How can I create a PC like Million Ants?












4












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In a Pathfinder game I'd like to play a PC like Million Ants from the television series Rick and Morty. This character is defined to be one million ants, and in its world it behaves like a fluid, in where it can change its form, squeeze and change its density. Of course I'm not looking for anything that fancy, I'd just like to be a swarm of ants taking a humanoid shape that can communicate with others.



Can this be done? If so, how (custom race, template...)? If not, what particulars prevent such a PC?










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  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Dec 31 '18 at 3:17
















4












$begingroup$


In a Pathfinder game I'd like to play a PC like Million Ants from the television series Rick and Morty. This character is defined to be one million ants, and in its world it behaves like a fluid, in where it can change its form, squeeze and change its density. Of course I'm not looking for anything that fancy, I'd just like to be a swarm of ants taking a humanoid shape that can communicate with others.



Can this be done? If so, how (custom race, template...)? If not, what particulars prevent such a PC?










share|improve this question











$endgroup$












  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Dec 31 '18 at 3:17














4












4








4





$begingroup$


In a Pathfinder game I'd like to play a PC like Million Ants from the television series Rick and Morty. This character is defined to be one million ants, and in its world it behaves like a fluid, in where it can change its form, squeeze and change its density. Of course I'm not looking for anything that fancy, I'd just like to be a swarm of ants taking a humanoid shape that can communicate with others.



Can this be done? If so, how (custom race, template...)? If not, what particulars prevent such a PC?










share|improve this question











$endgroup$




In a Pathfinder game I'd like to play a PC like Million Ants from the television series Rick and Morty. This character is defined to be one million ants, and in its world it behaves like a fluid, in where it can change its form, squeeze and change its density. Of course I'm not looking for anything that fancy, I'd just like to be a swarm of ants taking a humanoid shape that can communicate with others.



Can this be done? If so, how (custom race, template...)? If not, what particulars prevent such a PC?







pathfinder character-creation






share|improve this question















share|improve this question













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share|improve this question








edited Dec 31 '18 at 3:27









mxyzplk

151k23371602




151k23371602










asked Dec 30 '18 at 16:39









ThrokarThrokar

292




292












  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Dec 31 '18 at 3:17


















  • $begingroup$
    Comments are not for extended discussion; this conversation has been moved to chat.
    $endgroup$
    – mxyzplk
    Dec 31 '18 at 3:17
















$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk
Dec 31 '18 at 3:17




$begingroup$
Comments are not for extended discussion; this conversation has been moved to chat.
$endgroup$
– mxyzplk
Dec 31 '18 at 3:17










2 Answers
2






active

oldest

votes


















10












$begingroup$

There are a couple ways to achieve the goal of having a swarmy-type PC.



The first is the Swarm Monger druid archetype, which lets a druid wild shape into a swarm starting at level 12. Not the same as being a swarm all the time, but is clearly rules legal.



The second is to have your PC use the monster template Worm that Walks from Bestiary 2, which is a hivemind of worms, and there's locust, ant, and cockroach variants noted (though not specced out). This, you'd need GM permission for - it's basically CR=base creature +2, so it's not too crazy, the GM could use the Other Races guideline and decide how many levels being a WtW counts as (at least 2, maybe more).



The third is to do some Race Builder work to make it happen. There are no stock racial traits that map directly to that, and the spells that turn people into swarms are higher level than the "Spell-Like Ability, Greater" trait allows. But if you just enumerate the specific traits you want your swarminess to have you can race-build fairly easily - if you just want to "look swarmy", that's a freebie as it's just a cosmetic reskin - if you want it to have the equivalent of a bite attack and a special movement (burrowing?) in addition you can price it out using those existing traits.



See also: How do you make new playable races?






share|improve this answer











$endgroup$





















    1












    $begingroup$

    Another published option that could fit what you are looking for is an Oozemorph Shifter from Ultimate Wilderness.



    It behaves like a fluid, in where it can change its form, squeeze and change its density.



    The Oozemorph, from level 1, gets Compression (Ex) and Fluidic Body (Su) abilities that allow it to squeeze and generally behave as a pile of goo. With the level progression, the oozemorph learns to stay in the humanoid form longer during the day, as well as assume more bestial shapes later on.



