second;
                if(dist[node]+w<dist[dest]){
                dist[dest]=dist[node]+w;
                parent[dest]=node;
                s.insert(make_pair(dist[dest],dest));
                }
                }
                }
                cout<<"NODE"<<" "<<"DISTANCE"<<endl;
                for(auto i=1;i<=nodes;++i){
                cout<<i<<" "<<dist[i]<<endl;
                }
                /*----PRINT SHORTEST PATH FROM THE SOURCE NODE TO THE NODE REQUESTED-------*/
                int node_for_path; cin>>node_for_path;
                int dest_node=node_for_path;
                stack<int> path;
                while(parent[node_for_path]!=source_node){
                path.push(node_for_path);
                node_for_path=parent[node_for_path];
                }
                path.push(node_for_path);
                path.push(source_node);
                cout<<"Shortest Path from "<<source_node<<"to "<<dest_node<<":"<<endl;
                while(!path.empty()){
                if(path.size()==1) cout<<path.top();
                else cout<<path.top()<<"->";
                path.pop();
                }
                return 0;
                }
                /*TEST CASE*/
                9 14 //---NODES,EDGES---
                1 2 4 //---START,END,WEIGHT---FOR THE NO OF EDGES
                2 3 8
                3 4 7
                4 5 9
                5 6 10
                6 7 2
                7 8 1
                8 1 8
                2 8 11
                8 9 7
                9 7 6
                9 3 2
                6 3 4
                4 6 14
                1 //---SOURCE_NODE
                5 //-----NODE TO WHICH PATH IS REQUIRED
                ---END---*/


                hope it helps







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Jan 3 at 7:14









                Ali

                1,1831421




                1,1831421










                answered Jan 3 at 6:44









                pk_pk_

                12




                12






























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