    It wouldn't be the same as being a swarm, since you'll be considered an ooze instead - but it is not different mechanically very much (both are pretty much defined by immunity to critical hits and flanking ) and can be re-flavored with no additional effort.






    share|improve this answer











    $endgroup$













    • $begingroup$
      I'll defenetly look into it, thanks
      $endgroup$
      – Throkar
      Jan 8 at 18:31











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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    10












    $begingroup$

    There are a couple ways to achieve the goal of having a swarmy-type PC.



    The first is the Swarm Monger druid archetype, which lets a druid wild shape into a swarm starting at level 12. Not the same as being a swarm all the time, but is clearly rules legal.



    The second is to have your PC use the monster template Worm that Walks from Bestiary 2, which is a hivemind of worms, and there's locust, ant, and cockroach variants noted (though not specced out). This, you'd need GM permission for - it's basically CR=base creature +2, so it's not too crazy, the GM could use the Other Races guideline and decide how many levels being a WtW counts as (at least 2, maybe more).



    The third is to do some Race Builder work to make it happen. There are no stock racial traits that map directly to that, and the spells that turn people into swarms are higher level than the "Spell-Like Ability, Greater" trait allows. But if you just enumerate the specific traits you want your swarminess to have you can race-build fairly easily - if you just want to "look swarmy", that's a freebie as it's just a cosmetic reskin - if you want it to have the equivalent of a bite attack and a special movement (burrowing?) in addition you can price it out using those existing traits.



    See also: How do you make new playable races?






    share|improve this answer











    $endgroup$


















      10












      $begingroup$

      There are a couple ways to achieve the goal of having a swarmy-type PC.



      The first is the Swarm Monger druid archetype, which lets a druid wild shape into a swarm starting at level 12. Not the same as being a swarm all the time, but is clearly rules legal.



      The second is to have your PC use the monster template Worm that Walks from Bestiary 2, which is a hivemind of worms, and there's locust, ant, and cockroach variants noted (though not specced out). This, you'd need GM permission for - it's basically CR=base creature +2, so it's not too crazy, the GM could use the Other Races guideline and decide how many levels being a WtW counts as (at least 2, maybe more).



      The third is to do some Race Builder work to make it happen. There are no stock racial traits that map directly to that, and the spells that turn people into swarms are higher level than the "Spell-Like Ability, Greater" trait allows. But if you just enumerate the specific traits you want your swarminess to have you can race-build fairly easily - if you just want to "look swarmy", that's a freebie as it's just a cosmetic reskin - if you want it to have the equivalent of a bite attack and a special movement (burrowing?) in addition you can price it out using those existing traits.



      See also: How do you make new playable races?






      share|improve this answer











      $endgroup$
















        10












        10








        10





        $begingroup$

        There are a couple ways to achieve the goal of having a swarmy-type PC.



        The first is the Swarm Monger druid archetype, which lets a druid wild shape into a swarm starting at level 12. Not the same as being a swarm all the time, but is clearly rules legal.



        The second is to have your PC use the monster template Worm that Walks from Bestiary 2, which is a hivemind of worms, and there's locust, ant, and cockroach variants noted (though not specced out). This, you'd need GM permission for - it's basically CR=base creature +2, so it's not too crazy, the GM could use the Other Races guideline and decide how many levels being a WtW counts as (at least 2, maybe more).



        The third is to do some Race Builder work to make it happen. There are no stock racial traits that map directly to that, and the spells that turn people into swarms are higher level than the "Spell-Like Ability, Greater" trait allows. But if you just enumerate the specific traits you want your swarminess to have you can race-build fairly easily - if you just want to "look swarmy", that's a freebie as it's just a cosmetic reskin - if you want it to have the equivalent of a bite attack and a special movement (burrowing?) in addition you can price it out using those existing traits.



        See also: How do you make new playable races?






        share|improve this answer











        $endgroup$



        There are a couple ways to achieve the goal of having a swarmy-type PC.



        The first is the Swarm Monger druid archetype, which lets a druid wild shape into a swarm starting at level 12. Not the same as being a swarm all the time, but is clearly rules legal.



        The second is to have your PC use the monster template Worm that Walks from Bestiary 2, which is a hivemind of worms, and there's locust, ant, and cockroach variants noted (though not specced out). This, you'd need GM permission for - it's basically CR=base creature +2, so it's not too crazy, the GM could use the Other Races guideline and decide how many levels being a WtW counts as (at least 2, maybe more).



        The third is to do some Race Builder work to make it happen. There are no stock racial traits that map directly to that, and the spells that turn people into swarms are higher level than the "Spell-Like Ability, Greater" trait allows. But if you just enumerate the specific traits you want your swarminess to have you can race-build fairly easily - if you just want to "look swarmy", that's a freebie as it's just a cosmetic reskin - if you want it to have the equivalent of a bite attack and a special movement (burrowing?) in addition you can price it out using those existing traits.



        See also: How do you make new playable races?







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Dec 31 '18 at 12:44

























        answered Dec 30 '18 at 17:07









        mxyzplkmxyzplk

        151k23371602




        151k23371602

























            1












            $begingroup$

            Another published option that could fit what you are looking for is an Oozemorph Shifter from Ultimate Wilderness.



            It behaves like a fluid, in where it can change its form, squeeze and change its density.



            The Oozemorph, from level 1, gets Compression (Ex) and Fluidic Body (Su) abilities that allow it to squeeze and generally behave as a pile of goo. With the level progression, the oozemorph learns to stay in the humanoid form longer during the day, as well as assume more bestial shapes later on.



            It wouldn't be the same as being a swarm, since you'll be considered an ooze instead - but it is not different mechanically very much (both are pretty much defined by immunity to critical hits and flanking ) and can be re-flavored with no additional effort.






            share|improve this answer











            $endgroup$













            • $begingroup$
              I'll defenetly look into it, thanks
              $endgroup$
              – Throkar
              Jan 8 at 18:31
















            1












            $begingroup$

            Another published option that could fit what you are looking for is an Oozemorph Shifter from Ultimate Wilderness.



            It behaves like a fluid, in where it can change its form, squeeze and change its density.



            The Oozemorph, from level 1, gets Compression (Ex) and Fluidic Body (Su) abilities that allow it to squeeze and generally behave as a pile of goo. With the level progression, the oozemorph learns to stay in the humanoid form longer during the day, as well as assume more bestial shapes later on.



            It wouldn't be the same as being a swarm, since you'll be considered an ooze instead - but it is not different mechanically very much (both are pretty much defined by immunity to critical hits and flanking ) and can be re-flavored with no additional effort.






            share|improve this answer











            $endgroup$













            • $begingroup$
              I'll defenetly look into it, thanks
              $endgroup$
              – Throkar
              Jan 8 at 18:31














            1












            1








            1





            $begingroup$

            Another published option that could fit what you are looking for is an Oozemorph Shifter from Ultimate Wilderness.



            It behaves like a fluid, in where it can change its form, squeeze and change its density.



            The Oozemorph, from level 1, gets Compression (Ex) and Fluidic Body (Su) abilities that allow it to squeeze and generally behave as a pile of goo. With the level progression, the oozemorph learns to stay in the humanoid form longer during the day, as well as assume more bestial shapes later on.



            It wouldn't be the same as being a swarm, since you'll be considered an ooze instead - but it is not different mechanically very much (both are pretty much defined by immunity to critical hits and flanking ) and can be re-flavored with no additional effort.






            share|improve this answer











            $endgroup$



            Another published option that could fit what you are looking for is an Oozemorph Shifter from Ultimate Wilderness.



            It behaves like a fluid, in where it can change its form, squeeze and change its density.



            The Oozemorph, from level 1, gets Compression (Ex) and Fluidic Body (Su) abilities that allow it to squeeze and generally behave as a pile of goo. With the level progression, the oozemorph learns to stay in the humanoid form longer during the day, as well as assume more bestial shapes later on.



            It wouldn't be the same as being a swarm, since you'll be considered an ooze instead - but it is not different mechanically very much (both are pretty much defined by immunity to critical hits and flanking ) and can be re-flavored with no additional effort.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Jan 8 at 18:58









            SevenSidedDie

            207k31664940




            207k31664940










            answered Jan 8 at 17:33









            NoxNox

            1,2431823




            1,2431823












            • $begingroup$
              I'll defenetly look into it, thanks
              $endgroup$
              – Throkar
              Jan 8 at 18:31


















            • $begingroup$
              I'll defenetly look into it, thanks
              $endgroup$
              – Throkar
              Jan 8 at 18:31
















            $begingroup$
            I'll defenetly look into it, thanks
            $endgroup$
            – Throkar
            Jan 8 at 18:31




            $begingroup$
            I'll defenetly look into it, thanks
            $endgroup$
            – Throkar
            Jan 8 at 18:31


















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